d3d11
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Improve async/mt rendering & sync logic.
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2014-05-02 03:45:31 +03:00 |
gl4
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Ignore vscalefactor if < 1
|
2019-05-08 21:33:49 +02:00 |
gles
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Ignore vscalefactor if < 1
|
2019-05-08 21:33:49 +02:00 |
soft
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pvr: use u32 for vertex indices to avoid overflow
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2018-12-13 10:57:51 +01:00 |
gui.cpp
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AUDIO: Implement integer and checkbox options
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2019-05-02 20:24:49 +02:00 |
gui.h
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android: use a single activity with simple layout
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2019-03-27 21:09:53 +01:00 |
gui_util.cpp
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visual studio compatibility
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2019-03-30 19:26:05 +01:00 |
gui_util.h
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Content browser (WIP)
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2019-02-25 17:52:53 +01:00 |