flycast/core/rend/osd.h

58 lines
1.6 KiB
C++

/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "cfg/option.h"
// VMUs
extern u32 vmu_lcd_data[8][48 * 32];
extern bool vmu_lcd_status[8];
extern u64 vmuLastChanged[8];
void push_vmu_screen(int bus_id, int bus_port, u8* buffer);
// Crosshair
const u32 *getCrosshairTextureData();
std::pair<float, float> getCrosshairPosition(int playerNum);
static inline bool crosshairNeeded(int port)
{
if (port < 0 || port >= 4)
return false;
if (config::CrosshairColor[port] == 0)
return false;
if (settings.platform.isArcade())
{
// Arcade game: only for lightgun games and P1 or P2 (no known 4-player lightgun or touchscreen game for now)
if (!settings.input.lightgunGame || (port >= 2 && !settings.input.fourPlayerGames))
return false;
}
else {
// Console game
if (config::MapleMainDevices[port] != MDT_LightGun)
return false;
}
return true;
}
static inline void blankVmus()
{
memset(vmu_lcd_data, 0, sizeof(vmu_lcd_data));
memset(vmuLastChanged, 0, sizeof(vmuLastChanged));
}