flycast/core/rend/dx11
Flyinghead 09857008bd rend: guard against NaN depth if z is negative
Fixes prison white background effect in RayMan 2
Issue #1209
2023-09-27 14:55:31 +02:00
..
oit rend: guard against NaN depth if z is negative 2023-09-27 14:55:31 +02:00
dx11_driver.h deps: gather backends under imgui/backends directory 2023-05-04 09:26:01 +02:00
dx11_naomi2.cpp vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light 2023-01-27 11:16:25 +01:00
dx11_naomi2.h pvr: use std::vector instead of List<> in render context 2023-01-26 14:13:28 +01:00
dx11_overlay.cpp C++17 (#926) 2023-02-18 13:24:34 +01:00
dx11_overlay.h libretro: dx11 support. dx11 shader cache. dx9 clipping planes 2021-12-13 21:02:44 +01:00
dx11_quad.h lr dx11: set all shaders in Quad to avoid conflicts with RA 2023-09-09 16:22:50 +02:00
dx11_renderer.cpp rend: clear framebuffer when vram address changes 2023-09-25 18:23:26 +02:00
dx11_renderer.h implement dithering in full FB mode 2023-09-10 16:25:19 +02:00
dx11_renderstate.cpp dx11: overlay support. inside clipping. 4K support on xbox. log fix 2021-11-29 18:22:25 +01:00
dx11_renderstate.h libretro: dx11 support. dx11 shader cache. dx9 clipping planes 2021-12-13 21:02:44 +01:00
dx11_shaders.cpp rend: guard against NaN depth if z is negative 2023-09-27 14:55:31 +02:00
dx11_shaders.h implement dithering in full FB mode 2023-09-10 16:25:19 +02:00
dx11_texture.cpp dx11: check supported texture formats. Fix fb render not working if 1st 2023-01-09 17:50:46 +01:00
dx11_texture.h box art fetch and display 2022-06-15 21:22:12 +02:00
dx11context.cpp Merge remote-tracking branch 'origin/master' into dev 2023-09-25 22:17:29 +02:00
dx11context.h Realtime Video Routing (#1126) 2023-06-26 11:56:56 +02:00
dx11context_lr.cpp dx9, dx11: video shift support 2023-03-27 16:41:59 +02:00
dx11context_lr.h dx9, dx11: video shift support 2023-03-27 16:41:59 +02:00