31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "dx11_renderstate.h"
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#include "dx11context.h"
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HRESULT DepthStencilStates::createDepthStencilState(const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **state)
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{
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return theDX11Context.getDevice()->CreateDepthStencilState(desc, state);
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}
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HRESULT BlendStates::createBlendState(const D3D11_BLEND_DESC *desc, ID3D11BlendState **state)
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{
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return theDX11Context.getDevice()->CreateBlendState(desc, state);
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}
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