219 lines
5.5 KiB
C++
219 lines
5.5 KiB
C++
/*
|
|
Copyright 2019 flyinghead
|
|
|
|
This file is part of reicast.
|
|
|
|
reicast is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
reicast is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with reicast. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "mapping.h"
|
|
#include "cfg/ini.h"
|
|
|
|
static struct
|
|
{
|
|
DreamcastKey id;
|
|
string section;
|
|
string option;
|
|
}
|
|
button_list[] =
|
|
{
|
|
{ DC_BTN_A, "dreamcast", "btn_a" },
|
|
{ DC_BTN_B, "dreamcast", "btn_b" },
|
|
{ DC_BTN_C, "dreamcast", "btn_c" },
|
|
{ DC_BTN_D, "dreamcast", "btn_d" },
|
|
{ DC_BTN_X, "dreamcast", "btn_x" },
|
|
{ DC_BTN_Y, "dreamcast", "btn_y" },
|
|
{ DC_BTN_Z, "dreamcast", "btn_z" },
|
|
{ DC_BTN_START, "dreamcast", "btn_start" },
|
|
{ DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" },
|
|
{ DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" },
|
|
{ DC_DPAD_UP, "dreamcast", "btn_dpad1_up" },
|
|
{ DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" },
|
|
{ DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" },
|
|
{ DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" },
|
|
{ DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" },
|
|
{ DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" },
|
|
{ EMU_BTN_ESCAPE, "emulator", "btn_escape" },
|
|
{ EMU_BTN_MENU, "emulator", "btn_menu" },
|
|
{ EMU_BTN_TRIGGER_LEFT, "compat", "btn_trigger_left" },
|
|
{ EMU_BTN_TRIGGER_RIGHT, "compat", "btn_trigger_right" }
|
|
};
|
|
|
|
static struct
|
|
{
|
|
DreamcastKey id;
|
|
string section;
|
|
string option;
|
|
string section_inverted;
|
|
string option_inverted;
|
|
}
|
|
axis_list[] =
|
|
{
|
|
{ DC_AXIS_X, "dreamcast", "axis_x", "compat", "axis_x_inverted" },
|
|
{ DC_AXIS_Y, "dreamcast", "axis_y", "compat", "axis_y_inverted" },
|
|
{ DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" },
|
|
{ DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" },
|
|
{ EMU_AXIS_DPAD1_X, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" },
|
|
{ EMU_AXIS_DPAD1_Y, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" },
|
|
{ EMU_AXIS_DPAD2_X, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" },
|
|
{ EMU_AXIS_DPAD2_Y, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" }
|
|
};
|
|
|
|
std::map<std::string, InputMapping *> InputMapping::loaded_mappings;
|
|
|
|
void InputMapping::set_button(DreamcastKey id, u32 code)
|
|
{
|
|
if (id != EMU_BTN_NONE)
|
|
{
|
|
while (true)
|
|
{
|
|
u32 code = get_button_code(id);
|
|
if (code == -1)
|
|
break;
|
|
buttons[code] = EMU_BTN_NONE;
|
|
}
|
|
buttons[code] = id;
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
void InputMapping::set_axis(DreamcastKey id, u32 code, bool is_inverted)
|
|
{
|
|
if (id != EMU_AXIS_NONE)
|
|
{
|
|
while (true)
|
|
{
|
|
u32 code = get_axis_code(id);
|
|
if (code == -1)
|
|
break;
|
|
axes[code] = EMU_AXIS_NONE;
|
|
}
|
|
axes[code] = id;
|
|
axes_inverted[code] = is_inverted;
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
using namespace emucfg;
|
|
|
|
void InputMapping::load(FILE* fp)
|
|
{
|
|
ConfigFile mf;
|
|
mf.parse(fp);
|
|
|
|
this->name = mf.get("emulator", "mapping_name", "<Unknown>");
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(button_list); i++)
|
|
{
|
|
int button_code = mf.get_int(button_list[i].section, button_list[i].option, -1);
|
|
if (button_code >= 0)
|
|
{
|
|
this->set_button(button_list[i].id, button_code);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(axis_list); i++)
|
|
{
|
|
int axis_code = mf.get_int(axis_list[i].section, axis_list[i].option, -1);
|
|
if (axis_code >= 0)
|
|
{
|
|
this->set_axis(axis_list[i].id, axis_code, mf.get_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, false));
|
|
}
|
|
}
|
|
dirty = false;
|
|
}
|
|
|
|
u32 InputMapping::get_button_code(DreamcastKey key)
|
|
{
|
|
for (auto& it : buttons)
|
|
{
|
|
if (it.second == key)
|
|
return it.first;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
u32 InputMapping::get_axis_code(DreamcastKey key)
|
|
{
|
|
for (auto& it : axes)
|
|
{
|
|
if (it.second == key)
|
|
return it.first;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
InputMapping *InputMapping::LoadMapping(const char *name)
|
|
{
|
|
auto it = loaded_mappings.find(name);
|
|
if (it != loaded_mappings.end())
|
|
return it->second;
|
|
|
|
std::string path = get_writable_config_path((std::string("/mappings/") + name).c_str());
|
|
FILE *fp = fopen(path.c_str(), "r");
|
|
if (fp == NULL)
|
|
return NULL;
|
|
InputMapping *mapping = new InputMapping();
|
|
mapping->load(fp);
|
|
fclose(fp);
|
|
loaded_mappings[name] = mapping;
|
|
|
|
return mapping;
|
|
}
|
|
|
|
bool InputMapping::save(const char *name)
|
|
{
|
|
loaded_mappings[name] = this;
|
|
if (!dirty)
|
|
return true;
|
|
|
|
std::string path = get_writable_config_path("/mappings/");
|
|
make_directory(path);
|
|
path = get_writable_config_path((std::string("/mappings/") + name).c_str());
|
|
FILE *fp = fopen(path.c_str(), "w");
|
|
if (fp == NULL)
|
|
{
|
|
WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str());
|
|
return false;
|
|
}
|
|
ConfigFile mf;
|
|
|
|
mf.set("emulator", "mapping_name", this->name);
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(button_list); i++)
|
|
{
|
|
for (auto& it : buttons)
|
|
{
|
|
if (it.second == button_list[i].id)
|
|
mf.set_int(button_list[i].section, button_list[i].option, (int)it.first);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(axis_list); i++)
|
|
{
|
|
for (auto& it : axes)
|
|
{
|
|
if (it.second == axis_list[i].id)
|
|
{
|
|
mf.set_int(axis_list[i].section, axis_list[i].option, (int)it.first);
|
|
mf.set_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, axes_inverted[it.first]);
|
|
}
|
|
}
|
|
}
|
|
mf.save(fp);
|
|
dirty = false;
|
|
fclose(fp);
|
|
|
|
return true;
|
|
}
|