![]() Retrieve last frame rgb data (gl, vk, dx9, dx11). Specific save screenshot code for android, iOS and UWP. Add Save Screenshot emu key (F12 by default) vk: defer deletion of in-flight textures when texture cache is cleared. vk: fix issue when updating imgui textures after a render pass has begun (achievements) vk: palette texture not updated after a state has been loaded. gl: Move opengl-specific stuff into opengl imgui driver. savestate: Add non compressed header, following by screenshot png data, before actual savestate. Issue #842 |
||
---|---|---|
.. | ||
7zArchive.cpp | ||
7zArchive.h | ||
ZipArchive.cpp | ||
ZipArchive.h | ||
archive.cpp | ||
archive.h | ||
rzip.cpp | ||
rzip.h |