flycast/core/rend/vulkan
Flyinghead a1981c48b6 vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
..
oit vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
buffer.cpp vulkan: fix clipping (alpilot black screen) 2019-12-04 19:06:14 +01:00
buffer.h vulkan: fix clipping (alpilot black screen) 2019-12-04 19:06:14 +01:00
commandpool.h vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
compiler.cpp vulkan: render to temp fbo then to screen 2019-11-29 19:28:22 +01:00
compiler.h vulkan: terminate shader compiler only once if inited 2019-11-13 12:56:40 +01:00
drawer.cpp vulkan: fix modvols. fix depth-write disabled poly. optimizations 2019-12-05 18:48:54 +01:00
drawer.h vulkan: allocate oit buffers in device-local mem. NVidia fixes 2019-12-04 15:51:26 +01:00
imgui_impl_vulkan.cpp vulkan: render to temp fbo then to screen 2019-11-29 19:28:22 +01:00
imgui_impl_vulkan.h vulkan oit: fix imgui overlay 2019-11-26 18:28:48 +01:00
pipeline.cpp vulkan: fix modvols. fix depth-write disabled poly. optimizations 2019-12-05 18:48:54 +01:00
pipeline.h vulkan: fix modvols. fix depth-write disabled poly. optimizations 2019-12-05 18:48:54 +01:00
quad.cpp vulkan: allocate oit buffers in device-local mem. NVidia fixes 2019-12-04 15:51:26 +01:00
quad.h vulkan: use a chain of final color attachments 2019-12-03 21:29:37 +01:00
shaders.cpp vulkan: use a chain of final color attachments 2019-12-03 21:29:37 +01:00
shaders.h gles2: calculate fog depth in vertex shader in case highp not supported 2019-11-14 22:10:40 +01:00
texture.cpp vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
texture.h vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
utils.h vulkan: quad buffer, extract shader compiler 2019-11-10 10:16:18 +01:00
vk_mem_alloc.h vulkan: use amd mem allocator 2019-11-26 10:42:44 +01:00
vmallocator.cpp vulkan: render to temp fbo then to screen 2019-11-29 19:28:22 +01:00
vmallocator.h vulkan: osx and arm32 build fix 2019-11-26 12:12:43 +01:00
vulkan.h vulkan: disable debug 2019-11-29 19:54:43 +01:00
vulkan_context.cpp vulkan: check if api 1.1 is available. fix screenshot R&B swap 2019-12-08 22:22:40 +01:00
vulkan_context.h vulkan: don't allocate more than allowed 2019-12-07 22:12:14 +01:00
vulkan_renderer.cpp vulkan: missing BeginFrame call 2019-12-07 22:13:22 +01:00