![]() Handle mutually exclusive buttons (U/D, L/R) in each controller. Track digital X/Y axes state to allow for proper handling of U+D and L+R. Issue #334 SDL: Ignore key repeat events |
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sdl.cpp | ||
sdl.h | ||
sdl_gamepad.h | ||
sdl_keyboard.h |
![]() Handle mutually exclusive buttons (U/D, L/R) in each controller. Track digital X/Y axes state to allow for proper handling of U+D and L+R. Issue #334 SDL: Ignore key repeat events |
||
---|---|---|
.. | ||
sdl.cpp | ||
sdl.h | ||
sdl_gamepad.h | ||
sdl_keyboard.h |