flycast/core/input/mapping.h

104 lines
2.5 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "gamepad.h"
#include <map>
#include <memory>
class InputMapping
{
public:
InputMapping() {}
InputMapping(const InputMapping& other) {
name = other.name;
buttons = other.buttons;
axes = other.axes;
axes_inverted = other.axes_inverted;
}
std::string name;
DreamcastKey get_button_id(u32 code)
{
auto it = buttons.find(code);
if (it != buttons.end())
return it->second;
else
return EMU_BTN_NONE;
}
void set_button(DreamcastKey id, u32 code);
u32 get_button_code(DreamcastKey key);
DreamcastKey get_axis_id(u32 code)
{
auto it = axes.find(code);
if (it != axes.end())
return it->second;
else
return EMU_AXIS_NONE;
}
bool get_axis_inverted(u32 code)
{
auto it = axes_inverted.find(code);
if (it != axes_inverted.end())
return it->second;
else
return false;
}
u32 get_axis_code(DreamcastKey key);
void set_axis(DreamcastKey id, u32 code, bool inverted);
void load(FILE* fp);
bool save(const char *name);
bool is_dirty() { return dirty; }
static std::shared_ptr<InputMapping> LoadMapping(const char *name);
static void SaveMapping(const char *name, std::shared_ptr<InputMapping> mapping);
protected:
bool dirty = false;
private:
std::map<u32, DreamcastKey> buttons;
std::map<u32, DreamcastKey> axes;
std::map<u32, bool> axes_inverted;
static std::map<std::string, std::shared_ptr<InputMapping>> loaded_mappings;
};
class IdentityInputMapping : public InputMapping
{
public:
IdentityInputMapping() {
name = "Default";
for (int i = 0; i < 32; i++)
set_button((DreamcastKey)(1 << i), 1 << i);
set_axis(DC_AXIS_X, DC_AXIS_X, false);
set_axis(DC_AXIS_Y, DC_AXIS_Y, false);
set_axis(DC_AXIS_LT, DC_AXIS_LT, false);
set_axis(DC_AXIS_RT, DC_AXIS_RT, false);
set_axis(DC_AXIS_X2, DC_AXIS_X2, false);
set_axis(DC_AXIS_Y2, DC_AXIS_Y2, false);
}
};