flycast/core/rend
Flyinghead 56107b3667 dx11 oit: missing depth pass for transparent polys when autosort=0
The depth pass with transparent polys must also be done when autosort=0.
Fixes The Grinch pause menu
Issue #1244
2023-10-13 11:00:19 +02:00
..
boxart boxart: image mix up due to broken rand() on windows 2023-10-10 11:47:50 +02:00
dx9 dx9: unreleased resources make device reset fail 2023-10-13 10:55:45 +02:00
dx11 dx11 oit: missing depth pass for transparent polys when autosort=0 2023-10-13 11:00:19 +02:00
gl4 gl,vk,dx: use nearest filtering for mipmap with PT polys 2023-10-09 21:09:03 +02:00
gles libretro: frame is flipped vertically with GLES 2 2023-10-10 11:37:00 +02:00
norend Merge remote-tracking branch 'origin/master' into dev 2023-01-27 15:41:45 +01:00
vulkan Revert "vk oit: add sync event between renderer and vk context on Mali 2023-10-11 14:13:34 +02:00
CustomTexture.cpp android scoped storage (ASS) support 2023-04-08 18:37:50 +02:00
CustomTexture.h clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
TexCache.cpp implement dithering in full FB mode 2023-09-10 16:25:19 +02:00
TexCache.h tex conv: extend alpha channel of planar 4444 textures 2023-09-20 17:06:05 +02:00
game_scanner.h ui: ignore inaccessible content path when scanning for games 2023-04-09 20:18:56 +02:00
gui.cpp ui: color chooser for crosshair was changing on its own 2023-09-24 10:57:50 +02:00
gui.h ui: keyboard input was ignored when resuming game if no render 2023-09-02 20:00:07 +02:00
gui_android.cpp ui: keyboard input was ignored when resuming game if no render 2023-09-02 20:00:07 +02:00
gui_android.h gui: init once. reset ui driver when needed. android 120+ Hz support 2022-04-13 18:06:19 +02:00
gui_chat.h chat: disable window timeout after you respond to message 2022-05-30 16:15:44 +02:00
gui_cheats.cpp ui: keyboard input was ignored when resuming game if no render 2023-09-02 20:00:07 +02:00
gui_util.cpp Set `header()` and `OptionArrowButtons()` alpha to 1.0f (#1096) 2023-06-02 14:26:04 +02:00
gui_util.h ui: keyboard input was ignored when resuming game if no render 2023-09-02 20:00:07 +02:00
imgui_driver.h Various GDB fixes and improvements (#832) 2022-12-16 20:34:30 +01:00
mainui.cpp Race condition when stopping while emu is failing 2023-02-26 22:01:32 +01:00
mainui.h vk,dx9: black screen/crash in single-threaded on direct fb access 2021-11-11 11:17:39 +01:00
osd.cpp C++17 (#926) 2023-02-18 13:24:34 +01:00
osd.h naomi: display crosshair for touchscreen games 2023-03-05 15:13:18 +01:00
roboto_medium.h deps: gather backends under imgui/backends directory 2023-05-04 09:26:01 +02:00
shader_util.h rend: shader builder utility 2021-07-19 12:49:47 +02:00
sorter.cpp deps: update nowide 2023-06-04 12:49:55 +02:00
sorter.h cleanup include headers 2023-01-26 10:06:51 +01:00
tileclip.h rend: fix clipping edge case 2023-05-24 10:31:55 +02:00
transform_matrix.h gl: flip Y coord when drawing framebuffer to avoid rounding issues 2023-09-23 14:57:19 +02:00