72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
/*
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include "types.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_internal.h"
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#include "gles/imgui_impl_opengl3.h"
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#include "vulkan/vulkan_context.h"
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#include "dx9/dxcontext.h"
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#include "gui.h"
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extern int screen_width, screen_height;
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typedef void (*StringCallback)(bool cancelled, std::string selection);
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void select_file_popup(const char *prompt, StringCallback callback,
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bool selectFile = false, const std::string& extension = "");
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static inline void ImGui_impl_RenderDrawData(ImDrawData *draw_data)
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{
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#ifdef USE_VULKAN
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if (config::RendererType.isVulkan())
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ImGui_ImplVulkan_RenderDrawData(draw_data);
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else
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#endif
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#ifdef _WIN32
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if (config::RendererType.isDirectX())
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theDXContext.EndImGuiFrame();
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else
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#endif
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ImGui_ImplOpenGL3_RenderDrawData(draw_data);
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}
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void ScrollWhenDraggingOnVoid(const ImVec2& delta, ImGuiMouseButton mouse_button);
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IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedOfficial();// Default + Half-Width + Japanese Hiragana/Katakana + set of 7800 CJK Unified Ideographs from General Standard Chinese Characters
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IMGUI_API const ImWchar* GetGlyphRangesChineseTraditionalOfficial();// Default + Half-Width + Japanese Hiragana/Katakana + set of 4700 CJK Unified Ideographs from Hong Kong's List of Graphemes of Commonly-Used Chinese Characters
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// Helper to display a little (?) mark which shows a tooltip when hovered.
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void ShowHelpMarker(const char* desc);
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template<bool PerGameOption>
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bool OptionCheckbox(const char *name, config::Option<bool, PerGameOption>& option, const char *help = nullptr);
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bool OptionSlider(const char *name, config::Option<int>& option, int min, int max, const char *help = nullptr);
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template<typename T>
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bool OptionRadioButton(const char *name, config::Option<T>& option, T value, const char *help = nullptr);
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void OptionComboBox(const char *name, config::Option<int>& option, const char *values[], int count,
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const char *help = nullptr);
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static inline void centerNextWindow()
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{
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ImGui::SetNextWindowPos(ImVec2(screen_width / 2.f, screen_height / 2.f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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}
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