58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
|
|
This file is part of reicast.
|
|
|
|
reicast is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
reicast is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with reicast. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "types.h"
|
|
#include "cfg/option.h"
|
|
|
|
// VMUs
|
|
extern u32 vmu_lcd_data[8][48 * 32];
|
|
extern bool vmu_lcd_status[8];
|
|
extern u64 vmuLastChanged[8];
|
|
|
|
void push_vmu_screen(int bus_id, int bus_port, u8* buffer);
|
|
|
|
// Crosshair
|
|
const u32 *getCrosshairTextureData();
|
|
std::pair<float, float> getCrosshairPosition(int playerNum);
|
|
|
|
static inline bool crosshairNeeded(int port)
|
|
{
|
|
if (port < 0 || port >= 4)
|
|
return false;
|
|
if (config::CrosshairColor[port] == 0)
|
|
return false;
|
|
if (settings.platform.isArcade())
|
|
{
|
|
// Arcade game: only for lightgun games and P1 or P2 (no known 4-player lightgun or touchscreen game for now)
|
|
if (!settings.input.lightgunGame || (port >= 2 && !settings.input.fourPlayerGames))
|
|
return false;
|
|
}
|
|
else {
|
|
// Console game
|
|
if (config::MapleMainDevices[port] != MDT_LightGun)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static inline void blankVmus()
|
|
{
|
|
memset(vmu_lcd_data, 0, sizeof(vmu_lcd_data));
|
|
memset(vmuLastChanged, 0, sizeof(vmuLastChanged));
|
|
}
|