flycast/core/input/gamepad_device.h

94 lines
2.9 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <mutex>
#include "types.h"
#include "mapping.h"
class GamepadDevice
{
typedef void (*input_detected_cb)(u32 code);
public:
const std::string& api_name() { return _api_name; }
const std::string& name() { return _name; }
int maple_port() { return _maple_port; }
void set_maple_port(int port) { _maple_port = port; }
const std::string& unique_id() { return _unique_id; }
virtual bool gamepad_btn_input(u32 code, bool pressed);
bool gamepad_axis_input(u32 code, int value);
virtual ~GamepadDevice() {}
void detect_btn_input(input_detected_cb button_pressed);
void detect_axis_input(input_detected_cb axis_moved);
void cancel_detect_input()
{
_input_detected = NULL;
}
InputMapping *get_input_mapping() { return input_mapper; }
void save_mapping();
bool remappable() { return _remappable && input_mapper != NULL; }
virtual bool is_virtual_gamepad() { return false; }
virtual void rumble(float power, float inclination, u32 duration_ms) {}
virtual void update_rumble() {}
bool is_rumble_enabled() { return _rumble_enabled; }
static void Register(std::shared_ptr<GamepadDevice> gamepad);
static void Unregister(std::shared_ptr<GamepadDevice> gamepad);
static int GetGamepadCount();
static std::shared_ptr<GamepadDevice> GetGamepad(int index);
static void SaveMaplePorts();
protected:
GamepadDevice(int maple_port, const char *api_name, bool remappable = true)
: _api_name(api_name), _maple_port(maple_port), input_mapper(NULL), _input_detected(NULL), _remappable(remappable)
{
}
bool find_mapping(const char *custom_mapping = NULL);
virtual void load_axis_min_max(u32 axis) {}
std::string _name;
std::string _unique_id = "";
InputMapping *input_mapper;
std::map<u32, int> axis_min_values;
std::map<u32, unsigned int> axis_ranges;
bool _rumble_enabled = true;
private:
int get_axis_min_value(u32 axis);
unsigned int get_axis_range(u32 axis);
std::string make_mapping_filename();
std::string _api_name;
int _maple_port;
bool _detecting_button = false;
double _detection_start_time;
input_detected_cb _input_detected;
bool _remappable;
float _dead_zone = 0.1f;
static std::vector<std::shared_ptr<GamepadDevice>> _gamepads;
static std::mutex _gamepads_mutex;
};