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gl4
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
gles
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
norend
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
vulkan
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
CustomTexture.cpp
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
CustomTexture.h
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
TexCache.cpp
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
TexCache.h
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Load custom textures with stb_image exclusively and remove loadPNGData function
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2020-04-07 19:17:16 +02:00 |
game_scanner.h
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ui: scan games in a background thread. hide unknown zips and naomi chds
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2020-04-09 11:44:19 +02:00 |
gui.cpp
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div32: get rid of edge cases. simplify
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2020-06-15 16:56:09 +02:00 |
gui.h
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.cpp
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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Replace OS_DARWIN by __APPLE__
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2020-04-26 14:19:21 +02:00 |
gui_util.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
osd.cpp
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Load custom textures with stb_image exclusively and remove loadPNGData function
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2020-04-07 19:17:16 +02:00 |
osd.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
sorter.cpp
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fix crash when TR polys count is 0
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2020-03-31 21:09:42 +02:00 |
sorter.h
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Remove "using namespace std;"
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2020-03-30 23:00:43 +02:00 |
tileclip.h
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
transform_matrix.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |