30 lines
433 B
C++
30 lines
433 B
C++
#include "hw/pvr/ta_ctx.h"
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#include "hw/pvr/ta_structs.h"
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#include "hw/pvr/Renderer_if.h"
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struct norend : Renderer
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{
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bool Init()
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{
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return true;
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}
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void Resize(int w, int h) { }
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void Term() { }
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bool Process(TA_context* ctx) { return true; }
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void DrawOSD() { }
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bool Render()
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{
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return !pvrrc.isRTT;
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}
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};
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Renderer* rend_norend() { return new norend(); }
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u32 GetTexture(TSP tsp,TCW tcw) { return 0; }
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