![]() Handle mutually exclusive buttons (U/D, L/R) in each controller. Track digital X/Y axes state to allow for proper handling of U+D and L+R. Issue #334 SDL: Ignore key repeat events |
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maple_cfg.cpp | ||
maple_cfg.h | ||
maple_devs.cpp | ||
maple_devs.h | ||
maple_helper.cpp | ||
maple_helper.h | ||
maple_if.cpp | ||
maple_if.h | ||
maple_jvs.cpp |