flycast/core/rend/gl4
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
..
abuffer.cpp vk, gl4: out of bound array index when sorting pixels 2021-12-12 18:42:50 +01:00
gl4.h don't save flash if no game started. libretro: fix notifications 2021-07-20 19:21:11 +02:00
gldraw.cpp Add texture filter override setting, expose anisotropic filtering 2022-04-01 16:00:41 +02:00
gles.cpp dx11: wrong shadow scale factor. vk: object leak. Code duplication 2021-12-17 13:40:42 +01:00
glsl.h vk,gl: use w=1 in shaders. Fix translucent modvols 2021-11-07 18:21:44 +01:00