.. |
oit
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fix simple texture bleeding case when upscaling. Clean up
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2020-03-11 17:55:13 +01:00 |
buffer.cpp
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vulkan: fix clipping (alpilot black screen)
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2019-12-04 19:06:14 +01:00 |
buffer.h
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vulkan: fix clipping (alpilot black screen)
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2019-12-04 19:06:14 +01:00 |
commandpool.h
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vulkan: delay destroying in-flight images. Fix inside clipping.
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2019-12-09 19:37:14 +01:00 |
compiler.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
compiler.h
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vulkan: terminate shader compiler only once if inited
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2019-11-13 12:56:40 +01:00 |
drawer.cpp
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vk: avoid calling List::head() in loops
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2020-02-25 16:34:49 +01:00 |
drawer.h
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
imgui_impl_vulkan.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
imgui_impl_vulkan.h
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vulkan oit: fix imgui overlay
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2019-11-26 18:28:48 +01:00 |
pipeline.cpp
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ignore trilinear filtering if texture isn't mipmapped
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2020-01-21 19:52:09 +01:00 |
pipeline.h
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
quad.cpp
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
quad.h
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
shaders.cpp
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vulkan: use a chain of final color attachments
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2019-12-03 21:29:37 +01:00 |
shaders.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
texture.cpp
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vulkan: mipmap levels must be 4-byte aligned
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2020-03-17 19:24:00 +01:00 |
texture.h
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generate mipmaps for custom textures when needed
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2020-03-09 22:49:05 +01:00 |
utils.h
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
vk_mem_alloc.h
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vulkan: use amd mem allocator
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2019-11-26 10:42:44 +01:00 |
vmallocator.cpp
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msvc build fixes
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2020-01-28 19:08:22 +01:00 |
vmallocator.h
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vulkan: osx and arm32 build fix
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2019-11-26 12:12:43 +01:00 |
vmu.cpp
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upload all texture mipmap levels to gpu
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2020-02-07 16:55:32 +01:00 |
vmu.h
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
vulkan.h
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vulkan: disable debug
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2019-11-29 19:54:43 +01:00 |
vulkan_context.cpp
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vulkan: disable vulkan 1.1 on android for now
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2020-03-17 16:34:14 +01:00 |
vulkan_context.h
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vulkan: VMU display
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2019-12-25 13:09:54 +01:00 |
vulkan_renderer.cpp
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fix simple texture bleeding case when upscaling. Clean up
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2020-03-11 17:55:13 +01:00 |