flycast/shell/apple/emulator-ios/emulator/PadViewController.mm

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/*
Copyright 2021 flyinghead
Copyright (c) 2015 reicast. All rights reserved.
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by Lounge Katt on 8/25/15.
//
#import "PadViewController.h"
#include "ios_gamepad.h"
#include "cfg/cfg.h"
#include "ui/vgamepad.h"
@interface PadViewController () {
UITouch *joyTouch;
CGPoint joyBias;
std::shared_ptr<IOSVirtualGamepad> virtualGamepad;
NSMutableDictionary *touchToButton;
NSTimer *hideTimer;
}
@end
@implementation PadViewController
- (void)viewDidLoad
{
[super viewDidLoad];
virtualGamepad = std::make_shared<IOSVirtualGamepad>();
GamepadDevice::Register(virtualGamepad);
touchToButton = [[NSMutableDictionary alloc] init];
}
- (void)showController:(UIView *)parentView
{
if (!cfgLoadBool("help", "PauseGameTip", false))
{
UIAlertController* alert = [UIAlertController alertControllerWithTitle:@"Help Tip"
message:@"To pause the game, press Up+Down or Left+Right on the virtual DPad."
preferredStyle:UIAlertControllerStyleAlert];
[self presentViewController:alert animated:YES completion:nil];
UIAlertAction* defaultAction = [UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault
handler:^(UIAlertAction * action) {
cfgSaveBool("help", "PauseGameTip", true);
}];
[alert addAction:defaultAction];
}
[parentView addSubview:self.view];
[self startHideTimer];
}
- (void)hideController
{
[self resetAnalog];
[hideTimer invalidate];
[self.view removeFromSuperview];
}
- (BOOL)isControllerVisible {
return self.view.window != nil;
}
-(void)startHideTimer
{
[hideTimer invalidate];
hideTimer = [NSTimer scheduledTimerWithTimeInterval:10
target:self
selector:@selector(hideTimer)
userInfo:nil
repeats:NO];
vgamepad::show();
}
-(void)hideTimer {
vgamepad::hide();
}
- (void)resetAnalog
{
joyTouch = nil;
virtualGamepad->joystickInput(0, 0);
}
static CGPoint translateCoords(const CGPoint& pos, const CGSize& size)
{
CGFloat hscale = 480.0 / size.height;
CGPoint p;
p.y = pos.y * hscale;
p.x = (pos.x - (size.width - 640.0 / hscale) / 2.0) * hscale;
return p;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
{
bool forwardEvent = true;
[self startHideTimer];
for (UITouch *touch in touches)
{
CGPoint point = [touch locationInView:self.view];
point = translateCoords(point, self.view.bounds.size);
vgamepad::ControlId control = vgamepad::hitTest(point.x, point.y);
if (joyTouch == nil && (control == vgamepad::AnalogArea || control == vgamepad::AnalogStick))
{
[self resetAnalog];
joyTouch = touch;
joyBias = point;
forwardEvent = false;
continue;
}
NSValue *key = [NSValue valueWithPointer:(const void *)touch];
if (control != vgamepad::None && control != vgamepad::AnalogArea
&& control != vgamepad::AnalogStick && touchToButton[key] == nil)
{
touchToButton[key] = [NSNumber numberWithInt:control];
// button down
virtualGamepad->buttonInput(control, true);
forwardEvent = false;
}
}
if (forwardEvent)
[super touchesBegan:touches withEvent:event];
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
{
bool forwardEvent = true;
for (UITouch *touch in touches)
{
if (touch == joyTouch) {
[self resetAnalog];
forwardEvent = false;
continue;
}
NSValue *key = [NSValue valueWithPointer:(const void *)touch];
NSNumber *control = touchToButton[key];
if (control != nil) {
[touchToButton removeObjectForKey:key];
// button up
virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(control.intValue), false);
forwardEvent = false;
}
}
if (forwardEvent)
[super touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
{
bool forwardEvent = true;
[self startHideTimer];
for (UITouch *touch in touches)
{
CGPoint point = [touch locationInView:self.view];
point = translateCoords(point, self.view.bounds.size);
if (touch == joyTouch)
{
point.x -= joyBias.x;
point.y -= joyBias.y;
double sz = vgamepad::getControlWidth(vgamepad::AnalogStick);
point.x = std::max<CGFloat>(std::min<CGFloat>(1.0, point.x / sz), -1.0);
point.y = std::max<CGFloat>(std::min<CGFloat>(1.0, point.y / sz), -1.0);
virtualGamepad->joystickInput(point.x, point.y);
forwardEvent = false;
continue;
}
vgamepad::ControlId control = vgamepad::hitTest(point.x, point.y);
NSValue *key = [NSValue valueWithPointer:(const void *)touch];
NSNumber *prevControl = touchToButton[key];
if (prevControl.intValue == control)
continue;
if (prevControl != nil && prevControl.intValue != vgamepad::None && prevControl.intValue != vgamepad::AnalogArea) {
// button up
virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(prevControl.intValue), false);
}
// button down
virtualGamepad->buttonInput(control, true);
touchToButton[key] = [NSNumber numberWithInt:control];
forwardEvent = false;
}
if (forwardEvent)
[super touchesMoved:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
{
bool forwardEvent = true;
for (UITouch *touch in touches) {
if (touch == joyTouch) {
[self resetAnalog];
forwardEvent = false;
continue;
}
NSValue *key = [NSValue valueWithPointer:(const void *)touch];
NSNumber *control = touchToButton[key];
if (control != nil) {
[touchToButton removeObjectForKey:key];
// button up
virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(control.intValue), false);
forwardEvent = false;
}
}
if (forwardEvent)
[super touchesCancelled:touches withEvent:event];
}
@end