flycast/core/linux-dist/x11_keyboard.h

160 lines
3.7 KiB
C++

#pragma once
#include "input/gamepad_device.h"
#include "input/keyboard_device.h"
#include "x11.h"
class X11Keyboard : public KeyboardDeviceTemplate<int>
{
public:
X11Keyboard(int maple_port) : KeyboardDeviceTemplate(maple_port, "X11")
{
//04-1D Letter keys A-Z (in alphabetic order)
kb_map[KEY_A] = 0x04;
kb_map[KEY_B] = 0x05;
kb_map[KEY_C] = 0x06;
kb_map[KEY_D] = 0x07;
kb_map[KEY_E] = 0x08;
kb_map[KEY_F] = 0x09;
kb_map[KEY_G] = 0x0A;
kb_map[KEY_H] = 0x0B;
kb_map[KEY_I] = 0x0C;
kb_map[KEY_J] = 0x0D;
kb_map[KEY_K] = 0x0E;
kb_map[KEY_L] = 0x0F;
kb_map[KEY_M] = 0x10;
kb_map[KEY_N] = 0x11;
kb_map[KEY_O] = 0x12;
kb_map[KEY_P] = 0x13;
kb_map[KEY_Q] = 0x14;
kb_map[KEY_R] = 0x15;
kb_map[KEY_S] = 0x16;
kb_map[KEY_T] = 0x17;
kb_map[KEY_U] = 0x18;
kb_map[KEY_V] = 0x19;
kb_map[KEY_W] = 0x1A;
kb_map[KEY_X] = 0x1B;
kb_map[KEY_Y] = 0x1C;
kb_map[KEY_Z] = 0x1D;
//1E-27 Number keys 1-0
kb_map[KEY_1] = 0x1E;
kb_map[KEY_2] = 0x1F;
kb_map[KEY_3] = 0x20;
kb_map[KEY_4] = 0x21;
kb_map[KEY_5] = 0x22;
kb_map[KEY_6] = 0x23;
kb_map[KEY_7] = 0x24;
kb_map[KEY_8] = 0x25;
kb_map[KEY_9] = 0x26;
kb_map[KEY_0] = 0x27;
kb_map[KEY_RETURN] = 0x28;
kb_map[KEY_ESC] = 0x29;
kb_map[KEY_BACKSPACE] = 0x2A;
kb_map[KEY_TAB] = 0x2B;
kb_map[KEY_SPACE] = 0x2C;
kb_map[20] = 0x2D; // -
kb_map[21] = 0x2E; // =
kb_map[34] = 0x2F; // [
kb_map[35] = 0x30; // ]
kb_map[94] = 0x31; // \ (US) unsure of keycode
//32-34 "]", ";" and ":" (the 3 keys right of L)
kb_map[51] = 0x32; // ~ (non-US) *,µ in FR layout
kb_map[47] = 0x33; // ;
kb_map[48] = 0x34; // '
//35 hankaku/zenkaku / kanji (top left)
kb_map[49] = 0x35; // `~ (US)
//36-38 ",", "." and "/" (the 3 keys right of M)
kb_map[59] = 0x36;
kb_map[60] = 0x37;
kb_map[61] = 0x38;
// CAPSLOCK
kb_map[66] = 0x39;
//3A-45 Function keys F1-F12
for (int i = 0;i < 10; i++)
kb_map[KEY_F1 + i] = 0x3A + i;
kb_map[KEY_F11] = 0x44;
kb_map[KEY_F12] = 0x45;
//46-4E Control keys above cursor keys
kb_map[107] = 0x46; // Print Screen
kb_map[78] = 0x47; // Scroll Lock
kb_map[127] = 0x48; // Pause
kb_map[KEY_INS] = 0x49;
kb_map[KEY_HOME] = 0x4A;
kb_map[KEY_PGUP] = 0x4B;
kb_map[KEY_DEL] = 0x4C;
kb_map[KEY_END] = 0x4D;
kb_map[KEY_PGDOWN] = 0x4E;
//4F-52 Cursor keys
kb_map[KEY_RIGHT] = 0x4F;
kb_map[KEY_LEFT] = 0x50;
kb_map[KEY_DOWN] = 0x51;
kb_map[KEY_UP] = 0x52;
//53 Num Lock (Numeric keypad)
kb_map[77] = 0x53;
//54 "/" (Numeric keypad)
kb_map[106] = 0x54;
//55 "*" (Numeric keypad)
kb_map[63] = 0x55;
//56 "-" (Numeric keypad)
kb_map[82] = 0x56;
//57 "+" (Numeric keypad)
kb_map[86] = 0x57;
//58 Enter (Numeric keypad)
kb_map[104] = 0x58;
//59-62 Number keys 1-0 (Numeric keypad)
kb_map[87] = 0x59;
kb_map[88] = 0x5A;
kb_map[89] = 0x5B;
kb_map[83] = 0x5C;
kb_map[84] = 0x5D;
kb_map[85] = 0x5E;
kb_map[79] = 0x5F;
kb_map[80] = 0x60;
kb_map[81] = 0x61;
kb_map[90] = 0x62;
//63 "." (Numeric keypad)
kb_map[91] = 0x63;
//65 S3 key
//66-A4 Not used
//A5-DF Reserved
kb_map[KEY_LCTRL] = 0xE0; // Left Control
kb_map[KEY_LSHIFT] = 0xE1; // Left Shift
kb_map[KEY_LALT] = 0xE2; // Left Alt
//E3 Left S1
kb_map[KEY_RCTRL] = 0xE4; // Right Control
kb_map[KEY_RSHIFT] = 0xE5; // Right Shift
// AltGr
kb_map[108] = 0xE6; // Right Alt
kb_map[135] = 0x65; // Menu / S3
//E7 Right S3
//E8-FF Reserved
_unique_id = "x11_keyboard";
loadMapping();
}
protected:
u8 convert_keycode(int keycode) override
{
if (kb_map.find(keycode) == kb_map.end()) {
DEBUG_LOG(INPUT, "Unknown key %x", keycode);
return 0;
}
return kb_map[keycode];
}
private:
std::map<int, u8> kb_map;
};