flycast/shell
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
..
android-studio rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
apple rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
imgs Moving code around, cleanups 2013-12-28 22:20:08 +01:00
linux delete nixprof 2020-11-22 17:37:27 +01:00
windows change icons. display error message when game fails to load. 2020-03-21 15:05:38 +01:00
LICENSE Update LICENSE 2015-07-06 08:54:11 +02:00
README.md update some READMEs 2020-11-21 17:59:52 +01:00

README.md

flycast shell

Makefiles, and "ui specific" code mostly resides here