flycast/core/input/mapping.cpp

219 lines
5.5 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "mapping.h"
#include "cfg/ini.h"
static struct
{
DreamcastKey id;
string section;
string option;
}
button_list[] =
{
{ DC_BTN_A, "dreamcast", "btn_a" },
{ DC_BTN_B, "dreamcast", "btn_b" },
{ DC_BTN_C, "dreamcast", "btn_c" },
{ DC_BTN_D, "dreamcast", "btn_d" },
{ DC_BTN_X, "dreamcast", "btn_x" },
{ DC_BTN_Y, "dreamcast", "btn_y" },
{ DC_BTN_Z, "dreamcast", "btn_z" },
{ DC_BTN_START, "dreamcast", "btn_start" },
{ DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" },
{ DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" },
{ DC_DPAD_UP, "dreamcast", "btn_dpad1_up" },
{ DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" },
{ DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" },
{ DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" },
{ DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" },
{ DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" },
{ EMU_BTN_ESCAPE, "emulator", "btn_escape" },
{ EMU_BTN_MENU, "emulator", "btn_menu" },
{ EMU_BTN_TRIGGER_LEFT, "compat", "btn_trigger_left" },
{ EMU_BTN_TRIGGER_RIGHT, "compat", "btn_trigger_right" }
};
static struct
{
DreamcastKey id;
string section;
string option;
string section_inverted;
string option_inverted;
}
axis_list[] =
{
{ DC_AXIS_X, "dreamcast", "axis_x", "compat", "axis_x_inverted" },
{ DC_AXIS_Y, "dreamcast", "axis_y", "compat", "axis_y_inverted" },
{ DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" },
{ DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" },
{ EMU_AXIS_DPAD1_X, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" },
{ EMU_AXIS_DPAD1_Y, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" },
{ EMU_AXIS_DPAD2_X, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" },
{ EMU_AXIS_DPAD2_Y, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" }
};
std::map<std::string, InputMapping *> InputMapping::loaded_mappings;
void InputMapping::set_button(DreamcastKey id, u32 code)
{
if (id != EMU_BTN_NONE)
{
while (true)
{
u32 code = get_button_code(id);
if (code == -1)
break;
buttons[code] = EMU_BTN_NONE;
}
buttons[code] = id;
dirty = true;
}
}
void InputMapping::set_axis(DreamcastKey id, u32 code, bool is_inverted)
{
if (id != EMU_AXIS_NONE)
{
while (true)
{
u32 code = get_axis_code(id);
if (code == -1)
break;
axes[code] = EMU_AXIS_NONE;
}
axes[code] = id;
axes_inverted[code] = is_inverted;
dirty = true;
}
}
using namespace emucfg;
void InputMapping::load(FILE* fp)
{
ConfigFile mf;
mf.parse(fp);
this->name = mf.get("emulator", "mapping_name", "<Unknown>");
for (int i = 0; i < ARRAY_SIZE(button_list); i++)
{
int button_code = mf.get_int(button_list[i].section, button_list[i].option, -1);
if (button_code >= 0)
{
this->set_button(button_list[i].id, button_code);
}
}
for (int i = 0; i < ARRAY_SIZE(axis_list); i++)
{
int axis_code = mf.get_int(axis_list[i].section, axis_list[i].option, -1);
if (axis_code >= 0)
{
this->set_axis(axis_list[i].id, axis_code, mf.get_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, false));
}
}
dirty = false;
}
u32 InputMapping::get_button_code(DreamcastKey key)
{
for (auto& it : buttons)
{
if (it.second == key)
return it.first;
}
return -1;
}
u32 InputMapping::get_axis_code(DreamcastKey key)
{
for (auto& it : axes)
{
if (it.second == key)
return it.first;
}
return -1;
}
InputMapping *InputMapping::LoadMapping(const char *name)
{
auto it = loaded_mappings.find(name);
if (it != loaded_mappings.end())
return it->second;
std::string path = get_writable_config_path((std::string("/mappings/") + name).c_str());
FILE *fp = fopen(path.c_str(), "r");
if (fp == NULL)
return NULL;
InputMapping *mapping = new InputMapping();
mapping->load(fp);
fclose(fp);
loaded_mappings[name] = mapping;
return mapping;
}
bool InputMapping::save(const char *name)
{
loaded_mappings[name] = this;
if (!dirty)
return true;
std::string path = get_writable_config_path("/mappings/");
make_directory(path);
path = get_writable_config_path((std::string("/mappings/") + name).c_str());
FILE *fp = fopen(path.c_str(), "w");
if (fp == NULL)
{
WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str());
return false;
}
ConfigFile mf;
mf.set("emulator", "mapping_name", this->name);
for (int i = 0; i < ARRAY_SIZE(button_list); i++)
{
for (auto& it : buttons)
{
if (it.second == button_list[i].id)
mf.set_int(button_list[i].section, button_list[i].option, (int)it.first);
}
}
for (int i = 0; i < ARRAY_SIZE(axis_list); i++)
{
for (auto& it : axes)
{
if (it.second == axis_list[i].id)
{
mf.set_int(axis_list[i].section, axis_list[i].option, (int)it.first);
mf.set_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, axes_inverted[it.first]);
}
}
}
mf.save(fp);
dirty = false;
fclose(fp);
return true;
}