.. |
allocator.cpp
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vulkan: direct framebuffer writes support
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2019-10-14 17:41:49 +02:00 |
allocator.h
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
buffer.cpp
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vulkan: memory allocator
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2019-10-12 13:48:41 +02:00 |
buffer.h
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vulkan oit: RTT support
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2019-11-12 19:39:58 +01:00 |
commandpool.h
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vulkan: return Device instead of UniqueDevice from context
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2019-10-25 19:20:15 +02:00 |
compiler.cpp
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vulkan: terminate shader compiler only once if inited
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2019-11-13 12:56:40 +01:00 |
compiler.h
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vulkan: terminate shader compiler only once if inited
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2019-11-13 12:56:40 +01:00 |
drawer.cpp
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
drawer.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
imgui_impl_vulkan.cpp
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vulkan renderer - WIP
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2019-10-05 11:50:14 +02:00 |
imgui_impl_vulkan.h
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vulkan: direct framebuffer writes support
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2019-10-14 17:41:49 +02:00 |
oit_buffer.h
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vulkan: skip TR & final pass on first frame before clearing buffers
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2019-11-15 11:24:00 +01:00 |
oit_drawer.cpp
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vulkan: skip TR & final pass on first frame before clearing buffers
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2019-11-15 11:24:00 +01:00 |
oit_drawer.h
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
oit_pipeline.cpp
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vulkan oit: RTT support
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2019-11-12 19:39:58 +01:00 |
oit_pipeline.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
oit_renderer.cpp
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
oit_renderpass.cpp
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
oit_renderpass.h
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vulkan oit: RTT support
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2019-11-12 19:39:58 +01:00 |
oit_shaders.cpp
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
oit_shaders.h
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vulkan: OIT renderer WIP
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2019-11-10 11:27:19 +01:00 |
pipeline.cpp
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
pipeline.h
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |
quad.cpp
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
quad.h
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
shaders.cpp
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
shaders.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
texture.cpp
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vulkan oit: RTT support
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2019-11-12 19:39:58 +01:00 |
texture.h
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vulkan: fix texture LoD, enable anisotropic filtering
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2019-11-15 11:17:01 +01:00 |
utils.h
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
vulkan.h
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vulkan: fix texture LoD, enable anisotropic filtering
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2019-11-15 11:17:01 +01:00 |
vulkan_context.cpp
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vulkan: fix texture LoD, enable anisotropic filtering
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2019-11-15 11:17:01 +01:00 |
vulkan_renderer.cpp
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vulkan: automation screenshot. less code duplication
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2019-11-13 20:08:14 +01:00 |