![]() Add button combination mappping support - Implement tracking of pressed buttons in GamepadDevice - Add ability to detect button combinations- Fix mapping system to preserve individual button mappings - Ensure buttons can work both individually and as part of combinations - Ensured trigger buttons can be the first button in a combination - Maintained detection state when binding multiple buttons - Added special handling to recognize both original and normalized trigger codes --------- Co-authored-by: James Smith <jmsmith86@gmail.com> |
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test_utils.h |