flycast/core/rend/vulkan/texture.h

252 lines
8.5 KiB
C++

/*
* Created on: Oct 3, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "vulkan_context.h"
#include "buffer.h"
#include "rend/TexCache.h"
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
void setImageLayout(vk::CommandBuffer const& commandBuffer, vk::Image image, vk::Format format, u32 mipmapLevels, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
class Texture final : public BaseTextureCacheData
{
public:
Texture(TSP tsp = {}, TCW tcw = {}) : BaseTextureCacheData(tsp, tcw) {
this->physicalDevice = VulkanContext::Instance()->GetPhysicalDevice();
this->device = VulkanContext::Instance()->GetDevice();
}
Texture(Texture&& other) : BaseTextureCacheData(std::move(other)) {
std::swap(format, other.format);
std::swap(extent, other.extent);
std::swap(mipmapLevels, other.mipmapLevels);
std::swap(needsStaging, other.needsStaging);
std::swap(stagingBufferData, other.stagingBufferData);
std::swap(commandBuffer, other.commandBuffer);
std::swap(allocation, other.allocation);
std::swap(image, other.image);
std::swap(imageView, other.imageView);
std::swap(readOnlyImageView, other.readOnlyImageView);
std::swap(physicalDevice, other.physicalDevice);
std::swap(device, other.device);
}
void UploadToGPU(int width, int height, const u8 *data, bool mipmapped, bool mipmapsIncluded = false) override;
u64 GetIntId() { return (u64)reinterpret_cast<uintptr_t>(this); }
std::string GetId() override { char s[20]; snprintf(s, sizeof(s), "%p", this); return s; }
vk::ImageView GetImageView() const { return *imageView; }
vk::Image GetImage() const { return *image; }
vk::ImageView GetReadOnlyImageView() const { return readOnlyImageView ? readOnlyImageView : *imageView; }
void SetCommandBuffer(vk::CommandBuffer commandBuffer) { this->commandBuffer = commandBuffer; }
bool Force32BitTexture(TextureType type) const override { return !VulkanContext::Instance()->IsFormatSupported(type); }
vk::Extent2D getSize() const { return extent; }
void deferDeleteResource(FlightManager *manager);
private:
void Init(u32 width, u32 height, vk::Format format ,u32 dataSize, bool mipmapped, bool mipmapsIncluded);
void SetImage(u32 size, const void *data, bool isNew, bool genMipmaps);
void CreateImage(vk::ImageTiling tiling, vk::ImageUsageFlags usage, vk::ImageLayout initialLayout,
vk::ImageAspectFlags aspectMask);
void GenerateMipmaps();
vk::Format format = vk::Format::eUndefined;
vk::Extent2D extent;
u32 mipmapLevels = 1;
vk::ImageUsageFlags usageFlags;
bool needsStaging = false;
std::unique_ptr<BufferData> stagingBufferData;
vk::CommandBuffer commandBuffer;
Allocation allocation;
vk::UniqueImage image;
vk::UniqueImageView imageView;
vk::ImageView readOnlyImageView;
vk::PhysicalDevice physicalDevice;
vk::Device device;
friend class TextureDrawer;
friend class OITTextureDrawer;
friend class TextureCache;
};
class SamplerManager
{
public:
void term() {
samplers.clear();
}
vk::Sampler GetSampler(const PolyParam& poly, bool punchThrough, bool texture1 = false)
{
TSP tsp = texture1 ? poly.tsp1 : poly.tsp;
if (poly.texture != nullptr && poly.texture->gpuPalette)
tsp.FilterMode = 0;
else if (config::TextureFiltering == 1)
tsp.FilterMode = 0;
else if (config::TextureFiltering == 2)
tsp.FilterMode = 1;
return GetSampler(tsp, punchThrough);
}
vk::Sampler GetSampler(TSP tsp, bool punchThrough = false)
{
const u32 samplerHash = (tsp.full & TSP_Mask) | punchThrough; // MipMapD, FilterMode, ClampU, ClampV, FlipU, FlipV
const auto& it = samplers.find(samplerHash);
if (it != samplers.end())
return it->second.get();
vk::Filter filter = tsp.FilterMode == 0 ? vk::Filter::eNearest : vk::Filter::eLinear;
const vk::SamplerAddressMode uRepeat = tsp.ClampU ? vk::SamplerAddressMode::eClampToEdge
: tsp.FlipU ? vk::SamplerAddressMode::eMirroredRepeat : vk::SamplerAddressMode::eRepeat;
const vk::SamplerAddressMode vRepeat = tsp.ClampV ? vk::SamplerAddressMode::eClampToEdge
: tsp.FlipV ? vk::SamplerAddressMode::eMirroredRepeat : vk::SamplerAddressMode::eRepeat;
// The W-axis is unused for 2D textures
// Try to keep all three of the wrapping-modes the same by just repeating vRepeat for wRepeat
// BestPractices-Arm-vkCreateSampler-different-wrapping-modes
const vk::SamplerAddressMode wRepeat = vRepeat;
const bool anisotropicFiltering = config::AnisotropicFiltering > 1 && VulkanContext::Instance()->SupportsSamplerAnisotropy()
&& filter == vk::Filter::eLinear && !punchThrough;
#ifndef __APPLE__
const float mipLodBias = D_Adjust_LoD_Bias[tsp.MipMapD] - 1.f;
#else
// not supported by metal
const float mipLodBias = 0;
#endif
const vk::SamplerMipmapMode mipmapMode = !punchThrough && filter == vk::Filter::eLinear ? vk::SamplerMipmapMode::eLinear : vk::SamplerMipmapMode::eNearest;
return samplers.emplace(
std::make_pair(samplerHash, VulkanContext::Instance()->GetDevice().createSamplerUnique(
vk::SamplerCreateInfo(vk::SamplerCreateFlags(), filter, filter,
mipmapMode, uRepeat, vRepeat, wRepeat, mipLodBias,
anisotropicFiltering, std::min((float)config::AnisotropicFiltering, VulkanContext::Instance()->GetMaxSamplerAnisotropy()),
false, vk::CompareOp::eNever,
0.0f, vk::LodClampNone, vk::BorderColor::eFloatOpaqueBlack)))).first->second.get();
}
static const u32 TSP_Mask = 0x7ef00;
private:
std::map<u32, vk::UniqueSampler> samplers;
};
class FramebufferAttachment
{
public:
FramebufferAttachment(vk::PhysicalDevice physicalDevice, vk::Device device)
: format(vk::Format::eUndefined), physicalDevice(physicalDevice), device(device)
{}
void Init(u32 width, u32 height, vk::Format format, const vk::ImageUsageFlags& usage, const std::string& name = "");
void Reset() { image.reset(); imageView.reset(); }
vk::ImageView GetImageView() const { return *imageView; }
vk::Image GetImage() const { return *image; }
const BufferData* GetBufferData() const { return stagingBufferData.get(); }
vk::ImageView GetStencilView() const { return *stencilView; }
vk::Extent2D getExtent() const { return extent; }
private:
vk::Format format;
vk::Extent2D extent;
std::unique_ptr<BufferData> stagingBufferData;
Allocation allocation;
vk::UniqueImage image;
vk::UniqueImageView imageView;
vk::UniqueImageView stencilView;
vk::PhysicalDevice physicalDevice;
vk::Device device;
};
class TextureCache final : public BaseTextureCache<Texture>
{
public:
TextureCache() {
Texture::SetDirectXColorOrder(false);
}
void SetCurrentIndex(int index)
{
if (index == (int)currentIndex)
return;
if (currentIndex < inFlightTextures.size())
std::for_each(inFlightTextures[currentIndex].begin(), inFlightTextures[currentIndex].end(),
[](Texture *texture) { texture->readOnlyImageView = vk::ImageView(); });
currentIndex = index;
EmptyTrash(inFlightTextures);
}
// Checks whether a given texture is in use by a previous frame, including the current one if previous is false
bool IsInFlight(Texture *texture, bool previous)
{
for (u32 i = 0; i < inFlightTextures.size(); i++)
if ((!previous || i != currentIndex)
&& inFlightTextures[i].find(texture) != inFlightTextures[i].end())
return true;
return false;
}
void SetInFlight(Texture *texture)
{
inFlightTextures[currentIndex].insert(texture);
}
void Cleanup();
void Clear()
{
VulkanContext *context = VulkanContext::Instance();
for (auto& set : inFlightTextures)
{
for (Texture *tex : set)
tex->deferDeleteResource(context);
set.clear();
}
BaseTextureCache::Clear();
}
private:
bool clearTexture(Texture *tex)
{
for (auto& set : inFlightTextures)
set.erase(tex);
return tex->Delete();
}
template<typename T>
void EmptyTrash(T& v)
{
if (v.size() < currentIndex + 1)
v.resize(currentIndex + 1);
else
v[currentIndex].clear();
}
std::vector<std::unordered_set<Texture *>> inFlightTextures;
u32 currentIndex = ~0;
};