flycast/core/rend/dx11/dx11context_lr.cpp

167 lines
5.1 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#ifdef LIBRETRO
#include "dx11context_lr.h"
#include <dxgi1_2.h>
#include "rend/osd.h"
#include "rend/transform_matrix.h"
DX11Context theDX11Context;
bool DX11Context::init(ID3D11Device *device, ID3D11DeviceContext *deviceContext, pD3DCompile D3DCompile, D3D_FEATURE_LEVEL featureLevel)
{
NOTICE_LOG(RENDERER, "DX11 Context initializing");
device->AddRef();
pDevice.reset(device);
deviceContext->AddRef();
pDeviceContext.reset(deviceContext);
this->D3DCompile = D3DCompile;
this->featureLevel = featureLevel;
GraphicsContext::instance = this;
ComPtr<IDXGIDevice2> dxgiDevice;
pDevice.as(dxgiDevice);
ComPtr<IDXGIAdapter> dxgiAdapter;
dxgiDevice->GetAdapter(&dxgiAdapter.get());
DXGI_ADAPTER_DESC desc;
dxgiAdapter->GetDesc(&desc);
vendorId = desc.VendorId;
D3D11_FEATURE_DATA_SHADER_CACHE cacheSupport{};
if (SUCCEEDED(pDevice->CheckFeatureSupport(D3D11_FEATURE_SHADER_CACHE, &cacheSupport, (UINT)sizeof(cacheSupport))))
{
_hasShaderCache = cacheSupport.SupportFlags & D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE;
if (!_hasShaderCache)
NOTICE_LOG(RENDERER, "No system-provided shader cache");
}
shaders.init(pDevice, D3DCompile);
overlay.init(pDevice, pDeviceContext, &shaders, &samplers);
quad = std::make_unique<Quad>();
quad->init(pDevice, pDeviceContext, &shaders);
bool success = checkTextureSupport();
if (!success)
term();
return success;
}
void DX11Context::term()
{
NOTICE_LOG(RENDERER, "DX11 Context terminating");
GraphicsContext::instance = nullptr;
blendStates.term();
quad.reset();
textureView.reset();
renderTargetView.reset();
texture.reset();
overlay.term();
samplers.term();
shaders.term();
if (pDeviceContext)
{
pDeviceContext->ClearState();
pDeviceContext->Flush();
}
pDeviceContext.reset();
pDevice.reset();
NOTICE_LOG(RENDERER, "DX11 Context terminated");
}
void DX11Context::drawOverlay(int width, int height)
{
overlay.draw(width, height, true, true);
}
ComPtr<ID3D11RenderTargetView>& DX11Context::getRenderTarget(int width, int height)
{
if (width != renderTargetWidth || height != renderTargetHeight || !renderTargetView)
{
renderTargetWidth = width;
renderTargetHeight = height;
texture.reset();
renderTargetView.reset();
D3D11_TEXTURE2D_DESC desc{};
desc.Width = width;
desc.Height = height;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.MipLevels = 1;
HRESULT hr = pDevice->CreateTexture2D(&desc, nullptr, &texture.get());
if (FAILED(hr))
WARN_LOG(RENDERER, "Framebuffer texture(%d x %d) creation failed: %x", width, height, hr);
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc{};
viewDesc.Format = desc.Format;
viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
viewDesc.Texture2D.MipLevels = 1;
hr = pDevice->CreateShaderResourceView(texture, &viewDesc, &textureView.get());
if (FAILED(hr))
WARN_LOG(RENDERER, "DC Framebuffer texture view creation failed");
hr = pDevice->CreateRenderTargetView(texture, nullptr, &renderTargetView.get());
if (FAILED(hr))
WARN_LOG(RENDERER, "Framebuffer render target creation failed");
FLOAT black[4] = { 0.f, 0.f, 0.f, 0.f };
pDeviceContext->ClearRenderTargetView(renderTargetView, black);
}
return renderTargetView;
}
void DX11Context::presentFrame(ComPtr<ID3D11ShaderResourceView>& textureView, int width, int height)
{
ComPtr<ID3D11RenderTargetView> renderTarget = getRenderTarget(width, height);
pDeviceContext->OMSetRenderTargets(1, &renderTarget.get(), nullptr);
D3D11_VIEWPORT vp{};
vp.Width = (FLOAT)width;
vp.Height = (FLOAT)height;
vp.MinDepth = 0.f;
vp.MaxDepth = 1.f;
pDeviceContext->RSSetViewports(1, &vp);
const D3D11_RECT r = { 0, 0, width, height };
pDeviceContext->RSSetScissorRects(1, &r);
float colors[4];
VO_BORDER_COL.getRGBColor(colors);
colors[3] = 1.f;
pDeviceContext->ClearRenderTargetView(renderTarget, colors);
float shiftX, shiftY;
getVideoShift(shiftX, shiftY);
shiftX *= 2.f / width;
shiftY *= -2.f / height;
pDeviceContext->OMSetBlendState(blendStates.getState(false), nullptr, 0xffffffff);
quad->draw(textureView, samplers.getSampler(false), nullptr, -1 + shiftX, -1 + shiftY, 2, 2, false);
drawOverlay(width, height);
ID3D11RenderTargetView *nullView = nullptr;
pDeviceContext->OMSetRenderTargets(1, &nullView, nullptr);
pDeviceContext->PSSetShaderResources(0, 1, &this->textureView.get());
}
#endif