30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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#include "types.h"
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/*
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** cfg* prototypes, if you pass NULL to a cfgSave* it will wipe out the section
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** } if you pass it to lpKey it will wipe out that particular entry
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** } if you add write to something it will create it if its not present
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** } ** Strings passed to LoadStr should be MAX_PATH in size ! **
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*/
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bool cfgOpen();
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s32 cfgLoadInt(const char * lpSection, const char * lpKey,s32 Default);
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void cfgSaveInt(const char * lpSection, const char * lpKey, s32 Int);
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void cfgLoadStr(const char * lpSection, const char * lpKey, char * lpReturn,const char* lpDefault);
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std::string cfgLoadStr(const char * Section, const char * Key, const char* Default);
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void cfgSaveStr(const char * lpSection, const char * lpKey, const char * lpString);
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void cfgSaveBool(const char * Section, const char * Key, bool BoolValue);
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bool cfgLoadBool(const char * Section, const char * Key,bool Default);
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s32 cfgExists(const char * Section, const char * Key);
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void cfgSetVirtual(const char * lpSection, const char * lpKey, const char * lpString);
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bool ParseCommandLine(int argc,char* argv[]);
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void cfgSetGameId(const char *id);
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const char *cfgGetGameId();
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bool cfgHasGameSpecificConfig();
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void cfgMakeGameSpecificConfig();
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void cfgDeleteGameSpecificConfig();
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void cfgSetAutoSave(bool autoSave);
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