context.h
|
pvr: serialize TA render passes
|
2020-12-15 16:27:34 +01:00 |
egl.h
|
fix GLES2 build
|
2020-05-09 12:07:49 +02:00 |
gl4funcs.cpp
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Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
gl_context.cpp
|
upload all texture mipmap levels to gpu
|
2020-02-07 16:55:32 +01:00 |
gl_context.h
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
osx.cpp
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
osx.h
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
sdl.cpp
|
sdl: fall back to open gl if vulkan init fails
|
2021-01-16 19:09:22 +01:00 |
sdl.h
|
fix GLES2+SDL build
|
2020-05-09 18:20:56 +02:00 |
switcher.cpp
|
pvr: serialize TA render passes
|
2020-12-15 16:27:34 +01:00 |
wgl.cpp
|
win32: fix crash when switching to vulkan
|
2020-01-08 10:58:24 +01:00 |
wgl.h
|
decouple imgui from gles renderer
|
2019-10-19 18:34:24 +02:00 |
xgl.cpp
|
Replace RELEASE by NDEBUG
|
2020-03-29 10:12:32 +02:00 |
xgl.h
|
decouple imgui from gles renderer
|
2019-10-19 18:34:24 +02:00 |