222 lines
7.5 KiB
C++
222 lines
7.5 KiB
C++
/*
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Created on: Oct 8, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <memory>
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#include "rend/sorter.h"
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#include "rend/transform_matrix.h"
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#include "vulkan.h"
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#include "buffer.h"
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#include "commandpool.h"
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#include "pipeline.h"
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#include "shaders.h"
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#include "texture.h"
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class BaseDrawer
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{
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public:
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void SetScissor(const vk::CommandBuffer& cmdBuffer, const vk::Rect2D& scissor)
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{
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if (scissor != currentScissor)
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{
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cmdBuffer.setScissor(0, scissor);
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currentScissor = scissor;
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}
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}
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void SetCommandPool(CommandPool *commandPool) { this->commandPool = commandPool; }
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protected:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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TileClipping SetTileClip(u32 val, vk::Rect2D& clipRect);
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void SetBaseScissor();
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void SetProvokingVertices();
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u32 align(vk::DeviceSize offset, u32 alignment)
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{
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return (u32)(alignment - (offset & (alignment - 1)));
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}
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template<typename T>
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T MakeFragmentUniforms()
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{
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T fragUniforms;
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//VERT and RAM fog color constants
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u8* fog_colvert_bgra = (u8*)&FOG_COL_VERT;
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u8* fog_colram_bgra = (u8*)&FOG_COL_RAM;
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fragUniforms.sp_FOG_COL_VERT[0] = fog_colvert_bgra[2] / 255.0f;
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fragUniforms.sp_FOG_COL_VERT[1] = fog_colvert_bgra[1] / 255.0f;
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fragUniforms.sp_FOG_COL_VERT[2] = fog_colvert_bgra[0] / 255.0f;
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fragUniforms.sp_FOG_COL_RAM[0] = fog_colram_bgra[2] / 255.0f;
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fragUniforms.sp_FOG_COL_RAM[1] = fog_colram_bgra[1] / 255.0f;
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fragUniforms.sp_FOG_COL_RAM[2] = fog_colram_bgra[0] / 255.0f;
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//Fog density constant
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u8* fog_density = (u8*)&FOG_DENSITY;
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float fog_den_mant = fog_density[1] / 128.0f; //bit 7 -> x. bit, so [6:0] -> fraction -> /128
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s32 fog_den_exp = (s8)fog_density[0];
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fragUniforms.sp_FOG_DENSITY = fog_den_mant * powf(2.0f, fog_den_exp) * settings.rend.ExtraDepthScale;
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fragUniforms.colorClampMin[0] = ((pvrrc.fog_clamp_min >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[1] = ((pvrrc.fog_clamp_min >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[2] = ((pvrrc.fog_clamp_min >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[3] = ((pvrrc.fog_clamp_min >> 24) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[0] = ((pvrrc.fog_clamp_max >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[1] = ((pvrrc.fog_clamp_max >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[2] = ((pvrrc.fog_clamp_max >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[3] = ((pvrrc.fog_clamp_max >> 24) & 0xFF) / 255.0f;
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fragUniforms.cp_AlphaTestValue = (PT_ALPHA_REF & 0xFF) / 255.0f;
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return fragUniforms;
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}
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vk::Rect2D baseScissor;
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vk::Rect2D currentScissor;
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TransformMatrix<false> matrices;
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CommandPool *commandPool = nullptr;
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};
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class Drawer : public BaseDrawer
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{
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public:
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virtual ~Drawer() = default;
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bool Draw(const Texture *fogTexture);
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virtual void EndRenderPass() = 0;
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protected:
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virtual vk::CommandBuffer BeginRenderPass() = 0;
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void NewImage()
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{
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imageIndex = (imageIndex + 1) % GetContext()->GetSwapChainSize();
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}
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void Init(SamplerManager *samplerManager, PipelineManager *pipelineManager)
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{
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this->pipelineManager = pipelineManager;
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this->samplerManager = samplerManager;
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int size = GetContext()->GetSwapChainSize();
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if (descriptorSets.size() > size)
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descriptorSets.resize(size);
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else
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while (descriptorSets.size() < size)
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{
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descriptorSets.emplace_back();
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descriptorSets.back().Init(samplerManager, pipelineManager->GetPipelineLayout(), pipelineManager->GetPerFrameDSLayout(), pipelineManager->GetPerPolyDSLayout());
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}
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}
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int GetCurrentImage() const { return imageIndex; }
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DescriptorSets& GetCurrentDescSet() { return descriptorSets[GetCurrentImage()]; }
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BufferData* GetMainBuffer(u32 size)
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{
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if (mainBuffers.empty())
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{
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for (int i = 0; i < GetContext()->GetSwapChainSize(); i++)
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mainBuffers.push_back(std::unique_ptr<BufferData>(new BufferData(std::max(512 * 1024u, size),
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vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eUniformBuffer)));
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}
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else if (mainBuffers[GetCurrentImage()]->bufferSize < size)
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{
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u32 newSize = mainBuffers[GetCurrentImage()]->bufferSize;
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while (newSize < size)
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newSize *= 2;
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INFO_LOG(RENDERER, "Increasing main buffer size %d -> %d", (u32)mainBuffers[GetCurrentImage()]->bufferSize, newSize);
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mainBuffers[GetCurrentImage()] = std::unique_ptr<BufferData>(new BufferData(newSize,
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vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eUniformBuffer));
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}
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return mainBuffers[GetCurrentImage()].get();
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};
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vk::CommandBuffer currentCommandBuffer;
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SamplerManager *samplerManager = nullptr;
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private:
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void SortTriangles();
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void DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count);
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void DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector<SortTrigDrawParam>& polys);
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void DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const List<PolyParam>& polys, u32 first, u32 count);
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void DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count);
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void UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms);
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int imageIndex = 0;
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struct {
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vk::DeviceSize indexOffset = 0;
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vk::DeviceSize modVolOffset = 0;
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vk::DeviceSize vertexUniformOffset = 0;
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vk::DeviceSize fragmentUniformOffset = 0;
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} offsets;
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std::vector<DescriptorSets> descriptorSets;
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std::vector<std::unique_ptr<BufferData>> mainBuffers;
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PipelineManager *pipelineManager = nullptr;
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// Per-triangle sort results
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std::vector<std::vector<SortTrigDrawParam>> sortedPolys;
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std::vector<std::vector<u32>> sortedIndexes;
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u32 sortedIndexCount = 0;
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};
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class ScreenDrawer : public Drawer
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{
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public:
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void Init(SamplerManager *samplerManager, ShaderManager *shaderManager);
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vk::RenderPass GetRenderPass() const { return *renderPass; }
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virtual void EndRenderPass() override;
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protected:
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virtual vk::CommandBuffer BeginRenderPass() override;
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private:
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std::unique_ptr<PipelineManager> screenPipelineManager;
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vk::UniqueRenderPass renderPass;
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std::vector<vk::UniqueFramebuffer> framebuffers;
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std::vector<std::unique_ptr<FramebufferAttachment>> colorAttachments;
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std::unique_ptr<FramebufferAttachment> depthAttachment;
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vk::Extent2D viewport;
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int currentScreenScaling = 0;
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ShaderManager *shaderManager = nullptr;
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};
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class TextureDrawer : public Drawer
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{
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public:
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void Init(SamplerManager *samplerManager, ShaderManager *shaderManager, TextureCache *textureCache);
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virtual void EndRenderPass() override;
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protected:
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virtual vk::CommandBuffer BeginRenderPass() override;
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private:
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u32 width = 0;
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u32 height = 0;
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u32 textureAddr = 0;
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std::unique_ptr<RttPipelineManager> rttPipelineManager;
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Texture *texture = nullptr;
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std::vector<vk::UniqueFramebuffer> framebuffers;
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std::unique_ptr<FramebufferAttachment> colorAttachment;
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std::unique_ptr<FramebufferAttachment> depthAttachment;
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TextureCache *textureCache = nullptr;
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};
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