flycast/core/windows/win_keyboard.h

155 lines
3.8 KiB
C++

#pragma once
#include "input/keyboard_device.h"
#include <windows.h>
// Used to differentiate between main enter key and num keypad one
#define VK_NUMPAD_RETURN 0x0E
class Win32KeyboardDevice : public KeyboardDeviceTemplate<u8>
{
public:
Win32KeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port)
{
kb_map['A'] = 0x04;
kb_map['B'] = 0x05;
kb_map['C'] = 0x06;
kb_map['D'] = 0x07;
kb_map['E'] = 0x08;
kb_map['F'] = 0x09;
kb_map['G'] = 0x0A;
kb_map['H'] = 0x0B;
kb_map['I'] = 0x0C;
kb_map['J'] = 0x0D;
kb_map['K'] = 0x0E;
kb_map['L'] = 0x0F;
kb_map['M'] = 0x10;
kb_map['N'] = 0x11;
kb_map['O'] = 0x12;
kb_map['P'] = 0x13;
kb_map['Q'] = 0x14;
kb_map['R'] = 0x15;
kb_map['S'] = 0x16;
kb_map['T'] = 0x17;
kb_map['U'] = 0x18;
kb_map['V'] = 0x19;
kb_map['W'] = 0x1A;
kb_map['X'] = 0x1B;
kb_map['Y'] = 0x1C;
kb_map['Z'] = 0x1D;
//1E-27 Number keys 1-0
kb_map['1'] = 0x1E;
kb_map['2'] = 0x1F;
kb_map['3'] = 0x20;
kb_map['4'] = 0x21;
kb_map['5'] = 0x22;
kb_map['6'] = 0x23;
kb_map['7'] = 0x24;
kb_map['8'] = 0x25;
kb_map['9'] = 0x26;
kb_map['0'] = 0x27;
kb_map[VK_RETURN] = 0x28;
kb_map[VK_ESCAPE] = 0x29;
kb_map[VK_BACK] = 0x2A;
kb_map[VK_TAB] = 0x2B;
kb_map[VK_SPACE] = 0x2C;
kb_map[VK_OEM_MINUS] = 0x2D; // -
kb_map[VK_OEM_PLUS] = 0x2E; // =
kb_map[VK_OEM_4] = 0x2F; // [
kb_map[VK_OEM_6] = 0x30; // ]
kb_map[VK_OEM_5] = 0x31; // \ (US) unsure of keycode
//32-34 "]", ";" and ":" (the 3 keys right of L)
kb_map[VK_OEM_8] = 0x32; // ~ (non-US) *,µ in FR layout
kb_map[VK_OEM_1] = 0x33; // ;
kb_map[VK_OEM_7] = 0x34; // '
//35 hankaku/zenkaku / kanji (top left)
kb_map[VK_OEM_3] = 0x35; // `~ (US)
//36-38 ",", "." and "/" (the 3 keys right of M)
kb_map[VK_OEM_COMMA] = 0x36;
kb_map[VK_OEM_PERIOD] = 0x37;
kb_map[VK_OEM_2] = 0x38;
// CAPSLOCK
kb_map[VK_CAPITAL] = 0x39;
//3A-45 Function keys F1-F12
for (int i = 0;i < 12; i++)
kb_map[VK_F1 + i] = 0x3A + i;
//46-4E Control keys above cursor keys
kb_map[VK_SNAPSHOT] = 0x46; // Print Screen
kb_map[VK_SCROLL] = 0x47; // Scroll Lock
kb_map[VK_PAUSE] = 0x48; // Pause
kb_map[VK_INSERT] = 0x49;
kb_map[VK_HOME] = 0x4A;
kb_map[VK_PRIOR] = 0x4B;
kb_map[VK_DELETE] = 0x4C;
kb_map[VK_END] = 0x4D;
kb_map[VK_NEXT] = 0x4E;
//4F-52 Cursor keys
kb_map[VK_RIGHT] = 0x4F;
kb_map[VK_LEFT] = 0x50;
kb_map[VK_DOWN] = 0x51;
kb_map[VK_UP] = 0x52;
//53 Num Lock (Numeric keypad)
kb_map[VK_NUMLOCK] = 0x53;
//54 "/" (Numeric keypad)
kb_map[VK_DIVIDE] = 0x54;
//55 "*" (Numeric keypad)
kb_map[VK_MULTIPLY] = 0x55;
//56 "-" (Numeric keypad)
kb_map[VK_SUBTRACT] = 0x56;
//57 "+" (Numeric keypad)
kb_map[VK_ADD] = 0x57;
//58 Enter (Numeric keypad)
kb_map[VK_NUMPAD_RETURN] = 0x58;
//59-62 Number keys 1-0 (Numeric keypad)
kb_map[VK_NUMPAD1] = 0x59;
kb_map[VK_NUMPAD2] = 0x5A;
kb_map[VK_NUMPAD3] = 0x5B;
kb_map[VK_NUMPAD4] = 0x5C;
kb_map[VK_NUMPAD5] = 0x5D;
kb_map[VK_NUMPAD6] = 0x5E;
kb_map[VK_NUMPAD7] = 0x5F;
kb_map[VK_NUMPAD8] = 0x60;
kb_map[VK_NUMPAD9] = 0x61;
kb_map[VK_NUMPAD0] = 0x62;
//63 "." (Numeric keypad)
kb_map[VK_DECIMAL] = 0x63;
//64 #| (non-US)
//kb_map[94] = 0x64;
//65 S3 key
//66-A4 Not used
//A5-DF Reserved
kb_map[VK_CONTROL] = 0xE0; // Left Control
kb_map[VK_SHIFT] = 0xE1; // Left Shift
//E2 Left Alt
//E3 Left S1
//E4 Right Control
//E5 Right Shift
//E6 Right Alt
//E7 Right S3
//E8-FF Reserved
}
const char* name() override { return "Windows Keyboard"; }
protected:
u8 convert_keycode(u8 keycode) override
{
return kb_map[keycode];
}
private:
std::map<u8, u8> kb_map;
};