..
oit
rend: do bilinear filtering of palette textures on the GPU
2024-01-31 16:46:25 +01:00
dx11_driver.h
save screenshot. add screenshot to savestates
2024-05-13 15:47:34 +02:00
dx11_naomi2.cpp
vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
2023-01-27 11:16:25 +01:00
dx11_naomi2.h
pvr: use std::vector instead of List<> in render context
2023-01-26 14:13:28 +01:00
dx11_overlay.cpp
ui: use imgui for vmu on pause menu. toast notifications
2024-05-06 21:31:04 +02:00
dx11_overlay.h
ui: use imgui for vmu on pause menu. toast notifications
2024-05-06 21:31:04 +02:00
dx11_quad.h
lr dx11: set all shaders in Quad to avoid conflicts with RA
2023-09-09 16:22:50 +02:00
dx11_renderer.cpp
rend: force palette update when setting dx order. extra depth for cvs
2024-06-08 16:43:52 +02:00
dx11_renderer.h
save screenshot. add screenshot to savestates
2024-05-13 15:47:34 +02:00
dx11_renderstate.cpp
dx11: overlay support. inside clipping. 4K support on xbox. log fix
2021-11-29 18:22:25 +01:00
dx11_renderstate.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_shaders.cpp
rend: do bilinear filtering of palette textures on the GPU
2024-01-31 16:46:25 +01:00
dx11_shaders.h
rend: do bilinear filtering of palette textures on the GPU
2024-01-31 16:46:25 +01:00
dx11_texture.cpp
dx11: check supported texture formats. Fix fb render not working if 1st
2023-01-09 17:50:46 +01:00
dx11_texture.h
gl,vk,dx: use nearest filtering for mipmap with PT polys
2023-10-09 21:09:03 +02:00
dx11context.cpp
dx11: use ALLOW_TEARING flag to disable vsync if available
2024-05-18 12:36:29 +02:00
dx11context.h
dx11: use ALLOW_TEARING flag to disable vsync if available
2024-05-18 12:36:29 +02:00
dx11context_lr.cpp
dx9, dx11: video shift support
2023-03-27 16:41:59 +02:00
dx11context_lr.h
rend: force Native Depth Interpolation for AMD gpus
2023-12-28 17:48:33 +01:00