..
oit
pvr: store tex address in render context. texture cache refactoring
2022-06-11 13:24:22 +02:00
dx11_driver.h
gui: init once. reset ui driver when needed. android 120+ Hz support
2022-04-13 18:06:19 +02:00
dx11_naomi2.cpp
oit: poly number/vertex id overflow
2022-05-01 12:33:53 +02:00
dx11_naomi2.h
dx11: fix crash with modvols
2022-02-15 17:16:45 +01:00
dx11_overlay.cpp
gui: init once. reset ui driver when needed. android 120+ Hz support
2022-04-13 18:06:19 +02:00
dx11_overlay.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_quad.h
dx11: overlay support. inside clipping. 4K support on xbox. log fix
2021-11-29 18:22:25 +01:00
dx11_renderer.cpp
pvr: store tex address in render context. texture cache refactoring
2022-06-11 13:24:22 +02:00
dx11_renderer.h
dx11: (oit) use temporary render target for multipass
2022-05-03 17:47:43 +02:00
dx11_renderstate.cpp
dx11: overlay support. inside clipping. 4K support on xbox. log fix
2021-11-29 18:22:25 +01:00
dx11_renderstate.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_shaders.cpp
native depth interpolation option to help AMD gpus
2022-06-01 19:26:56 +02:00
dx11_shaders.h
native depth interpolation option to help AMD gpus
2022-06-01 19:26:56 +02:00
dx11_texture.cpp
dx11: VersionHelpers.h -> versionhelpers.h
2022-01-19 14:37:49 +01:00
dx11_texture.h
pvr: store tex address in render context. texture cache refactoring
2022-06-11 13:24:22 +02:00
dx11context.cpp
dx11: don't create the device in debug mode
2022-05-04 19:38:43 +02:00
dx11context.h
gui: init once. reset ui driver when needed. android 120+ Hz support
2022-04-13 18:06:19 +02:00
dx11context_lr.cpp
libretro: support VMU and lightgun crosshair with dx11 renderer
2022-02-14 18:47:23 +01:00
dx11context_lr.h
libretro: support VMU and lightgun crosshair with dx11 renderer
2022-02-14 18:47:23 +01:00
imgui_impl_dx11.cpp
DX11 renderer WIP
2021-11-26 18:08:41 +01:00
imgui_impl_dx11.h
DX11 renderer WIP
2021-11-26 18:08:41 +01:00