132 lines
3.5 KiB
Plaintext
132 lines
3.5 KiB
Plaintext
/*
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Copyright 2024 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#import "EditPadViewController.h"
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#include "types.h"
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#include "ui/gui.h"
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#include "ui/vgamepad.h"
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#include "cfg/cfg.h"
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@interface EditPadViewController () {
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vgamepad::Element currentControl;
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}
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@end
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@implementation EditPadViewController
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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currentControl = vgamepad::Elem_None;
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}
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- (void)showController:(UIView *)parentView
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{
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if (!cfgLoadBool("help", "EditPadTip", false))
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{
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UIAlertController* alert = [UIAlertController alertControllerWithTitle:@"Help Tip"
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message:@"Double tap to exit."
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preferredStyle:UIAlertControllerStyleAlert];
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[self presentViewController:alert animated:YES completion:nil];
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UIAlertAction* defaultAction = [UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault
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handler:^(UIAlertAction * action) {
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cfgSaveBool("help", "EditPadTip", true);
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}];
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[alert addAction:defaultAction];
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}
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[parentView addSubview:self.view];
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}
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- (void)hideController
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{
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[self.view removeFromSuperview];
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}
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- (BOOL)isControllerVisible {
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return self.view.window != nil;
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}
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static void normalize(CGPoint& pos, const CGSize& size) {
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pos.x /= size.width;
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pos.y /= size.height;
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}
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- (IBAction)handlePan:(UIPanGestureRecognizer *)recognizer
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{
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CGPoint loc = [recognizer locationInView:self.view];
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normalize(loc, self.view.bounds.size);
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switch (recognizer.state)
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{
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case UIGestureRecognizerStateBegan:
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currentControl = vgamepad::layoutHitTest(loc.x, loc.y);
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break;
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case UIGestureRecognizerStateEnded:
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currentControl = vgamepad::Elem_None;
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break;
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case UIGestureRecognizerStateChanged:
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if (currentControl != vgamepad::Elem_None)
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{
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CGPoint translation = [recognizer translationInView:self.view];
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[recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
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normalize(translation, self.view.bounds.size);
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vgamepad::translateElement(currentControl, translation.x, translation.y);
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}
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break;
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case UIGestureRecognizerStateCancelled:
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currentControl = vgamepad::Elem_None;
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break;
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default:
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break;
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}
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}
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- (IBAction)handlePinch:(UIPinchGestureRecognizer *)recognizer
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{
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CGPoint loc = [recognizer locationInView:self.view];
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normalize(loc, self.view.bounds.size);
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switch (recognizer.state)
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{
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case UIGestureRecognizerStateBegan:
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currentControl = vgamepad::layoutHitTest(loc.x, loc.y);
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break;
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case UIGestureRecognizerStateChanged:
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if (currentControl != vgamepad::Elem_None)
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vgamepad::scaleElement(currentControl, recognizer.scale);
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break;
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case UIGestureRecognizerStateEnded:
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currentControl = vgamepad::Elem_None;
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break;
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case UIGestureRecognizerStateCancelled:
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currentControl = vgamepad::Elem_None;
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break;
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default:
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break;
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}
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recognizer.scale = 1;
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}
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- (IBAction)handleTap:(UITapGestureRecognizer *)recognizer
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{
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if (recognizer.state == UIGestureRecognizerStateRecognized)
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gui_open_settings();
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}
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@end
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