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oit
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rend: guard against NaN depth if z is negative
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2023-09-27 14:55:31 +02:00 |
dx11_driver.h
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deps: gather backends under imgui/backends directory
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2023-05-04 09:26:01 +02:00 |
dx11_naomi2.cpp
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vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
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2023-01-27 11:16:25 +01:00 |
dx11_naomi2.h
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pvr: use std::vector instead of List<> in render context
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2023-01-26 14:13:28 +01:00 |
dx11_overlay.cpp
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C++17 (#926)
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2023-02-18 13:24:34 +01:00 |
dx11_overlay.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_quad.h
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lr dx11: set all shaders in Quad to avoid conflicts with RA
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2023-09-09 16:22:50 +02:00 |
dx11_renderer.cpp
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rend: clear framebuffer when vram address changes
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2023-09-25 18:23:26 +02:00 |
dx11_renderer.h
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implement dithering in full FB mode
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2023-09-10 16:25:19 +02:00 |
dx11_renderstate.cpp
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dx11: overlay support. inside clipping. 4K support on xbox. log fix
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2021-11-29 18:22:25 +01:00 |
dx11_renderstate.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_shaders.cpp
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rend: guard against NaN depth if z is negative
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2023-09-27 14:55:31 +02:00 |
dx11_shaders.h
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implement dithering in full FB mode
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2023-09-10 16:25:19 +02:00 |
dx11_texture.cpp
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dx11: check supported texture formats. Fix fb render not working if 1st
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2023-01-09 17:50:46 +01:00 |
dx11_texture.h
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box art fetch and display
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2022-06-15 21:22:12 +02:00 |
dx11context.cpp
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Merge remote-tracking branch 'origin/master' into dev
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2023-09-25 22:17:29 +02:00 |
dx11context.h
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Realtime Video Routing (#1126)
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2023-06-26 11:56:56 +02:00 |
dx11context_lr.cpp
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dx9, dx11: video shift support
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2023-03-27 16:41:59 +02:00 |
dx11context_lr.h
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dx9, dx11: video shift support
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2023-03-27 16:41:59 +02:00 |