.. |
gl4
|
handle some palette textures on the GPU
|
2020-07-08 18:17:15 +02:00 |
gles
|
gles: use int for palette_index uniform to avoid precision issues
|
2020-07-31 12:16:10 +02:00 |
norend
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
vulkan
|
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
|
2020-07-11 17:38:41 +02:00 |
CustomTexture.cpp
|
get rid of libpng and use stb_image_write instead. OSX: static link SDL
|
2020-04-08 15:34:21 +02:00 |
CustomTexture.h
|
get rid of libpng and use stb_image_write instead. OSX: static link SDL
|
2020-04-08 15:34:21 +02:00 |
TexCache.cpp
|
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
|
2020-07-11 17:38:41 +02:00 |
TexCache.h
|
vulkan: linear tiling for small texs. don't track in-flight texs
|
2020-07-10 18:50:53 +02:00 |
game_scanner.h
|
ui: scan games in a background thread. hide unknown zips and naomi chds
|
2020-04-09 11:44:19 +02:00 |
gui.cpp
|
div32: get rid of edge cases. simplify
|
2020-06-15 16:56:09 +02:00 |
gui.h
|
network: start network before starting game to configure eeprom/flash
|
2020-04-22 19:11:49 +02:00 |
gui_android.cpp
|
network: start network before starting game to configure eeprom/flash
|
2020-04-22 19:11:49 +02:00 |
gui_android.h
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
gui_util.cpp
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
gui_util.h
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
osd.cpp
|
Load custom textures with stb_image exclusively and remove loadPNGData function
|
2020-04-07 19:17:16 +02:00 |
osd.h
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
sorter.cpp
|
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
|
2020-07-11 17:38:41 +02:00 |
sorter.h
|
Remove "using namespace std;"
|
2020-03-30 23:00:43 +02:00 |
tileclip.h
|
gl/gl4: simplify clipping. share code with vulkan
|
2020-05-11 16:11:31 +02:00 |
transform_matrix.h
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |