flycast/core/wsi/switcher.cpp

97 lines
2.6 KiB
C++

/*
Created on: Oct 18, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LIBRETRO
#include "context.h"
#include "cfg/option.h"
#include "gl_context.h"
#include "rend/dx9/dxcontext.h"
#include "rend/dx11/dx11context.h"
#ifdef USE_VULKAN
#include "rend/vulkan/vulkan_context.h"
VulkanContext theVulkanContext;
#endif
GraphicsContext *GraphicsContext::instance;
void initRenderApi(void *window, void *display)
{
#ifdef USE_VULKAN
if (isVulkan(config::RendererType))
{
theVulkanContext.setWindow(window, display);
if (theVulkanContext.init())
return;
// Fall back to OpenGL
WARN_LOG(RENDERER, "Vulkan init failed. Falling back to OpenGL.");
config::RendererType = RenderType::OpenGL;
}
#endif
#ifdef USE_DX11
if (config::RendererType == RenderType::DirectX11 || config::RendererType == RenderType::DirectX11_OIT)
{
theDX11Context.setWindow(window, display);
if (theDX11Context.init())
return;
WARN_LOG(RENDERER, "DirectX 11 init failed. Falling back to DirectX 9.");
config::RendererType = RenderType::DirectX9;
}
#endif
#ifdef USE_DX9
if (config::RendererType == RenderType::DirectX9)
{
theDXContext.setWindow(window, display);
if (theDXContext.init())
return;
// Fall back to OpenGL
WARN_LOG(RENDERER, "DirectX 9 init failed. Falling back to OpenGL.");
config::RendererType = RenderType::OpenGL;
}
#endif
#ifdef USE_OPENGL
if (!isOpenGL(config::RendererType))
config::RendererType = RenderType::OpenGL;
theGLContext.setWindow(window, display);
if (theGLContext.init())
return;
#endif
die("Cannot initialize the graphics API");
}
void termRenderApi()
{
if (GraphicsContext::Instance() != nullptr)
GraphicsContext::Instance()->term();
verify(GraphicsContext::Instance() == nullptr);
}
void switchRenderApi()
{
void *window = nullptr;
void *display = nullptr;
if (GraphicsContext::Instance() != nullptr)
GraphicsContext::Instance()->getWindow(&window, &display);
termRenderApi();
initRenderApi(window, display);
}
#endif