![]() dx11: use faster clipping algorithm for modifier volumes dx11: modifier volumes need cull mode. Fixes Daytona shadows. win: the fault handler was treating some software exceptions as fatal (msvc) uwp: remove async hacks and disable MS task wait exception. Fixes error reporting when loading a game. |
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fault_handler.cpp | ||
rawinput.cpp | ||
rawinput.h | ||
unwind_info.cpp | ||
win_keyboard.h | ||
win_vmem.cpp | ||
winmain.cpp | ||
xinput_gamepad.h |