![]() Memwatchers weren't properly reset after a ggpo session. Race condition when stopping if GGPO restarts the cpu for a new frame. The emu thread might still run some rollback frames before stopping, so the emu state must be updated only after ggpo is stopped. Fixes MINIDUMP-6P Don't autosavestate when GGPO is on Really disable renderer during GGPO advance frame Don't stop the sh4 after render (single threaded) when GGPO is on android: Don't restart when unpaused if online |
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_vmem.cpp | ||
_vmem.h | ||
mem_watch.cpp | ||
mem_watch.h |