flycast/core/hw/naomi/naomi_roms_input.h

926 lines
24 KiB
C

/*
* Created on: Nov 13, 2018
Copyright 2018 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "hw/maple/maple_devs.h"
#include "naomi_cart.h"
//
// NAOMI Games
//
#define NAO_BASE_BTN_DESC { NAOMI_COIN_KEY, "" }, \
{ NAOMI_TEST_KEY, "" }, \
{ NAOMI_SERVICE_KEY, "" },
#define NAO_START_DESC { NAOMI_START_KEY, "" },
#define NAO_DPAD_DESC { NAOMI_UP_KEY, "" }, \
{ NAOMI_DOWN_KEY, "" }, \
{ NAOMI_LEFT_KEY, "" }, \
{ NAOMI_RIGHT_KEY, "" }, \
#define INPUT_1_BUTTON(btn0) { \
{ \
{ NAOMI_BTN0_KEY, btn0 }, \
NAO_DPAD_DESC \
NAO_START_DESC \
NAO_BASE_BTN_DESC \
} \
}
#define INPUT_2_BUTTONS(btn0, btn1) { \
{ \
{ NAOMI_BTN0_KEY, btn0 }, \
{ NAOMI_BTN1_KEY, btn1 }, \
NAO_DPAD_DESC \
NAO_START_DESC \
NAO_BASE_BTN_DESC \
} \
}
#define INPUT_3_BUTTONS(btn0, btn1, btn2) { \
{ \
{ NAOMI_BTN0_KEY, btn0 }, \
{ NAOMI_BTN1_KEY, btn1 }, \
{ NAOMI_BTN2_KEY, btn2 }, \
NAO_DPAD_DESC \
NAO_START_DESC \
NAO_BASE_BTN_DESC \
} \
}
#define INPUT_4_BUTTONS(btn0, btn1, btn2, btn3) { \
{ \
{ NAOMI_BTN0_KEY, btn0 }, \
{ NAOMI_BTN1_KEY, btn1 }, \
{ NAOMI_BTN2_KEY, btn2 }, \
{ NAOMI_BTN3_KEY, btn3 }, \
NAO_DPAD_DESC \
NAO_START_DESC \
NAO_BASE_BTN_DESC \
} \
}
#define INPUT_5_BUTTONS(btn0, btn1, btn2, btn3, btn4) { \
{ \
{ NAOMI_BTN0_KEY, btn0 }, \
{ NAOMI_BTN1_KEY, btn1 }, \
{ NAOMI_BTN2_KEY, btn2 }, \
{ NAOMI_BTN3_KEY, btn3 }, \
{ NAOMI_BTN5_KEY, btn4, NAOMI_BTN4_KEY }, \
NAO_DPAD_DESC \
NAO_START_DESC \
NAO_BASE_BTN_DESC \
} \
}
static InputDescriptors service_btns_inputs = {
{
NAO_BASE_BTN_DESC
}
};
static InputDescriptors _18wheelr_inputs = {
{
{ NAOMI_BTN0_KEY, "HORN" },
{ NAOMI_DOWN_KEY, "VIEW" },
{ NAOMI_BTN1_KEY, "SHIFT L/H" },
{ NAOMI_BTN2_KEY, "SHIFT R" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors alienfnt_inputs = {
{
{ NAOMI_BTN0_KEY, "LEFT SHOT" },
{ NAOMI_BTN1_KEY, "ROTATION R" },
{ NAOMI_BTN2_KEY, "RIGHT SHOT" },
{ NAOMI_BTN3_KEY, "ROTATION L" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "WHEEL", Full, 0 },
{ "RIGHT PEDAL", Half, 4 },
{ "LEFT PEDAL", Half, 5 },
},
};
static InputDescriptors alpilot_inputs = {
{
{ NAOMI_BTN0_KEY, "LANDING GEAR SW" },
{ NAOMI_BTN1_KEY, "VIEW CHANGE" },
{ NAOMI_BTN2_KEY, "FLAP SWITCH" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "ELEVATOR", Full, 1 },
{ "AILERON", Full, 0 },
{ "", Full, 3 },
{ "RUDDER PEDAL", Full, 2 },
{ "THRUST LEVER L", Half, 5 },
{ "THRUST LEVER R", Half, 4 },
},
};
static InputDescriptors capcom_4btn_inputs = {
{
{ NAOMI_BTN0_KEY, "LIGHT PUNCH" },
{ NAOMI_BTN1_KEY, "HEAVY PUNCH" },
{ NAOMI_BTN3_KEY, "LIGHT KICK" },
{ NAOMI_BTN4_KEY, "HEAVY KICK" },
NAO_DPAD_DESC \
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors capcom_6btn_inputs = {
{
{ NAOMI_BTN0_KEY, "LIGHT PUNCH" },
{ NAOMI_BTN1_KEY, "MEDIUM PUNCH" },
{ NAOMI_BTN2_KEY, "HEAVY PUNCH" },
{ NAOMI_BTN3_KEY, "LIGHT KICK" },
{ NAOMI_BTN4_KEY, "MEDIUM KICK" },
{ NAOMI_BTN5_KEY, "HEAVY KICK" },
NAO_DPAD_DESC \
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors crzytaxi_inputs = {
{
{ NAOMI_UP_KEY, "DRIVE GEAR" },
{ NAOMI_DOWN_KEY, "REVERSE GEAR" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors cspike_inputs = INPUT_3_BUTTONS("Shoot", "Attack", "Mark");
static InputDescriptors doa2_inputs = INPUT_3_BUTTONS("Free", "Punch", "Kick");
static InputDescriptors toyfight_inputs = INPUT_3_BUTTONS("Punch", "Kick", "Dodge");
static InputDescriptors ausfache_inputs = INPUT_3_BUTTONS("Weak Attack", "Medium Attack", "Strong Attack");
static InputDescriptors lightgun_inputs = {
{
{ NAOMI_BTN0_KEY, "TRIGGER" },
{ NAOMI_RELOAD_KEY, "" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors giant_gram_inputs = INPUT_4_BUTTONS("Attack", "Hold", "Throw", "Move");
static InputDescriptors gunsur2_inputs = {
{
{ NAOMI_BTN0_KEY, "GUN BUTTON" },
{ NAOMI_BTN1_KEY, "TRIGGER" },
{ NAOMI_UP_KEY, "SELECT UP" },
{ NAOMI_DOWN_KEY, "SELECT DOWN" },
{ NAOMI_START_KEY, "ENTER" },
NAO_BASE_BTN_DESC
},
{
{ "PITCH", Full, 1 },
{ "ROLL", Full, 2, true },
{ "YAW", Full, 0 },
},
};
static InputDescriptors jambo_inputs = {
{
{ NAOMI_BTN1_KEY, "LEVER UP", 0, NAOMI_DOWN_KEY }, // This button uses P2 inputs for P1
{ NAOMI_BTN0_KEY, "LEVER DOWN", 0, NAOMI_UP_KEY }, // This button uses P2 inputs for P1
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors mvsc2_inputs = {
{
{ NAOMI_BTN0_KEY, "LIGHT PUNCH" },
{ NAOMI_BTN1_KEY, "STRONG PUNCH" },
{ NAOMI_BTN2_KEY, "ASSIST A" },
{ NAOMI_BTN3_KEY, "LIGHT KICK" },
{ NAOMI_BTN4_KEY, "STRONG KICK" },
{ NAOMI_BTN5_KEY, "ASSIST B" },
NAO_DPAD_DESC \
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors ninjaslt_inputs = {
{
{ NAOMI_BTN2_KEY, "ENTER", NAOMI_BTN0_KEY },
{ NAOMI_START_KEY, "", NAOMI_BTN2_KEY, 0, NAOMI_BTN3_KEY },
{ NAOMI_BTN0_KEY, "TRIGGER", NAOMI_BTN4_KEY, 0, NAOMI_BTN5_KEY },
{ NAOMI_RELOAD_KEY, "" },
{ NAOMI_UP_KEY, "SELECT UP" },
{ NAOMI_DOWN_KEY, "SELECT DOWN" },
NAO_BASE_BTN_DESC
},
};
static InputDescriptors mazan_inputs = {
{
{ NAOMI_BTN0_KEY, "TRIGGER" },
{ NAOMI_UP_KEY, "SELECT UP" },
{ NAOMI_DOWN_KEY, "SELECT DOWN" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors vonot_inputs = {
{
{ NAOMI_UP_KEY, "L UP" },
{ NAOMI_DOWN_KEY, "L DOWN" },
{ NAOMI_LEFT_KEY, "L LEFT" },
{ NAOMI_RIGHT_KEY, "L RIGHT" },
{ NAOMI_BTN0_KEY, "L TRIGGER" },
{ NAOMI_BTN1_KEY, "L TURBO" },
{ NAOMI_BTN8_KEY, "QM" },
// These buttons use P2 inputs for P1
{ NAOMI_BTN2_KEY, "R TRIGGER", 0, NAOMI_BTN0_KEY },
{ NAOMI_BTN3_KEY, "R TURBO", 0, NAOMI_BTN1_KEY },
{ NAOMI_BTN4_KEY, "R UP", 0, NAOMI_UP_KEY },
{ NAOMI_BTN5_KEY, "R DOWN", 0, NAOMI_DOWN_KEY },
{ NAOMI_BTN6_KEY, "R LEFT", 0, NAOMI_LEFT_KEY },
{ NAOMI_BTN7_KEY, "R RIGHT", 0, NAOMI_RIGHT_KEY },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
};
static InputDescriptors shot12_inputs = INPUT_2_BUTTONS("SHOT1", "SHOT2");
static InputDescriptors pstone_inputs = INPUT_3_BUTTONS("Punch", "Kick", "Jump");
static InputDescriptors pstone2_inputs = INPUT_3_BUTTONS("Punch", "Jump", "Attack");
static InputDescriptors shot1234_inputs = INPUT_4_BUTTONS("SHOT1", "SHOT2", "SHOT3", "SHOT4");
static InputDescriptors radirgy_inputs = INPUT_3_BUTTONS("SHOOT", "SWORD", "SHIELD/SPECIAL");
static InputDescriptors mamonoro_inputs = INPUT_2_BUTTONS("SHOOT", "SPECIAL");
static InputDescriptors monkeyba_inputs = {
{
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "STICK V", Full, 1 },
{ "STICK H", Full, 0 },
},
};
static InputDescriptors slashout_inputs = INPUT_4_BUTTONS("Blade", "Charge", "Jump", "Shift");
static InputDescriptors tokyobus_inputs = {
{
{ NAOMI_BTN0_KEY, "HORN" },
{ NAOMI_DOWN_KEY, "VIEW CHANGE" },
{ NAOMI_LEFT_KEY, "ANNOUNCE" },
{ NAOMI_RIGHT_KEY, "DOOR CLOSE" },
// These buttons uses P2 inputs for P1
{ NAOMI_BTN5_KEY, "WINKER RIGHT", 0, NAOMI_BTN0_KEY },
{ NAOMI_BTN4_KEY, "WINKER LEFT", 0, NAOMI_BTN1_KEY },
{ NAOMI_BTN2_KEY, "SHIFT FRONT", 0, NAOMI_UP_KEY },
{ NAOMI_BTN1_KEY, "SHIFT REVERSE", 0, NAOMI_DOWN_KEY },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors wrungp_inputs = {
{
{ NAOMI_UP_KEY, "VIEW" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE BAR", Full, 0 },
{ "THROTTLE LEVER", Half, 4, true },
{ "ROLL", Full, 2 },
{ "PITCH", Full, 3 },
},
};
// Standard cabinet. The Deluxe version has different (and more) inputs.
static InputDescriptors marine_fishing_inputs = {
{
{ NAOMI_START_KEY, "CAST" },
{ NAOMI_UP_KEY, "LURE" },
NAO_BASE_BTN_DESC
},
{
{ "ROD Y", Full, 1 },
{ "ROD X", Full, 0 },
{ "STICK X", Full, 2 },
{ "STICK Y", Full, 3 },
{ "REEL SPEED", Half, 4 },
},
};
static InputDescriptors f355_inputs = {
{
{ NAOMI_UP_KEY, "ASSIST SC" },
{ NAOMI_DOWN_KEY, "ASSIST TC" },
{ NAOMI_LEFT_KEY, "ASSIST ABS" },
{ NAOMI_RIGHT_KEY, "ASSIST IBS" },
{ NAOMI_BTN0_KEY, "WING SHIFT L", 0, NAOMI_BTN1_KEY },
{ NAOMI_BTN1_KEY, "WING SHIFT R", 0, NAOMI_BTN0_KEY },
// manual gear shift on P2 DPad
// L R
// U 1 3 5
// D 2 4 6
{ NAOMI_BTN2_KEY, "GEAR 1", 0, NAOMI_UP_KEY | NAOMI_LEFT_KEY },
{ NAOMI_BTN3_KEY, "GEAR 2", 0, NAOMI_DOWN_KEY | NAOMI_LEFT_KEY },
{ NAOMI_BTN4_KEY, "GEAR 3", 0, NAOMI_UP_KEY },
{ NAOMI_BTN5_KEY, "GEAR 4", 0, NAOMI_DOWN_KEY },
{ NAOMI_BTN6_KEY, "GEAR 5", 0, NAOMI_UP_KEY | NAOMI_RIGHT_KEY },
{ NAOMI_BTN7_KEY, "GEAR 6", 0, NAOMI_DOWN_KEY | NAOMI_RIGHT_KEY },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
{ "CLUTCH", Half, 6 }, // Deluxe only
},
};
static InputDescriptors zombie_inputs = {
{
{ NAOMI_BTN0_KEY, "L" },
{ NAOMI_BTN1_KEY, "R" },
{ NAOMI_BTN2_KEY, "G" },
NAO_DPAD_DESC \
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "UP - DOWN", Full, 1, true },
{ "LEFT - RIGHT", Full, 0, true },
{ "", Half, 4 }, // unused but P2 starts at axis 4
{ "", Half, 5 }, // unused but P2 starts at axis 4
},
};
// World Series 99 / Super Major League 99
// World Series Baseball / Super Major League
static InputDescriptors wsbb_inputs = {
{
{ NAOMI_BTN0_KEY, "BTN A" },
{ NAOMI_BTN1_KEY, "BTN B" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "STICK Y", Full, 1, true },
{ "STICK X", Full, 0, true },
{ "BAT", Half, 4, true },
{ "", Half, 5 }, // unused but P2 starts at axis 4
},
};
static InputDescriptors ringout_inputs = {
{
{ NAOMI_BTN0_KEY, "BUMPER" },
{ NAOMI_BTN1_KEY, "BACK" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "STEER", Full, 0 },
{ "ACCEL", Half, 4 },
},
};
static InputDescriptors sstrkfgt_inputs = {
{
{ NAOMI_BTN0_KEY, "GUN TRIGGER" },
{ NAOMI_BTN1_KEY, "MISSILE BTN" },
{ NAOMI_BTN2_KEY, "AIR BRAKE" },
{ NAOMI_BTN3_KEY, "VIEW CHANGE" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "ELEVATOR", Full, 1 },
{ "AILERON", Full, 0 },
{ "THRUST LEVER", Half, 4 },
{ "RUDDER PEDAL", Full, 2 },
},
};
static InputDescriptors guilty_gear_inputs = INPUT_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors ggx_inputs = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
static InputDescriptors senko_inputs = INPUT_3_BUTTONS("ACTION", "MAIN", "SUB");
static InputDescriptors senkosp_inputs = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
static InputDescriptors meltyb_inputs = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
static InputDescriptors toukon4_inputs = INPUT_5_BUTTONS("X", "Y", "R", "A", "B");
static InputDescriptors hmgeo_inputs = INPUT_4_BUTTONS("Fire", "Attack", "Jump", "Target");
static InputDescriptors shootout_inputs = {
{
{ NAOMI_START_KEY, "START/MODE", NAOMI_BTN2_KEY },
{ NAOMI_BTN0_KEY, "TOP/VIEW" }, // !prize
{ NAOMI_BTN1_KEY, "BET", NAOMI_BTN6_KEY }, // prize only
{ NAOMI_BTN3_KEY, "CUE ROLLER" }, // only used by emulator. press to use cue roller instead of cue aim
{ NAOMI_UP_KEY, "ZOOM IN" },
{ NAOMI_DOWN_KEY, "ZOOM OUT" },
NAO_BASE_BTN_DESC
},
{
{ "CUE TIP U/D", Full, 1, true },
{ "CUE TIP L/R", Full, 0, true },
}
};
static InputDescriptors vf4_inputs = INPUT_3_BUTTONS("PUNCH", "KICK", "GUARD");
static InputDescriptors crackindj_inputs = {
{
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "FADER", Full, 0, true },
},
};
static InputDescriptors shaktam_inputs = {
{
NAO_START_DESC
NAO_BASE_BTN_DESC
{ NAOMI_BTN0_KEY, "SHAKE L" },
{ NAOMI_BTN1_KEY, "SHAKE R" },
{ NAOMI_BTN2_KEY, "KNOCK", NAOMI_DOWN_KEY },
{ NAOMI_DOWN_KEY, "DOWN", NAOMI_LEFT_KEY },
{ NAOMI_UP_KEY, "UP", NAOMI_RIGHT_KEY },
},
{
{ "TAMBOURINE X", Full, 0 },
{ "TAMBOURINE Y", Full, 1 },
{ "", Full, 2 }, // unused but P2 starts at axis 4
{ "", Full, 3 }, // unused but P2 starts at axis 4
},
};
static InputDescriptors mushik_inputs = {
{
{ NAOMI_BTN0_KEY, "HIT" },
{ NAOMI_BTN1_KEY, "PINCH" },
{ NAOMI_BTN2_KEY, "THROW" },
NAO_BASE_BTN_DESC
},
};
static InputDescriptors csmash_inputs = INPUT_2_BUTTONS("SMASH", "JUMP");
static InputDescriptors otrigger_inputs = INPUT_3_BUTTONS("TRIGGER", "CHANGE", "JUMP");
static InputDescriptors puyoda_inputs = INPUT_1_BUTTON("STAR");
static InputDescriptors sgtetris_inputs = INPUT_2_BUTTONS("SW1", "SW2");
static InputDescriptors virnba_inputs = INPUT_2_BUTTONS("PASS", "SHOOT");
static InputDescriptors vs2_2k_inputs = INPUT_3_BUTTONS("LONG PASS", "SHOOT", "SHORT PASS");
static InputDescriptors wwfroyal_inputs = INPUT_3_BUTTONS("ATTACK", "GRAPPLE", "SUPPORT");
static InputDescriptors asndynmt_inputs = INPUT_3_BUTTONS("PUNCH", "KICK", "JUMP");
static InputDescriptors illvelo_inputs = INPUT_3_BUTTONS("SHOT", "DOLL", "SPECIAL");
static InputDescriptors rhytngk_inputs = INPUT_2_BUTTONS("SHOT A", "SHOT B");
static InputDescriptors sl2007_inputs = INPUT_3_BUTTONS("PUSH 1", "PUSH 2", "PUSH 3");
static InputDescriptors azumanga_inputs = INPUT_1_BUTTON("BUTTON A");
static InputDescriptors bdrdown_inputs = INPUT_3_BUTTONS("SHOT", "LASER", "SPEED");
static InputDescriptors cfield_inputs = INPUT_3_BUTTONS("TRG1", "TRG2", "TRG3");
static InputDescriptors button12_inputs = INPUT_2_BUTTONS("BUTTON 1", "BUTTON 2");
static InputDescriptors ikaruga_inputs = INPUT_2_BUTTONS("SHOT", "CHANGE");
static InputDescriptors jingystm_inputs = INPUT_3_BUTTONS("GUARD", "PUNCH", "KICK");
static InputDescriptors psyvariar_inputs = INPUT_2_BUTTONS("SHOT", "BOMB");
static InputDescriptors puyofev_inputs = INPUT_2_BUTTONS("ROTATE1", "ROTATE2");
static InputDescriptors spkrbtl_inputs = INPUT_4_BUTTONS("BEAT", "CHARGE", "JUMP", "SHIFT");
static InputDescriptors trgheart_inputs = INPUT_3_BUTTONS("SHOT", "ANCHOR", "BOMB");
static InputDescriptors vathlete_inputs = INPUT_3_BUTTONS("RUN1", "ACTION", "RUN2");
static InputDescriptors samba_inputs = {
{
{ NAOMI_BTN0_KEY, "MARACAS R" },
{ NAOMI_BTN1_KEY, "MARACAS L" },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "MARACAS R X", Full, 0 },
{ "MARACAS R Y", Full, 1 },
{ "MARACAS L X", Full, 2 },
{ "MARACAS L Y", Full, 3 },
}
};
static InputDescriptors wldkicks_inputs = {
{
{ NAOMI_BTN0_KEY, "BUTTON" },
{ NAOMI_BTN3_KEY, "ENTER" }, // service mode
{ NAOMI_UP_KEY, "" }, // service mode
{ NAOMI_DOWN_KEY, "" }, // service mode
NAO_BASE_BTN_DESC
},
{
{ "STICK L/R", Full, 0 }, // P1
{ "STICK U/D", Full, 1 },
{ "", Full, 2 }, // P2
{ "", Full, 3 },
{ "", Full, 4 }, // P3
{ "", Full, 5 },
{ "", Full, 6 }, // P4
{ "", Full, 7 },
{ "KICK", Full, 8 }, // P1 FIXME need to set Full here to have read_analog_axis() called but not seen as trigger
{ "", Full, 9 }, // P2
{ "", Full, 10 }, // P3
{ "", Full, 11 }, // P4
}
};
static InputDescriptors wldkickspcb_inputs = {
{
{ NAOMI_BTN0_KEY, "CHANGE" }, // original label: C BUTTON
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "STICK L/R", Full, 0 },
{ "STICK U/D", Full, 1 },
{ "", Full, 2 },
// { "", Full, 3 },
{ "BALL", Half, 4 }, // this is wrong, just to indicate RT is used
}
};
static InputDescriptors dygolf_inputs = {
{
NAO_DPAD_DESC
NAO_START_DESC
NAO_BASE_BTN_DESC
}
};
static InputDescriptors kick4csh_inputs = {
{
{ NAOMI_BTN1_KEY, "VIEW" },
{ NAOMI_BTN2_KEY, "CHANCE" },
{ NAOMI_START_KEY, "START/DECIDE" },
NAO_BASE_BTN_DESC
}
};
//
// AtomisWave games
//
#define AW_BASE_BTN_DESC { AWAVE_COIN_KEY, "" }, \
{ AWAVE_TEST_KEY, "" }, \
{ AWAVE_SERVICE_KEY, "" },
#define AW_START_DESC { AWAVE_START_KEY, "" },
#define AW_DPAD_DESC { AWAVE_UP_KEY, "" }, \
{ AWAVE_DOWN_KEY, "" }, \
{ AWAVE_LEFT_KEY, "" }, \
{ AWAVE_RIGHT_KEY, "" },
#define AW_5_BUTTONS(btn0, btn1, btn2, btn3, btn4) { \
{ \
{ AWAVE_BTN0_KEY, btn0 }, \
{ AWAVE_BTN1_KEY, btn1 }, \
{ AWAVE_BTN2_KEY, btn2 }, \
{ AWAVE_BTN3_KEY, btn3 }, \
{ AWAVE_BTN4_KEY, btn4 }, \
AW_DPAD_DESC \
AW_START_DESC \
AW_BASE_BTN_DESC \
} \
}
#define AW_4_BUTTONS(btn0, btn1, btn2, btn3) { \
{ \
{ AWAVE_BTN0_KEY, btn0 }, \
{ AWAVE_BTN1_KEY, btn1 }, \
{ AWAVE_BTN2_KEY, btn2 }, \
{ AWAVE_BTN3_KEY, btn3 }, \
AW_DPAD_DESC \
AW_START_DESC \
AW_BASE_BTN_DESC \
} \
}
#define AW_3_BUTTONS(btn0, btn1, btn2) { \
{ \
{ AWAVE_BTN0_KEY, btn0 }, \
{ AWAVE_BTN1_KEY, btn1 }, \
{ AWAVE_BTN2_KEY, btn2 }, \
AW_DPAD_DESC \
AW_START_DESC \
AW_BASE_BTN_DESC \
} \
}
static InputDescriptors kov7sprt_inputs = AW_3_BUTTONS("LIGHT ATTACK","HEAVY ATTACK","JUMP");
static InputDescriptors dolphin_inputs = AW_3_BUTTONS("SHOOT","JUMP","SPECIAL");
static InputDescriptors demofist_inputs = AW_3_BUTTONS("GUARD","ATTACK","JUMP");
static InputDescriptors guilty_gear_aw_inputs = AW_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors ggx15_inputs = AW_4_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH");
static InputDescriptors ftspeed_inputs = {
{
{ AWAVE_BTN0_KEY, "BOOST" },
{ AWAVE_UP_KEY, "HIGH GEAR" },
{ AWAVE_DOWN_KEY, "LOW GEAR" },
AW_START_DESC
AW_BASE_BTN_DESC
},
{
{ "STEERING WHEEL", Full, 0 },
{ "GAS PEDAL", Half, 4 },
{ "BRAKE PEDAL", Half, 5 },
},
};
static InputDescriptors kofnw_inputs = AW_5_BUTTONS("LP", "SP", "Heat mode", "LK", "SK");
static InputDescriptors kofxi_inputs = AW_5_BUTTONS("LP", "SP", "Blow-off", "LK", "SK");
static InputDescriptors maxspeed_inputs = {
{
{ AWAVE_UP_KEY, "HIGH SHIFT" },
{ AWAVE_DOWN_KEY, "LOW SHIFT" },
AW_START_DESC
AW_BASE_BTN_DESC
},
{
{ "STEERING", Full, 0 },
{ "ACCELERATOR", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors ngbc_inputs = AW_5_BUTTONS("LP", "SP", "SWAP", "LK", "SK");
static InputDescriptors samsptk_inputs = AW_5_BUTTONS("LIGHT SLASH", "MEDIUM SLASH", "STRONG SLASH", "KICK", "SPECIAL EVASION");
static InputDescriptors blokpong_inputs = {
{
AW_START_DESC
AW_BASE_BTN_DESC
},
{
{ "ANALOG X", Full, 0, true },
{ "ANALOG Y", Full, 1 },
{ "ANALOG X", Full, 0 }, // for P2
{ "ANALOG Y", Full, 1 }, // for P2
},
};
static InputDescriptors fotns_inputs = AW_5_BUTTONS("LP", "HP", "BOOST", "LK", "HK");
static InputDescriptors mslug6_inputs = AW_5_BUTTONS("SHOOT", "JUMP", "GRENADE", "METAL SLUG ATTACK", "SWITCH WEAPONS");
static InputDescriptors rumblef_inputs = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");
static InputDescriptors basschal_inputs = {
{
{ AWAVE_BTN0_KEY, "ROTATE LEFT" },
{ AWAVE_BTN1_KEY, "ROTATE RIGHT" },
{ AWAVE_LEFT_KEY, "LEFT POINT" },
{ AWAVE_RIGHT_KEY, "RIGHT POINT" },
AW_START_DESC
AW_BASE_BTN_DESC
},
};
static InputDescriptors aw_lightgun_inputs = {
{
{ AWAVE_BTN0_KEY, "TRIGGER" },
{ AWAVE_BTN1_KEY, "PUMP" },
AW_START_DESC
AW_BASE_BTN_DESC
},
};
static InputDescriptors aw_shot123_inputs = AW_3_BUTTONS("SHOT1", "SHOT2", "SHOT3");
//
// Naomi 2
//
static InputDescriptors kingrt66_inputs = {
{
{ NAOMI_BTN0_KEY, "HORN" },
{ NAOMI_BTN1_KEY, "WIPER" },
{ NAOMI_DOWN_KEY, "VIEW" },
{ NAOMI_BTN2_KEY, "SHIFT L", 0, NAOMI_DOWN_KEY }, // This button uses P2 inputs for P1
{ NAOMI_BTN3_KEY, "SHIFT H", 0, NAOMI_UP_KEY }, // This button uses P2 inputs for P1
{ NAOMI_BTN4_KEY, "SHIFT R", 0, NAOMI_LEFT_KEY | NAOMI_DOWN_KEY },
// This button uses P2 inputs for P1
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors clubkart_inputs = {
{
{ NAOMI_DOWN_KEY, "VIEW" }, // !prize (start is used instead)
{ NAOMI_BTN1_KEY, "BET" }, // prize only
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors initd_inputs = {
{
{ NAOMI_DOWN_KEY, "VIEW" },
{ NAOMI_BTN0_KEY, "GEAR UP", 0, NAOMI_UP_KEY }, // This button uses P2 inputs for P1
{ NAOMI_BTN1_KEY, "GEAR DOWN", 0, NAOMI_DOWN_KEY }, // This button uses P2 inputs for P1
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "HANDLE", Full, 0 },
{ "ACCEL", Half, 4 },
{ "BRAKE", Half, 5 },
},
};
static InputDescriptors wldrider_inputs = {
{
{ NAOMI_UP_KEY, "PUSH", NAOMI_LEFT_KEY },
{ NAOMI_DOWN_KEY, "PULL", NAOMI_RIGHT_KEY },
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "Handlebar", Full, 0 },
{ "Accelerator", Half, 4 },
{ "Front Brake", Half, 5 },
{ "Rear Brake", Half, 6 }, // not mapped
},
};
static InputDescriptors soulsurfer_inputs = {
{
{ NAOMI_LEFT_KEY, "LEFT", NAOMI_BTN0_KEY },
{ NAOMI_RIGHT_KEY, "RIGHT", NAOMI_BTN1_KEY },
{ NAOMI_BTN4_KEY, "FLOORMAT", 0xffffffff }, // always on
NAO_START_DESC
NAO_BASE_BTN_DESC
},
{
{ "SWING", Full, 2 },
{ "ROLL", Full, 0 },
{ "PITCH", Full, 1, true },
},
};
static InputDescriptors drvsim_inputs = {
{
{ NAOMI_BTN0_KEY, "Turn R" },
{ NAOMI_BTN1_KEY, "Turn L" },
{ NAOMI_BTN2_KEY, "Shift 2" },
{ NAOMI_BTN3_KEY, "Shift 3" },
{ NAOMI_BTN4_KEY, "O/D Switch" },
{ NAOMI_BTN5_KEY, "S-Brake" },
{ NAOMI_BTN6_KEY, "IG-START", 0, NAOMI_LEFT_KEY },
{ NAOMI_BTN7_KEY, "Shift 0", 0, NAOMI_BTN0_KEY },
{ NAOMI_UP_KEY, "Horn" },
{ NAOMI_DOWN_KEY, "Light 0" },
{ NAOMI_LEFT_KEY, "Light 1" },
{ NAOMI_RIGHT_KEY, "Light 2" },
// always on unmappable buttons
{ NAOMI_BTN8_KEY, "BELT", 0xffffffff, NAOMI_BTN2_KEY },
{ NAOMI_RELOAD_KEY, "IG-ON", 0xffffffff, NAOMI_DOWN_KEY },
NAO_START_DESC
NAO_BASE_BTN_DESC
// P2 inputs:
// BTN0 Shift 0
// BTN1 Shift 1
// BTN2 BELT
// UP Washer
// DOWN IG-ON
// LEFT IG_START
// RIGHT HAZARD
// START WIPER-LO
// Unknown:
// STOP
// WIPER-HI
},
{
{ "", Full, ~0u, true }, // Master audio volume
{ "Accelerator", Half, 4 },
{ "Brake", Half, 5 },
{ "Clutch", Half, 6 },
{ "Wheel", Full, 0, true }, // only read via ffb board, not jvs
},
};
static InputDescriptors beachspi_inputs = INPUT_2_BUTTONS("A", "B");
//
// System SP games
//
static InputDescriptors dinok_inputs = {
{
{ DC_BTN_A, "ROCK" },
{ DC_BTN_B, "SCISSORS" },
{ DC_BTN_C, "PAPER" },
{ DC_BTN_X, "ROCK P2", 0, DC_BTN_A },
NAO_BASE_BTN_DESC
},
};
static InputDescriptors lovebery_inputs = {
{
{ DC_BTN_A, "P1 BUTTON" },
{ DC_BTN_B, "P2 BUTTON", 0, DC_BTN_A },
NAO_BASE_BTN_DESC
},
};
static InputDescriptors tetgiant_inputs = {
{
{ DC_BTN_A, "BUTTON L" },
{ DC_BTN_B, "BUTTON R" },
{ DC_DPAD_UP, "" },
{ DC_DPAD_DOWN, "" },
{ DC_DPAD_LEFT, "" },
{ DC_DPAD_RIGHT, "" },
{ DC_BTN_START, "" },
NAO_BASE_BTN_DESC
},
};