flycast/core/rend/dx11
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
..
oit pvr: store tex address in render context. texture cache refactoring 2022-06-11 13:24:22 +02:00
dx11_driver.h gui: init once. reset ui driver when needed. android 120+ Hz support 2022-04-13 18:06:19 +02:00
dx11_naomi2.cpp oit: poly number/vertex id overflow 2022-05-01 12:33:53 +02:00
dx11_naomi2.h dx11: fix crash with modvols 2022-02-15 17:16:45 +01:00
dx11_overlay.cpp gui: init once. reset ui driver when needed. android 120+ Hz support 2022-04-13 18:06:19 +02:00
dx11_overlay.h libretro: dx11 support. dx11 shader cache. dx9 clipping planes 2021-12-13 21:02:44 +01:00
dx11_quad.h dx11: overlay support. inside clipping. 4K support on xbox. log fix 2021-11-29 18:22:25 +01:00
dx11_renderer.cpp pvr: store tex address in render context. texture cache refactoring 2022-06-11 13:24:22 +02:00
dx11_renderer.h dx11: (oit) use temporary render target for multipass 2022-05-03 17:47:43 +02:00
dx11_renderstate.cpp dx11: overlay support. inside clipping. 4K support on xbox. log fix 2021-11-29 18:22:25 +01:00
dx11_renderstate.h libretro: dx11 support. dx11 shader cache. dx9 clipping planes 2021-12-13 21:02:44 +01:00
dx11_shaders.cpp native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
dx11_shaders.h native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
dx11_texture.cpp dx11: VersionHelpers.h -> versionhelpers.h 2022-01-19 14:37:49 +01:00
dx11_texture.h pvr: store tex address in render context. texture cache refactoring 2022-06-11 13:24:22 +02:00
dx11context.cpp dx11: don't create the device in debug mode 2022-05-04 19:38:43 +02:00
dx11context.h gui: init once. reset ui driver when needed. android 120+ Hz support 2022-04-13 18:06:19 +02:00
dx11context_lr.cpp libretro: support VMU and lightgun crosshair with dx11 renderer 2022-02-14 18:47:23 +01:00
dx11context_lr.h libretro: support VMU and lightgun crosshair with dx11 renderer 2022-02-14 18:47:23 +01:00
imgui_impl_dx11.cpp DX11 renderer WIP 2021-11-26 18:08:41 +01:00
imgui_impl_dx11.h DX11 renderer WIP 2021-11-26 18:08:41 +01:00