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oit
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Merge remote-tracking branch 'origin/master' into dev
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2023-03-30 17:31:22 +02:00 |
dx11_driver.h
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Various GDB fixes and improvements (#832)
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2022-12-16 20:34:30 +01:00 |
dx11_naomi2.cpp
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vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
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2023-01-27 11:16:25 +01:00 |
dx11_naomi2.h
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pvr: use std::vector instead of List<> in render context
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2023-01-26 14:13:28 +01:00 |
dx11_overlay.cpp
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C++17 (#926)
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2023-02-18 13:24:34 +01:00 |
dx11_overlay.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_quad.h
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C++17 (#926)
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2023-02-18 13:24:34 +01:00 |
dx11_renderer.cpp
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dx9, dx11: video shift support
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2023-03-27 16:41:59 +02:00 |
dx11_renderer.h
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Merge remote-tracking branch 'origin/master' into dev
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2023-01-27 15:41:45 +01:00 |
dx11_renderstate.cpp
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dx11: overlay support. inside clipping. 4K support on xbox. log fix
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2021-11-29 18:22:25 +01:00 |
dx11_renderstate.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_shaders.cpp
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Merge remote-tracking branch 'origin/master' into dev
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2023-03-15 21:09:47 +01:00 |
dx11_shaders.h
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native depth interpolation option to help AMD gpus
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2022-06-01 19:26:56 +02:00 |
dx11_texture.cpp
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dx11: check supported texture formats. Fix fb render not working if 1st
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2023-01-09 17:50:46 +01:00 |
dx11_texture.h
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box art fetch and display
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2022-06-15 21:22:12 +02:00 |
dx11context.cpp
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dx11: revert 47a33f97f9
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2023-03-28 20:55:56 +02:00 |
dx11context.h
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dx11: dynamically load d3dcompiler_47/46.dll to avoid old versions
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2023-03-07 13:35:15 +01:00 |
dx11context_lr.cpp
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dx9, dx11: video shift support
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2023-03-27 16:41:59 +02:00 |
dx11context_lr.h
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dx9, dx11: video shift support
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2023-03-27 16:41:59 +02:00 |
imgui_impl_dx11.cpp
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arcade rom names update. non square boxart
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2022-06-20 18:07:06 +02:00 |
imgui_impl_dx11.h
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DX11 renderer WIP
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2021-11-26 18:08:41 +01:00 |