220 lines
6.2 KiB
Plaintext
220 lines
6.2 KiB
Plaintext
/*
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Copyright 2021 flyinghead
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Copyright (c) 2015 reicast. All rights reserved.
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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//
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// Created by Lounge Katt on 8/25/15.
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//
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#import "PadViewController.h"
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#include "ios_gamepad.h"
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#include "cfg/cfg.h"
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#include "ui/vgamepad.h"
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@interface PadViewController () {
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UITouch *joyTouch;
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CGPoint joyBias;
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std::shared_ptr<IOSVirtualGamepad> virtualGamepad;
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NSMutableDictionary *touchToButton;
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NSTimer *hideTimer;
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}
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@end
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@implementation PadViewController
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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virtualGamepad = std::make_shared<IOSVirtualGamepad>();
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GamepadDevice::Register(virtualGamepad);
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touchToButton = [[NSMutableDictionary alloc] init];
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}
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- (void)showController:(UIView *)parentView
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{
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if (!cfgLoadBool("help", "PauseGameTip", false))
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{
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UIAlertController* alert = [UIAlertController alertControllerWithTitle:@"Help Tip"
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message:@"To pause the game, press Up+Down or Left+Right on the virtual DPad."
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preferredStyle:UIAlertControllerStyleAlert];
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[self presentViewController:alert animated:YES completion:nil];
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UIAlertAction* defaultAction = [UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault
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handler:^(UIAlertAction * action) {
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cfgSaveBool("help", "PauseGameTip", true);
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}];
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[alert addAction:defaultAction];
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}
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[parentView addSubview:self.view];
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[self startHideTimer];
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}
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- (void)hideController
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{
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[self resetAnalog];
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[hideTimer invalidate];
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[self.view removeFromSuperview];
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}
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- (BOOL)isControllerVisible {
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return self.view.window != nil;
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}
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-(void)startHideTimer
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{
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[hideTimer invalidate];
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hideTimer = [NSTimer scheduledTimerWithTimeInterval:10
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target:self
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selector:@selector(hideTimer)
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userInfo:nil
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repeats:NO];
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vgamepad::show();
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}
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-(void)hideTimer {
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vgamepad::hide();
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}
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- (void)resetAnalog
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{
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joyTouch = nil;
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virtualGamepad->joystickInput(0, 0);
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}
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static CGPoint translateCoords(const CGPoint& pos, const CGSize& size)
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{
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CGFloat hscale = 480.0 / size.height;
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CGPoint p;
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p.y = pos.y * hscale;
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p.x = (pos.x - (size.width - 640.0 / hscale) / 2.0) * hscale;
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return p;
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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{
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bool forwardEvent = true;
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[self startHideTimer];
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for (UITouch *touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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point = translateCoords(point, self.view.bounds.size);
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vgamepad::ControlId control = vgamepad::hitTest(point.x, point.y);
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if (joyTouch == nil && (control == vgamepad::AnalogArea || control == vgamepad::AnalogStick))
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{
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[self resetAnalog];
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joyTouch = touch;
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joyBias = point;
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forwardEvent = false;
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continue;
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}
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NSValue *key = [NSValue valueWithPointer:(const void *)touch];
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if (control != vgamepad::None && control != vgamepad::AnalogArea
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&& control != vgamepad::AnalogStick && touchToButton[key] == nil)
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{
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touchToButton[key] = [NSNumber numberWithInt:control];
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// button down
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virtualGamepad->buttonInput(control, true);
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forwardEvent = false;
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}
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}
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if (forwardEvent)
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[super touchesBegan:touches withEvent:event];
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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{
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bool forwardEvent = true;
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for (UITouch *touch in touches)
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{
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if (touch == joyTouch) {
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[self resetAnalog];
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forwardEvent = false;
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continue;
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}
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NSValue *key = [NSValue valueWithPointer:(const void *)touch];
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NSNumber *control = touchToButton[key];
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if (control != nil) {
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[touchToButton removeObjectForKey:key];
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// button up
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virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(control.intValue), false);
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forwardEvent = false;
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}
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}
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if (forwardEvent)
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[super touchesEnded:touches withEvent:event];
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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{
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bool forwardEvent = true;
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[self startHideTimer];
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for (UITouch *touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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point = translateCoords(point, self.view.bounds.size);
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if (touch == joyTouch)
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{
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point.x -= joyBias.x;
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point.y -= joyBias.y;
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double sz = vgamepad::getControlWidth(vgamepad::AnalogStick);
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point.x = std::max<CGFloat>(std::min<CGFloat>(1.0, point.x / sz), -1.0);
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point.y = std::max<CGFloat>(std::min<CGFloat>(1.0, point.y / sz), -1.0);
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virtualGamepad->joystickInput(point.x, point.y);
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forwardEvent = false;
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continue;
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}
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vgamepad::ControlId control = vgamepad::hitTest(point.x, point.y);
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NSValue *key = [NSValue valueWithPointer:(const void *)touch];
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NSNumber *prevControl = touchToButton[key];
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if (prevControl.intValue == control)
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continue;
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if (prevControl != nil && prevControl.intValue != vgamepad::None && prevControl.intValue != vgamepad::AnalogArea) {
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// button up
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virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(prevControl.intValue), false);
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}
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// button down
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virtualGamepad->buttonInput(control, true);
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touchToButton[key] = [NSNumber numberWithInt:control];
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forwardEvent = false;
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}
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if (forwardEvent)
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[super touchesMoved:touches withEvent:event];
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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{
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bool forwardEvent = true;
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for (UITouch *touch in touches) {
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if (touch == joyTouch) {
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[self resetAnalog];
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forwardEvent = false;
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continue;
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}
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NSValue *key = [NSValue valueWithPointer:(const void *)touch];
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NSNumber *control = touchToButton[key];
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if (control != nil) {
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[touchToButton removeObjectForKey:key];
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// button up
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virtualGamepad->buttonInput(static_cast<vgamepad::ControlId>(control.intValue), false);
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forwardEvent = false;
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}
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}
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if (forwardEvent)
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[super touchesCancelled:touches withEvent:event];
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}
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@end
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