167 lines
5.1 KiB
C++
167 lines
5.1 KiB
C++
/*
|
|
Copyright 2021 flyinghead
|
|
|
|
This file is part of Flycast.
|
|
|
|
Flycast is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Flycast is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifdef LIBRETRO
|
|
#include "dx11context_lr.h"
|
|
#include <dxgi1_2.h>
|
|
#include "rend/osd.h"
|
|
#include "rend/transform_matrix.h"
|
|
|
|
DX11Context theDX11Context;
|
|
|
|
bool DX11Context::init(ID3D11Device *device, ID3D11DeviceContext *deviceContext, pD3DCompile D3DCompile, D3D_FEATURE_LEVEL featureLevel)
|
|
{
|
|
NOTICE_LOG(RENDERER, "DX11 Context initializing");
|
|
device->AddRef();
|
|
pDevice.reset(device);
|
|
deviceContext->AddRef();
|
|
pDeviceContext.reset(deviceContext);
|
|
this->D3DCompile = D3DCompile;
|
|
this->featureLevel = featureLevel;
|
|
GraphicsContext::instance = this;
|
|
|
|
ComPtr<IDXGIDevice2> dxgiDevice;
|
|
pDevice.as(dxgiDevice);
|
|
|
|
ComPtr<IDXGIAdapter> dxgiAdapter;
|
|
dxgiDevice->GetAdapter(&dxgiAdapter.get());
|
|
DXGI_ADAPTER_DESC desc;
|
|
dxgiAdapter->GetDesc(&desc);
|
|
vendorId = desc.VendorId;
|
|
|
|
D3D11_FEATURE_DATA_SHADER_CACHE cacheSupport{};
|
|
if (SUCCEEDED(pDevice->CheckFeatureSupport(D3D11_FEATURE_SHADER_CACHE, &cacheSupport, (UINT)sizeof(cacheSupport))))
|
|
{
|
|
_hasShaderCache = cacheSupport.SupportFlags & D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE;
|
|
if (!_hasShaderCache)
|
|
NOTICE_LOG(RENDERER, "No system-provided shader cache");
|
|
}
|
|
|
|
shaders.init(pDevice, D3DCompile);
|
|
overlay.init(pDevice, pDeviceContext, &shaders, &samplers);
|
|
quad = std::make_unique<Quad>();
|
|
quad->init(pDevice, pDeviceContext, &shaders);
|
|
|
|
bool success = checkTextureSupport();
|
|
if (!success)
|
|
term();
|
|
return success;
|
|
}
|
|
|
|
void DX11Context::term()
|
|
{
|
|
NOTICE_LOG(RENDERER, "DX11 Context terminating");
|
|
GraphicsContext::instance = nullptr;
|
|
blendStates.term();
|
|
quad.reset();
|
|
textureView.reset();
|
|
renderTargetView.reset();
|
|
texture.reset();
|
|
overlay.term();
|
|
samplers.term();
|
|
shaders.term();
|
|
if (pDeviceContext)
|
|
{
|
|
pDeviceContext->ClearState();
|
|
pDeviceContext->Flush();
|
|
}
|
|
pDeviceContext.reset();
|
|
pDevice.reset();
|
|
NOTICE_LOG(RENDERER, "DX11 Context terminated");
|
|
}
|
|
|
|
void DX11Context::drawOverlay(int width, int height)
|
|
{
|
|
overlay.draw(width, height, true, true);
|
|
}
|
|
|
|
ComPtr<ID3D11RenderTargetView>& DX11Context::getRenderTarget(int width, int height)
|
|
{
|
|
if (width != renderTargetWidth || height != renderTargetHeight || !renderTargetView)
|
|
{
|
|
renderTargetWidth = width;
|
|
renderTargetHeight = height;
|
|
texture.reset();
|
|
renderTargetView.reset();
|
|
D3D11_TEXTURE2D_DESC desc{};
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.ArraySize = 1;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
desc.MipLevels = 1;
|
|
|
|
HRESULT hr = pDevice->CreateTexture2D(&desc, nullptr, &texture.get());
|
|
if (FAILED(hr))
|
|
WARN_LOG(RENDERER, "Framebuffer texture(%d x %d) creation failed: %x", width, height, hr);
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc{};
|
|
viewDesc.Format = desc.Format;
|
|
viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
viewDesc.Texture2D.MipLevels = 1;
|
|
hr = pDevice->CreateShaderResourceView(texture, &viewDesc, &textureView.get());
|
|
if (FAILED(hr))
|
|
WARN_LOG(RENDERER, "DC Framebuffer texture view creation failed");
|
|
|
|
hr = pDevice->CreateRenderTargetView(texture, nullptr, &renderTargetView.get());
|
|
if (FAILED(hr))
|
|
WARN_LOG(RENDERER, "Framebuffer render target creation failed");
|
|
|
|
FLOAT black[4] = { 0.f, 0.f, 0.f, 0.f };
|
|
pDeviceContext->ClearRenderTargetView(renderTargetView, black);
|
|
}
|
|
return renderTargetView;
|
|
}
|
|
|
|
void DX11Context::presentFrame(ComPtr<ID3D11ShaderResourceView>& textureView, int width, int height)
|
|
{
|
|
ComPtr<ID3D11RenderTargetView> renderTarget = getRenderTarget(width, height);
|
|
pDeviceContext->OMSetRenderTargets(1, &renderTarget.get(), nullptr);
|
|
|
|
D3D11_VIEWPORT vp{};
|
|
vp.Width = (FLOAT)width;
|
|
vp.Height = (FLOAT)height;
|
|
vp.MinDepth = 0.f;
|
|
vp.MaxDepth = 1.f;
|
|
pDeviceContext->RSSetViewports(1, &vp);
|
|
|
|
const D3D11_RECT r = { 0, 0, width, height };
|
|
pDeviceContext->RSSetScissorRects(1, &r);
|
|
float colors[4];
|
|
VO_BORDER_COL.getRGBColor(colors);
|
|
colors[3] = 1.f;
|
|
pDeviceContext->ClearRenderTargetView(renderTarget, colors);
|
|
|
|
float shiftX, shiftY;
|
|
getVideoShift(shiftX, shiftY);
|
|
shiftX *= 2.f / width;
|
|
shiftY *= -2.f / height;
|
|
|
|
pDeviceContext->OMSetBlendState(blendStates.getState(false), nullptr, 0xffffffff);
|
|
quad->draw(textureView, samplers.getSampler(false), nullptr, -1 + shiftX, -1 + shiftY, 2, 2, false);
|
|
drawOverlay(width, height);
|
|
|
|
ID3D11RenderTargetView *nullView = nullptr;
|
|
pDeviceContext->OMSetRenderTargets(1, &nullView, nullptr);
|
|
pDeviceContext->PSSetShaderResources(0, 1, &this->textureView.get());
|
|
}
|
|
|
|
#endif
|