![]() Calculate background depth accordingly add extradepthscaling of 0.1 to wince games so the last four bits of depth are significant |
||
---|---|---|
.. | ||
descrambl.cpp | ||
descrambl.h | ||
gdrom_hle.cpp | ||
gdrom_hle.h | ||
reios.cpp | ||
reios.h | ||
reios_elf.cpp | ||
reios_elf.h |
![]() Calculate background depth accordingly add extradepthscaling of 0.1 to wince games so the last four bits of depth are significant |
||
---|---|---|
.. | ||
descrambl.cpp | ||
descrambl.h | ||
gdrom_hle.cpp | ||
gdrom_hle.h | ||
reios.cpp | ||
reios.h | ||
reios_elf.cpp | ||
reios_elf.h |