flycast/core/rend/vulkan/vulkan_renderer.h

80 lines
2.2 KiB
C++

/*
Copyright 2020 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "vulkan.h"
#include "hw/pvr/Renderer_if.h"
#include "commandpool.h"
#include "pipeline.h"
#include "shaders.h"
#include <memory>
#include <vector>
void os_VideoRoutingTermVk();
class BaseVulkanRenderer : public Renderer
{
protected:
bool BaseInit(vk::RenderPass renderPass, int subpass = 0);
public:
void Term() override;
BaseTextureCacheData *GetTexture(TSP tsp, TCW tcw) override;
void Process(TA_context* ctx) override;
void ReInitOSD();
void RenderFramebuffer(const FramebufferInfo& info) override;
void RenderVideoRouting();
bool RenderLastFrame() override {
return !clearLastFrame;
}
bool GetLastFrame(std::vector<u8>& data, int& width, int& height) override {
return GetContext()->GetLastFrame(data, width, height);
}
protected:
BaseVulkanRenderer() : viewport(640, 480) {}
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
virtual void resize(int w, int h)
{
viewport.width = w;
viewport.height = h;
}
void CheckFogTexture();
void CheckPaletteTexture();
bool presentFramebuffer();
ShaderManager shaderManager;
std::unique_ptr<Texture> fogTexture;
std::unique_ptr<Texture> paletteTexture;
CommandPool texCommandPool;
std::vector<std::unique_ptr<Texture>> framebufferTextures;
int framebufferTexIndex = 0;
TextureCache textureCache;
vk::Extent2D viewport;
vk::CommandBuffer texCommandBuffer;
std::unique_ptr<QuadPipeline> quadPipeline;
std::unique_ptr<QuadDrawer> framebufferDrawer;
CommandPool fbCommandPool;
bool framebufferRendered = false;
};