flycast/core/rend/game_scanner.h

167 lines
4.3 KiB
C++

/*
Copyright 2020 flyinghead
This file is part of flycast.
flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <mutex>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include "types.h"
#include "stdclass.h"
#include "hw/naomi/naomi_roms.h"
#include "oslib/directory.h"
#include "cfg/option.h"
struct GameMedia {
std::string name;
std::string path;
};
static bool operator<(const GameMedia &left, const GameMedia &right)
{
return left.name < right.name;
}
class GameScanner
{
std::vector<GameMedia> game_list;
std::mutex mutex;
std::unique_ptr<std::thread> scan_thread;
bool scan_done = false;
bool running = false;
std::unordered_map<std::string, const Game*> arcade_games;
std::unordered_set<std::string> arcade_gdroms;
void insert_game(const GameMedia& game)
{
std::lock_guard<std::mutex> guard(mutex);
game_list.insert(std::upper_bound(game_list.begin(), game_list.end(), game), game);
}
void add_game_directory(const std::string& path)
{
// FIXME this won't work anymore
if (game_list.empty())
{
++empty_folders_scanned;
if (empty_folders_scanned > 1000)
content_path_looks_incorrect = true;
}
else
{
content_path_looks_incorrect = false;
}
DirectoryTree tree(path);
for (const DirectoryTree::item& item : tree)
{
if (item.name.substr(0, 2) == "._")
// Ignore Mac OS turds
continue;
std::string name(item.name);
std::string child_path = item.parentPath + "/" + name;
#ifdef __APPLE__
extern std::string os_PrecomposedString(std::string string);
name = os_PrecomposedString(name);
#endif
std::string extension = get_file_extension(name);
if (extension == "zip" || extension == "7z")
{
std::string basename = get_file_basename(name);
string_tolower(basename);
auto it = arcade_games.find(basename);
if (it == arcade_games.end())
continue;
name = name + " (" + std::string(it->second->description) + ")";
}
else if (extension == "chd" || extension == "gdi")
{
// Hide arcade gdroms
std::string basename = get_file_basename(name);
string_tolower(basename);
if (arcade_gdroms.count(basename) != 0)
continue;
}
else if ((config::HideLegacyNaomiRoms
|| (extension != "bin" && extension != "lst" && extension != "dat"))
&& extension != "cdi" && extension != "cue")
continue;
insert_game(GameMedia{ name, child_path });
}
}
public:
~GameScanner()
{
stop();
}
void refresh()
{
stop();
scan_done = false;
}
void stop()
{
running = false;
empty_folders_scanned = 0;
content_path_looks_incorrect = false;
if (scan_thread && scan_thread->joinable())
scan_thread->join();
}
void fetch_game_list()
{
if (scan_done || running)
return;
running = true;
scan_thread = std::unique_ptr<std::thread>(
new std::thread([this]()
{
if (arcade_games.empty())
for (int gameid = 0; Games[gameid].name != nullptr; gameid++)
{
const Game *game = &Games[gameid];
arcade_games[game->name] = game;
if (game->gdrom_name != nullptr)
arcade_gdroms.insert(game->gdrom_name);
}
{
std::lock_guard<std::mutex> guard(mutex);
game_list.clear();
}
for (const auto& path : config::ContentPath.get())
{
add_game_directory(path);
if (!running)
break;
}
if (running)
scan_done = true;
running = false;
}));
}
std::mutex& get_mutex() { return mutex; }
const std::vector<GameMedia>& get_game_list() { return game_list; }
unsigned int empty_folders_scanned = 0;
bool content_path_looks_incorrect = false;
};