![]() Some old 2D games change palettes very frequently, which causes the texture to be updated for each render. This change uses a hash of the palette to detect changes, and include the palette type in the cache key to distinguish textures of different depth. |
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d3d11 | ||
gles | ||
norend | ||
soft | ||
TexCache.cpp | ||
TexCache.h | ||
rend.h |