flycast/core/rend/vulkan/pipeline.h

370 lines
15 KiB
C++

/*
* Created on: Oct 3, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "vulkan.h"
#include "shaders.h"
#include "texture.h"
#include "utils.h"
#include "vulkan_context.h"
class DescriptorSets
{
public:
void Init(SamplerManager* samplerManager, vk::PipelineLayout pipelineLayout, vk::DescriptorSetLayout perFrameLayout, vk::DescriptorSetLayout perPolyLayout)
{
this->samplerManager = samplerManager;
this->pipelineLayout = pipelineLayout;
this->perFrameLayout = perFrameLayout;
this->perPolyLayout = perPolyLayout;
}
void UpdateUniforms(vk::Buffer buffer, u32 vertexUniformOffset, u32 fragmentUniformOffset, vk::ImageView fogImageView)
{
if (!perFrameDescSet)
{
perFrameDescSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &perFrameLayout)).front());
}
std::vector<vk::DescriptorBufferInfo> bufferInfos;
bufferInfos.push_back(vk::DescriptorBufferInfo(buffer, vertexUniformOffset, sizeof(VertexShaderUniforms)));
bufferInfos.push_back(vk::DescriptorBufferInfo(buffer, fragmentUniformOffset, sizeof(FragmentShaderUniforms)));
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[0], nullptr));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 1, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[1], nullptr));
if (fogImageView)
{
TSP fogTsp = {};
fogTsp.FilterMode = 1;
fogTsp.ClampU = 1;
fogTsp.ClampV = 1;
vk::Sampler fogSampler = samplerManager->GetSampler(fogTsp);
static vk::DescriptorImageInfo imageInfo;
imageInfo = { fogSampler, fogImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 2, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
}
GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
}
void SetTexture(u64 textureId, TSP tsp)
{
auto& inFlight = perPolyDescSetsInFlight;
std::pair<u64, u32> index = std::make_pair(textureId, tsp.full & SamplerManager::TSP_Mask);
if (inFlight.find(index) != inFlight.end())
return;
if (perPolyDescSets.empty())
{
std::vector<vk::DescriptorSetLayout> layouts(10, perPolyLayout);
perPolyDescSets = GetContext()->GetDevice().allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), layouts.size(), &layouts[0]));
}
Texture *texture = reinterpret_cast<Texture *>(textureId);
vk::DescriptorImageInfo imageInfo(samplerManager->GetSampler(tsp), texture->GetReadOnlyImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perPolyDescSets.back(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
inFlight[index] = std::move(perPolyDescSets.back());
perPolyDescSets.pop_back();
}
void BindPerFrameDescriptorSets(vk::CommandBuffer cmdBuffer)
{
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, 1, &perFrameDescSet.get(), 0, nullptr);
}
void BindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, u64 textureId, TSP tsp)
{
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, 1,
&perPolyDescSetsInFlight[std::make_pair(textureId, tsp.full & SamplerManager::TSP_Mask)].get(), 0, nullptr);
}
void Reset()
{
for (auto& pair : perPolyDescSetsInFlight)
perPolyDescSets.emplace_back(std::move(pair.second));
perPolyDescSetsInFlight.clear();
}
private:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
vk::DescriptorSetLayout perFrameLayout;
vk::DescriptorSetLayout perPolyLayout;
vk::PipelineLayout pipelineLayout;
vk::UniqueDescriptorSet perFrameDescSet;
std::vector<vk::UniqueDescriptorSet> perPolyDescSets;
std::map<std::pair<u64, u32>, vk::UniqueDescriptorSet> perPolyDescSetsInFlight;
SamplerManager* samplerManager;
};
class PipelineManager
{
public:
virtual ~PipelineManager() = default;
void Init(ShaderManager *shaderManager, vk::RenderPass renderPass)
{
this->shaderManager = shaderManager;
if (!perFrameLayout)
{
// Descriptor set and pipeline layout
vk::DescriptorSetLayoutBinding perFrameBindings[] = {
{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, // vertex uniforms
{ 1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // fragment uniforms
{ 2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// fog texture
};
vk::DescriptorSetLayoutBinding perPolyBindings[] = {
{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture
};
perFrameLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perFrameBindings), perFrameBindings));
perPolyLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perPolyBindings), perPolyBindings));
vk::DescriptorSetLayout layouts[] = { *perFrameLayout, *perPolyLayout };
vk::PushConstantRange pushConstant(vk::ShaderStageFlagBits::eFragment, 0, 20);
pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), ARRAY_SIZE(layouts), layouts, 1, &pushConstant));
}
if (this->renderPass != renderPass)
{
this->renderPass = renderPass;
Reset();
}
}
vk::Pipeline GetPipeline(u32 listType, bool sortTriangles, const PolyParam& pp)
{
u32 pipehash = hash(listType, sortTriangles, &pp);
const auto &pipeline = pipelines.find(pipehash);
if (pipeline != pipelines.end())
return pipeline->second.get();
CreatePipeline(listType, sortTriangles, pp);
return *pipelines[pipehash];
}
vk::Pipeline GetModifierVolumePipeline(ModVolMode mode, int cullMode)
{
u32 pipehash = hash(mode, cullMode);
const auto &pipeline = modVolPipelines.find(pipehash);
if (pipeline != modVolPipelines.end())
return pipeline->second.get();
CreateModVolPipeline(mode, cullMode);
return *modVolPipelines[pipehash];
}
void Reset()
{
pipelines.clear();
modVolPipelines.clear();
}
vk::PipelineLayout GetPipelineLayout() const { return *pipelineLayout; }
vk::DescriptorSetLayout GetPerFrameDSLayout() const { return *perFrameLayout; }
vk::DescriptorSetLayout GetPerPolyDSLayout() const { return *perPolyLayout; }
vk::RenderPass GetRenderPass() const { return renderPass; }
private:
void CreateModVolPipeline(ModVolMode mode, int cullMode);
u32 hash(u32 listType, bool sortTriangles, const PolyParam *pp) const
{
u32 hash = pp->pcw.Gouraud | (pp->pcw.Offset << 1) | (pp->pcw.Texture << 2) | (pp->pcw.Shadow << 3)
| (((pp->tileclip >> 28) == 3) << 4);
hash |= ((listType >> 1) << 5);
hash |= (pp->tsp.ShadInstr << 7) | (pp->tsp.IgnoreTexA << 9) | (pp->tsp.UseAlpha << 10)
| (pp->tsp.ColorClamp << 11) | ((settings.rend.Fog ? pp->tsp.FogCtrl : 2) << 12) | (pp->tsp.SrcInstr << 14)
| (pp->tsp.DstInstr << 17);
hash |= (pp->isp.ZWriteDis << 20) | (pp->isp.CullMode << 21) | (pp->isp.DepthMode << 23);
hash |= (u32)sortTriangles << 26;
return hash;
}
u32 hash(ModVolMode mode, int cullMode) const
{
return ((int)mode << 2) | cullMode;
}
vk::PipelineVertexInputStateCreateInfo GetMainVertexInputStateCreateInfo(bool full = true) const
{
// Vertex input state
static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
{
{ 0, sizeof(Vertex) },
};
static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, col)), // base color
vk::VertexInputAttributeDescription(2, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, spc)), // offset color
vk::VertexInputAttributeDescription(3, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, u)), // tex coord
};
static const vk::VertexInputAttributeDescription vertexInputLightAttributeDescriptions[] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
};
return vk::PipelineVertexInputStateCreateInfo(
vk::PipelineVertexInputStateCreateFlags(),
ARRAY_SIZE(vertexBindingDescriptions),
vertexBindingDescriptions,
full ? ARRAY_SIZE(vertexInputAttributeDescriptions) : ARRAY_SIZE(vertexInputLightAttributeDescriptions),
full ? vertexInputAttributeDescriptions : vertexInputLightAttributeDescriptions);
}
void CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp);
std::map<u32, vk::UniquePipeline> pipelines;
std::map<u32, vk::UniquePipeline> modVolPipelines;
vk::UniquePipelineLayout pipelineLayout;
vk::UniqueDescriptorSetLayout perFrameLayout;
vk::UniqueDescriptorSetLayout perPolyLayout;
protected:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
vk::RenderPass renderPass;
ShaderManager *shaderManager;
};
class RttPipelineManager : public PipelineManager
{
public:
void Init(ShaderManager *shaderManager)
{
// RTT render pass
renderToTextureBuffer = settings.rend.RenderToTextureBuffer;
vk::AttachmentDescription attachmentDescriptions[] = {
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eColorAttachmentOptimal,
renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference);
vk::SubpassDependency dependencies[] {
vk::SubpassDependency(VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite),
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead),
};
vk::SubpassDependency vramWriteDeps[] {
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL,
vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead),
};
rttRenderPass = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions,
1, &subpass, renderToTextureBuffer ? ARRAY_SIZE(vramWriteDeps) : ARRAY_SIZE(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies));
PipelineManager::Init(shaderManager, *rttRenderPass);
}
void CheckSettingsChange()
{
if (renderToTextureBuffer != settings.rend.RenderToTextureBuffer)
Init(shaderManager);
}
private:
vk::UniqueRenderPass rttRenderPass;
bool renderToTextureBuffer;
};
class OSDPipeline
{
public:
void Init(ShaderManager *shaderManager, vk::ImageView imageView, vk::RenderPass renderPass)
{
this->shaderManager = shaderManager;
if (!pipelineLayout)
{
vk::DescriptorSetLayoutBinding bindings[] = {
{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture
};
descSetLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(bindings), bindings));
pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descSetLayout.get()));
}
if (!sampler)
{
sampler = GetContext()->GetDevice().createSamplerUnique(
vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eLinear, vk::Filter::eLinear,
vk::SamplerMipmapMode::eLinear, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 16.0f, false,
vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack));
}
if (this->renderPass != renderPass)
{
this->renderPass = renderPass;
pipeline.reset();
}
if (!descriptorSet)
{
descriptorSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &descSetLayout.get())).front());
}
vk::DescriptorImageInfo imageInfo(*sampler, imageView, vk::ImageLayout::eShaderReadOnlyOptimal);
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
}
vk::Pipeline GetPipeline()
{
if (!pipeline)
CreatePipeline();
return *pipeline;
}
void BindDescriptorSets(vk::CommandBuffer cmdBuffer) const
{
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, nullptr);
}
private:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
void CreatePipeline();
vk::RenderPass renderPass;
vk::UniquePipeline pipeline;
vk::UniqueSampler sampler;
vk::UniqueDescriptorSet descriptorSet;
vk::UniquePipelineLayout pipelineLayout;
vk::UniqueDescriptorSetLayout descSetLayout;
ShaderManager *shaderManager;
};