![]() The new texture filter option can be set to: - Default (keeps the game's intended filter mode). - Force Nearest-Neighbor (crisper appearance). - Force Linear (smoother appearance). Additionally, mipmapping can now be enabled on nearest neighbor-filtered textures (which is used if nearest-neighbor filtering is enabled, including with anisotropic filtering). Anisotropic filtering was already implemented in both OpenGL and Vulkan, but it was not exposed in the GUI. |
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abuffer.cpp | ||
gl4.h | ||
gldraw.cpp | ||
gles.cpp | ||
glsl.h |