flycast/core/rend/gl4
Flyinghead 632aa95c2d gl4: depth test issue in non-autosort mode
Depth testing is done in the fragment shader so it shouldn't be done
in the a-buffer shader for the first pixel, or until the depth is updated.
Fixes flashlight and lightstorm effects in Alone in the Dark
2019-07-09 15:25:15 +02:00
..
abuffer.cpp gl4: depth test issue in non-autosort mode 2019-07-09 15:25:15 +02:00
gl4.h gl4: get rid of scaling params and use normalized coords in abuffer 2019-06-30 11:40:42 +02:00
gldraw.cpp gl4: depth test issue in non-autosort mode 2019-07-09 15:25:15 +02:00
gles.cpp renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
gltex.cpp CMake/Master working, tested on windows with Clang && MSC (x86,x64) 2019-04-12 16:59:39 -04:00