flycast/core/rend/TexCache.h

807 lines
21 KiB
C++

#pragma once
#include <atomic>
#include <memory>
#include <unordered_map>
#include "oslib/oslib.h"
#include "hw/pvr/pvr_regs.h"
#undef ID
#include "hw/pvr/ta_structs.h"
#include "hw/pvr/Renderer_if.h"
extern u8* vq_codebook;
extern u32 palette_index;
extern u32 palette16_ram[1024];
extern u32 palette32_ram[1024];
extern bool pal_needs_update,fog_needs_update,KillTex;
extern u32 pal_hash_256[4];
extern u32 pal_hash_16[64];
extern u32 detwiddle[2][8][1024];
//Pixel buffer class (realy helpfull ;) )
template<class pixel_type>
class PixelBuffer
{
pixel_type* p_buffer_start;
pixel_type* p_current_line;
pixel_type* p_current_pixel;
u32 pixels_per_line;
public:
PixelBuffer()
{
p_buffer_start = p_current_line = p_current_pixel = NULL;
}
~PixelBuffer()
{
deinit();
}
void init(u32 width, u32 height)
{
deinit();
p_buffer_start = p_current_line = p_current_pixel = (pixel_type *)malloc(width * height * sizeof(pixel_type));
this->pixels_per_line = width;
}
void deinit()
{
if (p_buffer_start != NULL)
{
free(p_buffer_start);
p_buffer_start = p_current_line = p_current_pixel = NULL;
}
}
void steal_data(PixelBuffer &buffer)
{
deinit();
p_buffer_start = p_current_line = p_current_pixel = buffer.p_buffer_start;
pixels_per_line = buffer.pixels_per_line;
buffer.p_buffer_start = buffer.p_current_line = buffer.p_current_pixel = NULL;
}
__forceinline pixel_type *data(u32 x = 0, u32 y = 0)
{
return p_buffer_start + pixels_per_line * y + x;
}
__forceinline void prel(u32 x,pixel_type value)
{
p_current_pixel[x]=value;
}
__forceinline void prel(u32 x,u32 y,pixel_type value)
{
p_current_pixel[y*pixels_per_line+x]=value;
}
__forceinline void rmovex(u32 value)
{
p_current_pixel+=value;
}
__forceinline void rmovey(u32 value)
{
p_current_line+=pixels_per_line*value;
p_current_pixel=p_current_line;
}
__forceinline void amove(u32 x_m,u32 y_m)
{
//p_current_pixel=p_buffer_start;
p_current_line=p_buffer_start+pixels_per_line*y_m;
p_current_pixel=p_current_line + x_m;
}
};
void palette_update();
#define clamp(minv,maxv,x) min(maxv,max(minv,x))
// Unpack to 16-bit word
#define ARGB1555( word ) ( ((word>>15)&1) | (((word>>10) & 0x1F)<<11) | (((word>>5) & 0x1F)<<6) | (((word>>0) & 0x1F)<<1) )
#define ARGB565( word ) ( (((word>>0)&0x1F)<<0) | (((word>>5)&0x3F)<<5) | (((word>>11)&0x1F)<<11) )
#define ARGB4444( word ) ( (((word>>0)&0xF)<<4) | (((word>>4)&0xF)<<8) | (((word>>8)&0xF)<<12) | (((word>>12)&0xF)<<0) )
#define ARGB8888( word ) ( (((word>>4)&0xF)<<4) | (((word>>12)&0xF)<<8) | (((word>>20)&0xF)<<12) | (((word>>28)&0xF)<<0) )
// Unpack to 32-bit word
#define ARGB1555_32( word ) ( ((word & 0x8000) ? 0xFF000000 : 0) | (((word>>10) & 0x1F)<<3) | (((word>>5) & 0x1F)<<11) | (((word>>0) & 0x1F)<<19) )
#define ARGB565_32( word ) ( (((word>>11)&0x1F)<<3) | (((word>>5)&0x3F)<<10) | (((word>>0)&0x1F)<<19) | 0xFF000000 )
#define ARGB4444_32( word ) ( (((word>>12)&0xF)<<28) | (((word>>8)&0xF)<<4) | (((word>>4)&0xF)<<12) | (((word>>0)&0xF)<<20) )
#define ARGB8888_32( word ) ( ((word >> 0) & 0xFF000000) | (((word >> 16) & 0xFF) << 0) | (((word >> 8) & 0xFF) << 8) | ((word & 0xFF) << 16) )
template<class PixelPacker>
__forceinline u32 YUV422(s32 Y,s32 Yu,s32 Yv)
{
Yu-=128;
Yv-=128;
//s32 B = (76283*(Y - 16) + 132252*(Yu - 128))>>16;
//s32 G = (76283*(Y - 16) - 53281 *(Yv - 128) - 25624*(Yu - 128))>>16;
//s32 R = (76283*(Y - 16) + 104595*(Yv - 128))>>16;
s32 R = Y + Yv*11/8; // Y + (Yv-128) * (11/8) ?
s32 G = Y - (Yu*11 + Yv*22)/32; // Y - (Yu-128) * (11/8) * 0.25 - (Yv-128) * (11/8) * 0.5 ?
s32 B = Y + Yu*110/64; // Y + (Yu-128) * (11/8) * 1.25 ?
return PixelPacker::packRGB(clamp(0,255,R),clamp(0,255,G),clamp(0,255,B));
}
#define twop(x,y,bcx,bcy) (detwiddle[0][bcy][x]+detwiddle[1][bcx][y])
//pixel packers !
struct pp_565
{
__forceinline static u32 packRGB(u8 R,u8 G,u8 B)
{
R>>=3;
G>>=2;
B>>=3;
return (R<<11) | (G<<5) | (B<<0);
}
};
struct pp_8888
{
__forceinline static u32 packRGB(u8 R,u8 G,u8 B)
{
return (R << 0) | (G << 8) | (B << 16) | 0xFF000000;
}
};
//pixel convertors !
#define pixelcvt_start_base(name,x,y,type) template<class PixelPacker> \
struct name \
{ \
static const u32 xpp=x;\
static const u32 ypp=y; \
__forceinline static void Convert(PixelBuffer<type>* pb,u8* data) \
{
#define pixelcvt_start(name,x,y) pixelcvt_start_base(name, x, y, u16)
#define pixelcvt32_start(name,x,y) pixelcvt_start_base(name, x, y, u32)
#define pixelcvt_size_start(name, x, y) template<class PixelPacker, class pixel_size> \
struct name \
{ \
static const u32 xpp=x;\
static const u32 ypp=y; \
__forceinline static void Convert(PixelBuffer<pixel_size>* pb,u8* data) \
{
#define pixelcvt_end } }
#define pixelcvt_next(name,x,y) pixelcvt_end; pixelcvt_start(name,x,y)
//
//Non twiddled
//
// 16-bit pixel buffer
pixelcvt_start(conv565_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB565(p_in[0]));
//1,0
pb->prel(1,ARGB565(p_in[1]));
//2,0
pb->prel(2,ARGB565(p_in[2]));
//3,0
pb->prel(3,ARGB565(p_in[3]));
}
pixelcvt_next(conv1555_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB1555(p_in[0]));
//1,0
pb->prel(1,ARGB1555(p_in[1]));
//2,0
pb->prel(2,ARGB1555(p_in[2]));
//3,0
pb->prel(3,ARGB1555(p_in[3]));
}
pixelcvt_next(conv4444_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB4444(p_in[0]));
//1,0
pb->prel(1,ARGB4444(p_in[1]));
//2,0
pb->prel(2,ARGB4444(p_in[2]));
//3,0
pb->prel(3,ARGB4444(p_in[3]));
}
pixelcvt_next(convBMP_PL,4,1)
{
u16* p_in=(u16*)data;
pb->prel(0,ARGB4444(p_in[0]));
pb->prel(1,ARGB4444(p_in[1]));
pb->prel(2,ARGB4444(p_in[2]));
pb->prel(3,ARGB4444(p_in[3]));
}
pixelcvt_end;
// 32-bit pixel buffer
pixelcvt32_start(conv565_PL32,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB565_32(p_in[0]));
//1,0
pb->prel(1,ARGB565_32(p_in[1]));
//2,0
pb->prel(2,ARGB565_32(p_in[2]));
//3,0
pb->prel(3,ARGB565_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(conv1555_PL32,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB1555_32(p_in[0]));
//1,0
pb->prel(1,ARGB1555_32(p_in[1]));
//2,0
pb->prel(2,ARGB1555_32(p_in[2]));
//3,0
pb->prel(3,ARGB1555_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(conv4444_PL32,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB4444_32(p_in[0]));
//1,0
pb->prel(1,ARGB4444_32(p_in[1]));
//2,0
pb->prel(2,ARGB4444_32(p_in[2]));
//3,0
pb->prel(3,ARGB4444_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(convYUV_PL,4,1)
{
//convert 4x1 4444 to 4x1 8888
u32* p_in=(u32*)data;
s32 Y0 = (p_in[0]>>8) &255; //
s32 Yu = (p_in[0]>>0) &255; //p_in[0]
s32 Y1 = (p_in[0]>>24) &255; //p_in[3]
s32 Yv = (p_in[0]>>16) &255; //p_in[2]
//0,0
pb->prel(0,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(1,YUV422<PixelPacker>(Y1,Yu,Yv));
//next 4 bytes
p_in+=1;
Y0 = (p_in[0]>>8) &255; //
Yu = (p_in[0]>>0) &255; //p_in[0]
Y1 = (p_in[0]>>24) &255; //p_in[3]
Yv = (p_in[0]>>16) &255; //p_in[2]
//0,0
pb->prel(2,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(3,YUV422<PixelPacker>(Y1,Yu,Yv));
}
pixelcvt_end;
//
//twiddled
//
// 16-bit pixel buffer
pixelcvt_start(conv565_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB565(p_in[0]));
//0,1
pb->prel(0,1,ARGB565(p_in[1]));
//1,0
pb->prel(1,0,ARGB565(p_in[2]));
//1,1
pb->prel(1,1,ARGB565(p_in[3]));
}
pixelcvt_next(conv1555_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB1555(p_in[0]));
//0,1
pb->prel(0,1,ARGB1555(p_in[1]));
//1,0
pb->prel(1,0,ARGB1555(p_in[2]));
//1,1
pb->prel(1,1,ARGB1555(p_in[3]));
}
pixelcvt_next(conv4444_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB4444(p_in[0]));
//0,1
pb->prel(0,1,ARGB4444(p_in[1]));
//1,0
pb->prel(1,0,ARGB4444(p_in[2]));
//1,1
pb->prel(1,1,ARGB4444(p_in[3]));
}
pixelcvt_next(convBMP_TW,2,2)
{
u16* p_in=(u16*)data;
pb->prel(0,0,ARGB4444(p_in[0]));
pb->prel(0,1,ARGB4444(p_in[1]));
pb->prel(1,0,ARGB4444(p_in[2]));
pb->prel(1,1,ARGB4444(p_in[3]));
}
pixelcvt_end;
// 32-bit pixel buffer
pixelcvt32_start(conv565_TW32,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB565_32(p_in[0]));
//0,1
pb->prel(0,1,ARGB565_32(p_in[1]));
//1,0
pb->prel(1,0,ARGB565_32(p_in[2]));
//1,1
pb->prel(1,1,ARGB565_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(conv1555_TW32,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB1555_32(p_in[0]));
//0,1
pb->prel(0,1,ARGB1555_32(p_in[1]));
//1,0
pb->prel(1,0,ARGB1555_32(p_in[2]));
//1,1
pb->prel(1,1,ARGB1555_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(conv4444_TW32,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB4444_32(p_in[0]));
//0,1
pb->prel(0,1,ARGB4444_32(p_in[1]));
//1,0
pb->prel(1,0,ARGB4444_32(p_in[2]));
//1,1
pb->prel(1,1,ARGB4444_32(p_in[3]));
}
pixelcvt_end;
pixelcvt32_start(convYUV_TW,2,2)
{
//convert 4x1 4444 to 4x1 8888
u16* p_in=(u16*)data;
s32 Y0 = (p_in[0]>>8) &255; //
s32 Yu = (p_in[0]>>0) &255; //p_in[0]
s32 Y1 = (p_in[2]>>8) &255; //p_in[3]
s32 Yv = (p_in[2]>>0) &255; //p_in[2]
//0,0
pb->prel(0,0,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(1,0,YUV422<PixelPacker>(Y1,Yu,Yv));
//next 4 bytes
//p_in+=2;
Y0 = (p_in[1]>>8) &255; //
Yu = (p_in[1]>>0) &255; //p_in[0]
Y1 = (p_in[3]>>8) &255; //p_in[3]
Yv = (p_in[3]>>0) &255; //p_in[2]
//0,1
pb->prel(0,1,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,1
pb->prel(1,1,YUV422<PixelPacker>(Y1,Yu,Yv));
}
pixelcvt_end;
// 16-bit && 32-bit pixel buffers
pixelcvt_size_start(convPAL4_TW,4,4)
{
u8* p_in=(u8*)data;
u32* pal= sizeof(pixel_size) == 2 ? &palette16_ram[palette_index] : &palette32_ram[palette_index];
pb->prel(0,0,pal[p_in[0]&0xF]);
pb->prel(0,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(1,0,pal[p_in[0]&0xF]);
pb->prel(1,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(0,2,pal[p_in[0]&0xF]);
pb->prel(0,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(1,2,pal[p_in[0]&0xF]);
pb->prel(1,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(2,0,pal[p_in[0]&0xF]);
pb->prel(2,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(3,0,pal[p_in[0]&0xF]);
pb->prel(3,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(2,2,pal[p_in[0]&0xF]);
pb->prel(2,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(3,2,pal[p_in[0]&0xF]);
pb->prel(3,3,pal[(p_in[0]>>4)&0xF]);p_in++;
}
pixelcvt_end;
pixelcvt_size_start(convPAL8_TW,2,4)
{
u8* p_in=(u8*)data;
u32* pal= sizeof(pixel_size) == 2 ? &palette16_ram[palette_index] : &palette32_ram[palette_index];
pb->prel(0,0,pal[p_in[0]]);p_in++;
pb->prel(0,1,pal[p_in[0]]);p_in++;
pb->prel(1,0,pal[p_in[0]]);p_in++;
pb->prel(1,1,pal[p_in[0]]);p_in++;
pb->prel(0,2,pal[p_in[0]]);p_in++;
pb->prel(0,3,pal[p_in[0]]);p_in++;
pb->prel(1,2,pal[p_in[0]]);p_in++;
pb->prel(1,3,pal[p_in[0]]);p_in++;
}
pixelcvt_end;
//handler functions
template<class PixelConvertor, class pixel_type>
void texture_PL(PixelBuffer<pixel_type>* pb,u8* p_in,u32 Width,u32 Height)
{
pb->amove(0,0);
Height/=PixelConvertor::ypp;
Width/=PixelConvertor::xpp;
for (u32 y=0;y<Height;y++)
{
for (u32 x=0;x<Width;x++)
{
u8* p = p_in;
PixelConvertor::Convert(pb,p);
p_in+=8;
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
template<class PixelConvertor, class pixel_type>
void texture_TW(PixelBuffer<pixel_type>* pb,u8* p_in,u32 Width,u32 Height)
{
pb->amove(0,0);
const u32 divider=PixelConvertor::xpp*PixelConvertor::ypp;
unsigned long bcx_,bcy_;
bcx_=bitscanrev(Width);
bcy_=bitscanrev(Height);
const u32 bcx=bcx_-3;
const u32 bcy=bcy_-3;
for (u32 y=0;y<Height;y+=PixelConvertor::ypp)
{
for (u32 x=0;x<Width;x+=PixelConvertor::xpp)
{
u8* p = &p_in[(twop(x,y,bcx,bcy)/divider)<<3];
PixelConvertor::Convert(pb,p);
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
template<class PixelConvertor, class pixel_type>
void texture_VQ(PixelBuffer<pixel_type>* pb,u8* p_in,u32 Width,u32 Height)
{
p_in+=256*4*2;
pb->amove(0,0);
const u32 divider=PixelConvertor::xpp*PixelConvertor::ypp;
unsigned long bcx_,bcy_;
bcx_=bitscanrev(Width);
bcy_=bitscanrev(Height);
const u32 bcx=bcx_-3;
const u32 bcy=bcy_-3;
for (u32 y=0;y<Height;y+=PixelConvertor::ypp)
{
for (u32 x=0;x<Width;x+=PixelConvertor::xpp)
{
u8 p = p_in[twop(x,y,bcx,bcy)/divider];
PixelConvertor::Convert(pb,&vq_codebook[p*8]);
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
//We ask the compiler to generate the templates here
//;)
//planar formats !
template void texture_PL<conv565_PL<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<conv1555_PL<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<conv4444_PL<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<convYUV_PL<pp_8888>, u32>(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<convBMP_PL<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
//twiddled formats !
template void texture_TW<conv565_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<conv1555_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<conv4444_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convYUV_TW<pp_8888>, u32>(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convBMP_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL4_TW<pp_565, u16>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL8_TW<pp_565, u16>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL4_TW<pp_8888, u32>, u32>(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL8_TW<pp_8888, u32>, u32>(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
//VQ formats !
template void texture_VQ<conv565_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<conv1555_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<conv4444_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<convYUV_TW<pp_8888>, u32>(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<convBMP_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
//Planar
#define tex565_PL texture_PL<conv565_PL<pp_565>, u16>
#define tex1555_PL texture_PL<conv1555_PL<pp_565>, u16>
#define tex4444_PL texture_PL<conv4444_PL<pp_565>, u16>
#define texYUV422_PL texture_PL<convYUV_PL<pp_8888>, u32>
#define texBMP_PL texture_PL<convBMP_PL<pp_565>, u16>
#define tex565_PL32 texture_PL<conv565_PL32<pp_8888>, u32>
#define tex1555_PL32 texture_PL<conv1555_PL32<pp_8888>, u32>
#define tex4444_PL32 texture_PL<conv4444_PL32<pp_8888>, u32>
//Twiddle
#define tex565_TW texture_TW<conv565_TW<pp_565>, u16>
#define tex1555_TW texture_TW<conv1555_TW<pp_565>, u16>
#define tex4444_TW texture_TW<conv4444_TW<pp_565>, u16>
#define texYUV422_TW texture_TW<convYUV_TW<pp_8888>, u32>
#define texBMP_TW texture_TW<convBMP_TW<pp_565>, u16>
#define texPAL4_TW texture_TW<convPAL4_TW<pp_565, u16>, u16>
#define texPAL8_TW texture_TW<convPAL8_TW<pp_565, u16>, u16>
#define texPAL4_TW32 texture_TW<convPAL4_TW<pp_8888, u32>, u32>
#define texPAL8_TW32 texture_TW<convPAL8_TW<pp_8888, u32>, u32>
#define tex565_TW32 texture_TW<conv565_TW32<pp_8888>, u32>
#define tex1555_TW32 texture_TW<conv1555_TW32<pp_8888>, u32>
#define tex4444_TW32 texture_TW<conv4444_TW32<pp_8888>, u32>
//VQ
#define tex565_VQ texture_VQ<conv565_TW<pp_565>, u16>
#define tex1555_VQ texture_VQ<conv1555_TW<pp_565>, u16>
#define tex4444_VQ texture_VQ<conv4444_TW<pp_565>, u16>
#define texYUV422_VQ texture_VQ<convYUV_TW<pp_8888>, u32>
#define texBMP_VQ texture_VQ<convBMP_TW<pp_565>, u16>
// According to the documentation, a texture cannot be compressed and use
// a palette at the same time. However the hardware displays them
// just fine.
#define texPAL4_VQ texture_VQ<convPAL4_TW<pp_565, u16>, u16>
#define texPAL8_VQ texture_VQ<convPAL8_TW<pp_565, u16>, u16>
#define tex565_VQ32 texture_VQ<conv565_TW32<pp_8888>, u32>
#define tex1555_VQ32 texture_VQ<conv1555_TW32<pp_8888>, u32>
#define tex4444_VQ32 texture_VQ<conv4444_TW32<pp_8888>, u32>
#define texPAL4_VQ32 texture_VQ<convPAL4_TW<pp_8888, u32>, u32>
#define texPAL8_VQ32 texture_VQ<convPAL8_TW<pp_8888, u32>, u32>
bool VramLockedWriteOffset(size_t offset);
void DePosterize(u32* source, u32* dest, int width, int height);
void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha);
struct PvrTexInfo;
template <class pixel_type> class PixelBuffer;
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
enum class TextureType { _565, _5551, _4444, _8888, _8 };
struct BaseTextureCacheData
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
// Decoded/filtered texture format
TextureType tex_type;
u32 Lookups;
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
const PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
u32 dirty;
vram_block* lock_block;
u32 Updates;
u32 palette_index;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 vq_codebook; // VQ quantizers table for compressed textures
u32 texture_hash; // xxhash of texture data, used for custom textures
u32 old_texture_hash; // legacy hash
u8* custom_image_data; // loaded custom image data
u32 custom_width;
u32 custom_height;
std::atomic_int custom_load_in_progress;
void PrintTextureName();
virtual std::string GetId() = 0;
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
const char* GetPixelFormatName()
{
switch (tcw.PixelFmt)
{
case Pixel1555: return "1555";
case Pixel565: return "565";
case Pixel4444: return "4444";
case PixelYUV: return "yuv";
case PixelBumpMap: return "bumpmap";
case PixelPal4: return "pal4";
case PixelPal8: return "pal8";
default: return "unknown";
}
}
void Create();
void ComputeHash();
void Update();
virtual void UploadToGPU(int width, int height, u8 *temp_tex_buffer) = 0;
virtual bool Force32BitTexture(TextureType type) const { return false; }
void CheckCustomTexture();
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate();
virtual bool Delete();
virtual ~BaseTextureCacheData() {}
};
template<typename Texture>
class BaseTextureCache
{
using TexCacheIter = typename std::unordered_map<u64, Texture>::iterator;
public:
Texture *getTextureCacheData(TSP tsp, TCW tcw)
{
u64 key = tsp.full & TSPTextureCacheMask.full;
if (tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8)
// Paletted textures have a palette selection that must be part of the key
// We also add the palette type to the key to avoid thrashing the cache
// when the palette type is changed. If the palette type is changed back in the future,
// this texture will stil be available.
key |= ((u64)tcw.full << 32) | ((PAL_RAM_CTRL & 3) << 6);
else
key |= (u64)(tcw.full & TCWTextureCacheMask.full) << 32;
TexCacheIter it = cache.find(key);
Texture* texture;
if (it != cache.end())
{
texture = &it->second;
// Needed if the texture is updated
texture->tcw.StrideSel = tcw.StrideSel;
}
else //create if not existing
{
texture = &cache[key];
texture->tsp = tsp;
texture->tcw = tcw;
}
texture->Lookups++;
return texture;
}
void CollectCleanup()
{
vector<u64> list;
u32 TargetFrame = max((u32)120, FrameCount) - 120;
for (const auto& pair : cache)
{
if (pair.second.dirty && pair.second.dirty < TargetFrame)
list.push_back(pair.first);
if (list.size() > 5)
break;
}
for (u64 id : list)
{
if (cache[id].Delete())
cache.erase(id);
}
}
void Clear()
{
for (auto& pair : cache)
pair.second.Delete();
cache.clear();
KillTex = false;
INFO_LOG(RENDERER, "Texture cache cleared");
}
private:
std::unordered_map<u64, Texture> cache;
// Only use TexU and TexV from TSP in the cache key
// TexV : 7, TexU : 7
const TSP TSPTextureCacheMask = { { 7, 7 } };
// TexAddr : 0x1FFFFF, Reserved : 0, StrideSel : 0, ScanOrder : 1, PixelFmt : 7, VQ_Comp : 1, MipMapped : 1
const TCW TCWTextureCacheMask = { { 0x1FFFFF, 0, 0, 1, 7, 1, 1 } };
};
void rend_text_invl(vram_block* bl);
void ReadFramebuffer(PixelBuffer<u32>& pb, int& width, int& height);
void WriteTextureToVRam(u32 width, u32 height, u8 *data, u16 *dst);
static inline void MakeFogTexture(u8 *tex_data)
{
u8 *fog_table = (u8 *)FOG_TABLE;
for (int i = 0; i < 128; i++)
{
tex_data[i] = fog_table[i * 4];
tex_data[i + 128] = fog_table[i * 4 + 1];
}
}
u8* loadPNGData(const string& fname, int &width, int &height);
void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = true);
#undef clamp