flycast/shell/ios/emulator/Shaders/Shader.vsh

29 lines
647 B
GLSL

//
// Shader.vsh
// emulator
//
// Created by Lounge Katt on 2/6/14.
// Copyright (c) 2014 Lounge Katt. All rights reserved.
//
attribute vec4 position;
attribute vec3 normal;
varying lowp vec4 colorVarying;
uniform mat4 modelViewProjectionMatrix;
uniform mat3 normalMatrix;
void main()
{
vec3 eyeNormal = normalize(normalMatrix * normal);
vec3 lightPosition = vec3(0.0, 0.0, 1.0);
vec4 diffuseColor = vec4(0.4, 0.4, 1.0, 1.0);
float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition)));
colorVarying = diffuseColor * nDotVP;
gl_Position = modelViewProjectionMatrix * position;
}