203 lines
4.2 KiB
C++
203 lines
4.2 KiB
C++
#include "types.h"
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#include "stdclass.h"
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#include "oslib/directory.h"
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#include <chrono>
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#include <cstring>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <vector>
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#ifdef _WIN32
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#include <algorithm>
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#endif
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static std::string user_config_dir;
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static std::string user_data_dir;
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static std::vector<std::string> system_config_dirs;
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static std::vector<std::string> system_data_dirs;
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bool file_exists(const std::string& filename)
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{
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return (flycast::access(filename.c_str(), R_OK) == 0);
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}
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void set_user_config_dir(const std::string& dir)
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{
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user_config_dir = dir;
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}
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void set_user_data_dir(const std::string& dir)
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{
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user_data_dir = dir;
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}
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void add_system_config_dir(const std::string& dir)
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{
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system_config_dirs.push_back(dir);
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}
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void add_system_data_dir(const std::string& dir)
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{
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system_data_dirs.push_back(dir);
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}
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std::string get_writable_config_path(const std::string& filename)
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{
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/* Only stuff in the user_config_dir is supposed to be writable,
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* so we always return that.
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*/
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return user_config_dir + filename;
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}
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std::string get_readonly_config_path(const std::string& filename)
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{
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std::string user_filepath = get_writable_config_path(filename);
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if (file_exists(user_filepath))
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return user_filepath;
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for (const auto& config_dir : system_config_dirs)
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{
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std::string filepath = config_dir + filename;
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if (file_exists(filepath))
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return filepath;
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}
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// Not found, so we return the user variant
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return user_filepath;
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}
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std::string get_writable_data_path(const std::string& filename)
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{
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/* Only stuff in the user_data_dir is supposed to be writable,
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* so we always return that.
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*/
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return user_data_dir + filename;
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}
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std::string get_readonly_data_path(const std::string& filename)
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{
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std::string user_filepath = get_writable_data_path(filename);
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if (file_exists(user_filepath))
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return user_filepath;
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for (const auto& data_dir : system_data_dirs)
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{
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std::string filepath = data_dir + filename;
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if (file_exists(filepath))
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return filepath;
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}
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// Try the game directory
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std::string filepath = get_game_dir() + filename;
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if (file_exists(filepath))
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return filepath;
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// Not found, so we return the user variant
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return user_filepath;
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}
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size_t get_last_slash_pos(const std::string& path)
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{
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size_t lastindex = path.find_last_of('/');
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#ifdef _WIN32
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size_t lastindex2 = path.find_last_of('\\');
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if (lastindex == std::string::npos)
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lastindex = lastindex2;
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else if (lastindex2 != std::string::npos)
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lastindex = std::max(lastindex, lastindex2);
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#endif
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return lastindex;
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}
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std::string get_game_save_prefix()
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{
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std::string save_file = settings.imgread.ImagePath;
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size_t lastindex = get_last_slash_pos(save_file);
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if (lastindex != std::string::npos)
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save_file = save_file.substr(lastindex + 1);
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return get_writable_data_path(save_file);
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}
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std::string get_game_basename()
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{
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std::string game_dir = settings.imgread.ImagePath;
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size_t lastindex = game_dir.find_last_of('.');
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if (lastindex != std::string::npos)
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game_dir = game_dir.substr(0, lastindex);
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return game_dir;
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}
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std::string get_game_dir()
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{
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std::string game_dir = settings.imgread.ImagePath;
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size_t lastindex = get_last_slash_pos(game_dir);
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if (lastindex != std::string::npos)
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game_dir = game_dir.substr(0, lastindex + 1);
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else
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game_dir = "./";
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return game_dir;
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}
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bool make_directory(const std::string& path)
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{
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return flycast::mkdir(path.c_str(), 0755) == 0;
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}
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void cThread::Start()
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{
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verify(!thread.joinable());
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thread = std::thread(entry, param);
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}
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void cThread::WaitToEnd()
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{
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if (thread.joinable() && thread.get_id() != std::this_thread::get_id())
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thread.join();
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}
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cResetEvent::cResetEvent() : state(false)
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{
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}
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cResetEvent::~cResetEvent() = default;
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void cResetEvent::Set()//Signal
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{
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std::lock_guard<std::mutex> lock(mutx);
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state = true;
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cond.notify_one();
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}
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void cResetEvent::Reset()
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{
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std::lock_guard<std::mutex> lock(mutx);
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state = false;
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}
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bool cResetEvent::Wait(u32 msec)
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{
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std::unique_lock<std::mutex> lock(mutx);
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if (!state)
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cond.wait_for(lock, std::chrono::milliseconds(msec));
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bool rc = state;
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state = false;
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return rc;
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}
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void cResetEvent::Wait()
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{
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std::unique_lock<std::mutex> lock(mutx);
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if (!state) {
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cond.wait(lock);
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}
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state = false;
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}
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