flycast/core/sdl/sdl_keyboard_mac.h

113 lines
3.3 KiB
C++

/*
Copyright 2022 edw
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef __APPLE__
#include "sdl_keyboard.h"
#include "stdclass.h"
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/IOTypes.h>
#include <stack>
// Rumbling Taptic Engine by Private MultitouchSupport.framework
extern "C" {
typedef void *MTDeviceRef;
bool MTDeviceIsAvailable(void);
MTDeviceRef MTDeviceCreateDefault(void);
OSStatus MTDeviceGetDeviceID(MTDeviceRef, uint64_t*) __attribute__ ((weak_import));
CFTypeRef MTActuatorCreateFromDeviceID(UInt64 deviceID);
IOReturn MTActuatorOpen(CFTypeRef actuatorRef);
IOReturn MTActuatorClose(CFTypeRef actuatorRef);
IOReturn MTActuatorActuate(CFTypeRef actuatorRef, SInt32 actuationID, UInt32 unknown1, Float32 unknown2, Float32 unknown3);
bool MTActuatorIsOpen(CFTypeRef actuatorRef);
enum ActuatePattern { minimal = 3, weak = 5, medium = 4, strong = 6 };
}
class SDLMacKeyboard : public SDLKeyboardDevice
{
public:
SDLMacKeyboard(int maple_port) : SDLKeyboardDevice(maple_port)
{
uint64_t deviceID;
if (MTDeviceIsAvailable()
&& MTDeviceGetDeviceID(MTDeviceCreateDefault(), &deviceID) == 0
&& (vib_device = MTActuatorCreateFromDeviceID(deviceID)) != NULL
&& MTActuatorOpen(vib_device) == kIOReturnSuccess)
rumbleEnabled = true;
}
void rumble(float power, float inclination, u32 duration_ms) override
{
if (!rumbleEnabled)
return;
vib_stop_time = getTimeMs() + duration_ms;
__block int pattern;
if (power >= 0.75)
pattern = ActuatePattern::strong;
else if (power >= 0.5)
pattern = ActuatePattern::medium;
else if (power >= 0.25)
pattern = ActuatePattern::weak;
else if (power > 0)
pattern = ActuatePattern::minimal;
else
{
while(!vib_timer_stack.empty())
{
dispatch_source_cancel(vib_timer_stack.top());
vib_timer_stack.pop();
}
return;
}
// Since the Actuator API does not support duration
// using a interval timer with `10ms * rumblePower percentage` to fake it
__block dispatch_source_t _timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
vib_timer_stack.push(_timer);
dispatch_source_set_timer(_timer, DISPATCH_TIME_NOW, 10 * NSEC_PER_MSEC * rumblePower / 100.f, 0);
dispatch_source_set_event_handler(_timer, ^{
if (vib_stop_time < getTimeMs())
{
dispatch_source_cancel(_timer);
return;
}
MTActuatorActuate(vib_device, pattern, 0, 0.0, 0.0);
});
dispatch_resume(_timer);
}
~SDLMacKeyboard()
{
if (rumbleEnabled)
{
MTActuatorClose(vib_device);
CFRelease(vib_device);
}
}
private:
std::stack<dispatch_source_t> vib_timer_stack;
CFTypeRef vib_device = NULL;
u64 vib_stop_time = 0;
};
#endif // _APPLE_