258 lines
5.3 KiB
C++
258 lines
5.3 KiB
C++
#ifndef LIBRETRO
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#include "types.h"
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#include <future>
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#include "emulator.h"
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#include "hw/mem/_vmem.h"
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#include "cfg/cfg.h"
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#include "cfg/option.h"
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#include "log/LogManager.h"
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#include "rend/gui.h"
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#include "oslib/oslib.h"
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#include "hw/sh4/sh4_if.h"
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#include "debug/gdb_server.h"
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#include "archive/rzip.h"
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#include "rend/mainui.h"
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#include "input/gamepad_device.h"
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static std::future<void> loadingDone;
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int flycast_init(int argc, char* argv[])
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{
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#if defined(TEST_AUTOMATION)
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setbuf(stdout, 0);
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setbuf(stderr, 0);
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#endif
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if (!_vmem_reserve())
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{
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ERROR_LOG(VMEM, "Failed to alloc mem");
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return -1;
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}
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if (ParseCommandLine(argc, argv))
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{
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return 69;
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}
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config::Settings::instance().reset();
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LogManager::Shutdown();
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if (!cfgOpen())
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{
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LogManager::Init();
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NOTICE_LOG(BOOT, "Config directory is not set. Starting onboarding");
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gui_open_onboarding();
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}
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else
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{
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LogManager::Init();
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config::Settings::instance().load(false);
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}
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// Force the renderer type now since we're not switching
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config::RendererType.commit();
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os_CreateWindow();
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os_SetupInput();
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// Needed to avoid crash calling dc_is_running() in gui
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if (!_nvmem_enabled())
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dc_init();
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Get_Sh4Interpreter(&sh4_cpu);
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sh4_cpu.Init();
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debugger::init();
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return 0;
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}
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void dc_exit()
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{
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dc_stop();
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mainui_stop();
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}
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void SaveSettings()
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{
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config::Settings::instance().save();
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GamepadDevice::SaveMaplePorts();
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#ifdef __ANDROID__
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void SaveAndroidSettings();
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SaveAndroidSettings();
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#endif
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}
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void dc_term()
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{
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dc_cancel_load();
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dc_term_emulator();
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SaveSettings();
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}
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void dc_savestate(int index)
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{
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unsigned int total_size = 0;
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void *data = nullptr;
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if (!dc_serialize(&data, &total_size))
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{
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WARN_LOG(SAVESTATE, "Failed to save state - could not initialize total size") ;
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gui_display_notification("Save state failed", 2000);
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return;
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}
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data = malloc(total_size);
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if (data == nullptr)
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{
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WARN_LOG(SAVESTATE, "Failed to save state - could not malloc %d bytes", total_size);
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gui_display_notification("Save state failed - memory full", 2000);
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return;
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}
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void *data_ptr = data;
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total_size = 0;
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if (!dc_serialize(&data_ptr, &total_size))
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{
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WARN_LOG(SAVESTATE, "Failed to save state - could not serialize data") ;
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gui_display_notification("Save state failed", 2000);
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free(data);
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return;
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}
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std::string filename = hostfs::getSavestatePath(index, true);
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#if 0
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FILE *f = nowide::fopen(filename.c_str(), "wb") ;
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if ( f == NULL )
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{
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WARN_LOG(SAVESTATE, "Failed to save state - could not open %s for writing", filename.c_str()) ;
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gui_display_notification("Cannot open save file", 2000);
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free(data);
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return;
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}
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std::fwrite(data, 1, total_size, f) ;
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std::fclose(f);
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#else
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RZipFile zipFile;
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if (!zipFile.Open(filename, true))
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{
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WARN_LOG(SAVESTATE, "Failed to save state - could not open %s for writing", filename.c_str());
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gui_display_notification("Cannot open save file", 2000);
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free(data);
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return;
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}
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if (zipFile.Write(data, total_size) != total_size)
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{
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WARN_LOG(SAVESTATE, "Failed to save state - error writing %s", filename.c_str());
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gui_display_notification("Error saving state", 2000);
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zipFile.Close();
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free(data);
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return;
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}
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zipFile.Close();
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#endif
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free(data);
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INFO_LOG(SAVESTATE, "Saved state to %s size %d", filename.c_str(), total_size) ;
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gui_display_notification("State saved", 1000);
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}
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void dc_loadstate(int index)
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{
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u32 total_size = 0;
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FILE *f = nullptr;
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dc_stop();
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std::string filename = hostfs::getSavestatePath(index, false);
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RZipFile zipFile;
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if (zipFile.Open(filename, false))
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{
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total_size = (u32)zipFile.Size();
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}
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else
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{
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f = nowide::fopen(filename.c_str(), "rb") ;
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if ( f == NULL )
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{
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WARN_LOG(SAVESTATE, "Failed to load state - could not open %s for reading", filename.c_str()) ;
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gui_display_notification("Save state not found", 2000);
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return;
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}
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std::fseek(f, 0, SEEK_END);
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total_size = (u32)std::ftell(f);
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std::fseek(f, 0, SEEK_SET);
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}
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void *data = malloc(total_size);
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if ( data == NULL )
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{
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WARN_LOG(SAVESTATE, "Failed to load state - could not malloc %d bytes", total_size) ;
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gui_display_notification("Failed to load state - memory full", 2000);
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if (f != nullptr)
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std::fclose(f);
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else
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zipFile.Close();
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return;
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}
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size_t read_size;
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if (f == nullptr)
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{
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read_size = zipFile.Read(data, total_size);
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zipFile.Close();
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}
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else
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{
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read_size = fread(data, 1, total_size, f) ;
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std::fclose(f);
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}
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if (read_size != total_size)
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{
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WARN_LOG(SAVESTATE, "Failed to load state - I/O error");
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gui_display_notification("Failed to load state - I/O error", 2000);
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free(data);
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return;
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}
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const void *data_ptr = data;
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dc_loadstate(&data_ptr, total_size);
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free(data);
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EventManager::event(Event::LoadState);
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INFO_LOG(SAVESTATE, "Loaded state from %s size %d", filename.c_str(), total_size) ;
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}
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void dc_load_game(const char *path)
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{
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loading_canceled = false;
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loadingDone = std::async(std::launch::async, [path] {
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dc_start_game(path);
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});
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}
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bool dc_is_load_done()
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{
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if (!loadingDone.valid())
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return true;
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if (loadingDone.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
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return true;
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return false;
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}
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void dc_cancel_load()
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{
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if (loadingDone.valid())
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{
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loading_canceled = true;
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loadingDone.get();
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}
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settings.imgread.ImagePath[0] = '\0';
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}
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void dc_get_load_status()
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{
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if (loadingDone.valid())
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loadingDone.get();
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}
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#endif
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