178 lines
5.2 KiB
C++
178 lines
5.2 KiB
C++
/*
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Copyright 2019 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "types.h"
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#include "mapping.h"
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#include <map>
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#include <memory>
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#include <mutex>
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#include <vector>
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class GamepadDevice
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{
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public:
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typedef void (*input_detected_cb)(u32 code, bool analog, bool positive);
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const std::string& api_name() { return _api_name; }
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const std::string& name() { return _name; }
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int maple_port() const { return _maple_port; }
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virtual void set_maple_port(int port) { _maple_port = port; }
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const std::string& unique_id() { return _unique_id; }
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virtual bool gamepad_btn_input(u32 code, bool pressed);
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virtual bool gamepad_axis_input(u32 code, int value);
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virtual ~GamepadDevice() = default;
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void detect_btn_input(input_detected_cb button_pressed);
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void detect_axis_input(input_detected_cb axis_moved);
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void detectButtonOrAxisInput(input_detected_cb input_changed);
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void cancel_detect_input() {
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_input_detected = nullptr;
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}
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std::shared_ptr<InputMapping> get_input_mapping() { return input_mapper; }
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void save_mapping(int system = settings.platform.system);
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virtual const char *get_button_name(u32 code) { return nullptr; }
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virtual const char *get_axis_name(u32 code) { return nullptr; }
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bool remappable() { return _remappable && input_mapper; }
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virtual bool is_virtual_gamepad() { return false; }
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virtual void rumble(float power, float inclination, u32 duration_ms) {}
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virtual void update_rumble() {}
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bool is_rumble_enabled() const { return rumbleEnabled; }
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int get_rumble_power() const { return rumblePower; }
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void set_rumble_power(int power) {
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if (power != this->rumblePower)
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{
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this->rumblePower = power;
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if (input_mapper != nullptr)
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{
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input_mapper->rumblePower = power;
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input_mapper->set_dirty();
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save_mapping();
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}
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}
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}
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static void Register(const std::shared_ptr<GamepadDevice>& gamepad);
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static void Unregister(const std::shared_ptr<GamepadDevice>& gamepad);
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static int GetGamepadCount();
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static std::shared_ptr<GamepadDevice> GetGamepad(int index);
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static void SaveMaplePorts();
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static void load_system_mappings();
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bool find_mapping(int system = settings.platform.system);
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virtual void resetMappingToDefault(bool arcade, bool gamepad) {
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input_mapper = getDefaultMapping();
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}
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void setPerGameMapping(bool enabled);
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bool isPerGameMapping() const { return perGameMapping; }
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protected:
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GamepadDevice(int maple_port, const char *api_name, bool remappable = true)
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: _api_name(api_name), _maple_port(maple_port), _input_detected(nullptr), _remappable(remappable),
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digitalToAnalogState{}
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{
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}
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void loadMapping() {
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if (!find_mapping())
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input_mapper = getDefaultMapping();
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}
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virtual std::shared_ptr<InputMapping> getDefaultMapping() {
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return std::make_shared<IdentityInputMapping>();
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}
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bool is_detecting_input() { return _input_detected != nullptr; }
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std::string _name;
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std::string _unique_id;
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std::shared_ptr<InputMapping> input_mapper;
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bool rumbleEnabled = false;
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int rumblePower = 100;
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private:
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bool handleButtonInput(int port, DreamcastKey key, bool pressed);
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std::string make_mapping_filename(bool instance, int system, bool perGame = false);
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enum DigAnalog {
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DIGANA_LEFT = 1 << 0,
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DIGANA_RIGHT = 1 << 1,
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DIGANA_UP = 1 << 2,
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DIGANA_DOWN = 1 << 3,
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DIGANA2_LEFT = 1 << 4,
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DIGANA2_RIGHT = 1 << 5,
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DIGANA2_UP = 1 << 6,
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DIGANA2_DOWN = 1 << 7,
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DIGANA3_LEFT = 1 << 8,
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DIGANA3_RIGHT = 1 << 9,
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DIGANA3_UP = 1 << 10,
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DIGANA3_DOWN = 1 << 11,
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};
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template<DreamcastKey DcNegDir, DigAnalog NegDir, DigAnalog PosDir>
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void buttonToAnalogInput(int port, DreamcastKey key, bool pressed, s8& joystick)
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{
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if (port < 0)
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return;
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DigAnalog axis = key == DcNegDir ? NegDir : PosDir;
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if (pressed)
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digitalToAnalogState[port] |= axis;
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else
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digitalToAnalogState[port] &= ~axis;
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const u32 socd = digitalToAnalogState[port] & (NegDir | PosDir);
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if (socd == 0 || socd == (NegDir | PosDir))
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joystick = 0;
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else if (socd == NegDir)
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joystick = -128;
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else
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joystick = 127;
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}
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std::string _api_name;
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int _maple_port;
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bool _detecting_button = false;
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bool _detecting_axis = false;
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double _detection_start_time = 0.0;
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input_detected_cb _input_detected;
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bool _remappable;
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u32 digitalToAnalogState[4];
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std::map<DreamcastKey, int> lastAxisValue[4];
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bool perGameMapping = false;
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bool instanceMapping = false;
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static std::vector<std::shared_ptr<GamepadDevice>> _gamepads;
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static std::mutex _gamepads_mutex;
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};
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#ifdef TEST_AUTOMATION
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void replay_input();
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#endif
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extern u32 kcode[4];
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extern u8 rt[4], lt[4], rt2[4], lt2[4];
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extern s8 joyx[4], joyy[4];
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extern s8 joyrx[4], joyry[4];
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extern s8 joy3x[4], joy3y[4];
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