flycast/core/cfg/cfg.cpp

185 lines
4.9 KiB
C++

/*
Config file crap
Supports various things, as virtual config entries and such crap
Works surprisingly well considering how old it is ...
*/
#define _CRT_SECURE_NO_DEPRECATE (1)
#include <errno.h>
#include "cfg.h"
#include "ini.h"
string cfgPath;
bool save_config = true;
ConfigFile cfgdb;
void savecfgf()
{
FILE* cfgfile = fopen(cfgPath.c_str(),"wt");
if (!cfgfile)
{
printf("Error : Unable to open file for saving \n");
}
else
{
cfgdb.save(cfgfile);
fclose(cfgfile);
}
}
void cfgSaveStr(const wchar * Section, const wchar * Key, const wchar * String)
{
cfgdb.set(string(Section), string(Key), string(String));
if(save_config)
{
savecfgf();
}
//WritePrivateProfileString(Section,Key,String,cfgPath);
}
//New config code
/*
I want config to be really flexible .. so , here is the new implementation :
Functions :
cfgLoadInt : Load an int , if it does not exist save the default value to it and return it
cfgSaveInt : Save an int
cfgLoadStr : Load a str , if it does not exist save the default value to it and return it
cfgSaveStr : Save a str
cfgExists : Returns true if the Section:Key exists. If Key is null , it retuns true if Section exists
Config parameters can be read from the config file , and can be given at the command line
-cfg section:key=value -> defines a value at command line
If a cfgSave* is made on a value defined by command line , then the command line value is replaced by it
cfg values set by command line are not written to the cfg file , unless a cfgSave* is used
There are some special values , all of em are on the emu namespace :)
These are readonly :
emu:AppPath : Returns the path where the emulator is stored
emu:PluginPath : Returns the path where the plugins are loaded from
emu:DataPath : Returns the path where the bios/data files are
emu:FullName : str,returns the emulator's name + version string (ex."nullDC v1.0.0 Private Beta 2 built on {datetime}")
emu:ShortName : str,returns the emulator's name + version string , short form (ex."nullDC 1.0.0pb2")
emu:Name : str,returns the emulator's name (ex."nullDC")
These are read/write
emu:Caption : str , get/set the window caption
*/
///////////////////////////////
/*
** This will verify there is a working file @ ./szIniFn
** - if not present, it will write defaults
*/
bool cfgOpen()
{
const char* filename = "/emu.cfg";
string config_path_read = get_readonly_config_path(filename);
cfgPath = get_writable_config_path(filename);
FILE* cfgfile = fopen(config_path_read.c_str(),"r");
if(cfgfile != NULL) {
cfgdb.parse(cfgfile);
fclose(cfgfile);
}
else
{
// Config file can't be opened
int error_code = errno;
printf("Warning: Unable to open the config file '%s' for reading (%s)\n", config_path_read.c_str(), strerror(error_code));
if (error_code == ENOENT || cfgPath != config_path_read)
{
// Config file didn't exist
printf("Creating new empty config file at '%s'\n", cfgPath.c_str());
savecfgf();
}
else
{
// There was some other error (may be a permissions problem or something like that)
save_config = false;
}
}
return true;
}
//Implementations of the interface :)
//Section must be set
//If key is 0 , it looks for the section
//0 : not found
//1 : found section , key was 0
//2 : found section & key
s32 cfgExists(const wchar * Section, const wchar * Key)
{
if(cfgdb.has_entry(string(Section), string(Key)))
{
return 2;
}
else
{
return (cfgdb.has_section(string(Section)) ? 1 : 0);
}
}
void cfgLoadStr(const wchar * Section, const wchar * Key, wchar * Return,const wchar* Default)
{
string value = cfgdb.get(Section, Key, Default);
// FIXME: Buffer overflow possible
strcpy(Return, value.c_str());
}
string cfgLoadStr(const wchar * Section, const wchar * Key, const wchar* Default)
{
if(!cfgdb.has_entry(string(Section), string(Key)))
{
cfgSaveStr(Section, Key, Default);
}
return cfgdb.get(string(Section), string(Key), string(Default));
}
//These are helpers , mainly :)
void cfgSaveInt(const wchar * Section, const wchar * Key, s32 Int)
{
cfgdb.set_int(string(Section), string(Key), Int);
if(save_config)
{
savecfgf();
}
}
s32 cfgLoadInt(const wchar * Section, const wchar * Key,s32 Default)
{
if(!cfgdb.has_entry(string(Section), string(Key)))
{
cfgSaveInt(Section, Key, Default);
}
return cfgdb.get_int(string(Section), string(Key), Default);
}
void cfgSaveBool(const wchar * Section, const wchar * Key, bool BoolValue)
{
cfgdb.set_bool(string(Section), string(Key), BoolValue);
if(save_config)
{
savecfgf();
}
}
bool cfgLoadBool(const wchar * Section, const wchar * Key,bool Default)
{
if(!cfgdb.has_entry(string(Section), string(Key)))
{
cfgSaveBool(Section, Key, Default);
}
return cfgdb.get_bool(string(Section), string(Key), Default);
}
void cfgSetVirtual(const wchar * Section, const wchar * Key, const wchar * String)
{
cfgdb.set(string(Section), string(Key), string(String), true);
}