flycast/core/input/gamepad_device.h

178 lines
5.2 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "mapping.h"
#include <map>
#include <memory>
#include <mutex>
#include <vector>
class GamepadDevice
{
public:
typedef void (*input_detected_cb)(u32 code, bool analog, bool positive);
const std::string& api_name() { return _api_name; }
const std::string& name() { return _name; }
int maple_port() const { return _maple_port; }
virtual void set_maple_port(int port) { _maple_port = port; }
const std::string& unique_id() { return _unique_id; }
virtual bool gamepad_btn_input(u32 code, bool pressed);
virtual bool gamepad_axis_input(u32 code, int value);
virtual ~GamepadDevice() = default;
void detect_btn_input(input_detected_cb button_pressed);
void detect_axis_input(input_detected_cb axis_moved);
void detectButtonOrAxisInput(input_detected_cb input_changed);
void cancel_detect_input() {
_input_detected = nullptr;
}
std::shared_ptr<InputMapping> get_input_mapping() { return input_mapper; }
void save_mapping(int system = settings.platform.system);
virtual const char *get_button_name(u32 code) { return nullptr; }
virtual const char *get_axis_name(u32 code) { return nullptr; }
bool remappable() { return _remappable && input_mapper; }
virtual bool is_virtual_gamepad() { return false; }
virtual void rumble(float power, float inclination, u32 duration_ms) {}
virtual void update_rumble() {}
bool is_rumble_enabled() const { return rumbleEnabled; }
int get_rumble_power() const { return rumblePower; }
void set_rumble_power(int power) {
if (power != this->rumblePower)
{
this->rumblePower = power;
if (input_mapper != nullptr)
{
input_mapper->rumblePower = power;
input_mapper->set_dirty();
save_mapping();
}
}
}
static void Register(const std::shared_ptr<GamepadDevice>& gamepad);
static void Unregister(const std::shared_ptr<GamepadDevice>& gamepad);
static int GetGamepadCount();
static std::shared_ptr<GamepadDevice> GetGamepad(int index);
static void SaveMaplePorts();
static void load_system_mappings();
bool find_mapping(int system = settings.platform.system);
virtual void resetMappingToDefault(bool arcade, bool gamepad) {
input_mapper = getDefaultMapping();
}
void setPerGameMapping(bool enabled);
bool isPerGameMapping() const { return perGameMapping; }
protected:
GamepadDevice(int maple_port, const char *api_name, bool remappable = true)
: _api_name(api_name), _maple_port(maple_port), _input_detected(nullptr), _remappable(remappable),
digitalToAnalogState{}
{
}
void loadMapping() {
if (!find_mapping())
input_mapper = getDefaultMapping();
}
virtual std::shared_ptr<InputMapping> getDefaultMapping() {
return std::make_shared<IdentityInputMapping>();
}
bool is_detecting_input() { return _input_detected != nullptr; }
std::string _name;
std::string _unique_id;
std::shared_ptr<InputMapping> input_mapper;
bool rumbleEnabled = false;
int rumblePower = 100;
private:
bool handleButtonInput(int port, DreamcastKey key, bool pressed);
std::string make_mapping_filename(bool instance, int system, bool perGame = false);
enum DigAnalog {
DIGANA_LEFT = 1 << 0,
DIGANA_RIGHT = 1 << 1,
DIGANA_UP = 1 << 2,
DIGANA_DOWN = 1 << 3,
DIGANA2_LEFT = 1 << 4,
DIGANA2_RIGHT = 1 << 5,
DIGANA2_UP = 1 << 6,
DIGANA2_DOWN = 1 << 7,
DIGANA3_LEFT = 1 << 8,
DIGANA3_RIGHT = 1 << 9,
DIGANA3_UP = 1 << 10,
DIGANA3_DOWN = 1 << 11,
};
template<DreamcastKey DcNegDir, DigAnalog NegDir, DigAnalog PosDir>
void buttonToAnalogInput(int port, DreamcastKey key, bool pressed, s8& joystick)
{
if (port < 0)
return;
DigAnalog axis = key == DcNegDir ? NegDir : PosDir;
if (pressed)
digitalToAnalogState[port] |= axis;
else
digitalToAnalogState[port] &= ~axis;
const u32 socd = digitalToAnalogState[port] & (NegDir | PosDir);
if (socd == 0 || socd == (NegDir | PosDir))
joystick = 0;
else if (socd == NegDir)
joystick = -128;
else
joystick = 127;
}
std::string _api_name;
int _maple_port;
bool _detecting_button = false;
bool _detecting_axis = false;
double _detection_start_time = 0.0;
input_detected_cb _input_detected;
bool _remappable;
u32 digitalToAnalogState[4];
std::map<DreamcastKey, int> lastAxisValue[4];
bool perGameMapping = false;
bool instanceMapping = false;
static std::vector<std::shared_ptr<GamepadDevice>> _gamepads;
static std::mutex _gamepads_mutex;
};
#ifdef TEST_AUTOMATION
void replay_input();
#endif
extern u32 kcode[4];
extern u8 rt[4], lt[4], rt2[4], lt2[4];
extern s8 joyx[4], joyy[4];
extern s8 joyrx[4], joyry[4];
extern s8 joy3x[4], joy3y[4];